(PDF) TheGamesMachine13 - DOKUMEN.TIPS (2024)

AVOIDING REALITY— the Croucher way £1.25 in P.O.W, VETERAN, OPERATION WOLF Exclusive Ere Informatique report from Paris TX: 013 DECEMBER 1988 A NEWSFIELD PUBLICATION DM 7.50 US $3.50 CAN $3.95 '74470' 7267I 1 2 I • I PSw Distributed in UK by ELECTRONIC ARTS, 11-49 STATION ROAD., LANGLEY, BERKS SL3 8YN TEL.: SLOUGH (0753) 46465, DEALERS PLEASE CALL (0753) 40906. Available on C 64. Amiga ST, PC, Amstrad Screenshot on Amiga Screens hot on ST creenshot

A NEWSFIELD PUBLICATION TX: 013 DECEMBER 1988

£1.25 DM 7.50

US $3.50 CAN $3.95

BLOODY MAYHEM in P.O.W, VETERAN, OPERATION WOLF

PIRATES TGM investigates

THE FRENCH CONNECTION •

Exclusive Ere Informatique report from Paris

AVOIDING REALITY— the Croucher way

1 2

'74470' 7267I

presents

P S w

I • I

Screens hot on ST

Screenshot on Amiga

creenshot

screensnot on s T "The Crusader Of Justice." • For the past 5 years you have been'away fighting in the-Holy

Land. When you finally return home, your father. Trie King, has been deposed by your brutal uncle, and terror and oppression now rule this once serene Kingdom.

You must recover the throne. However, deceit and treachery are everywhere and you must

prove your birthright through guile and trials of combat in archery, arm-wrestung and sword-play..;

This is a magnificeht adventure set in a medieval world, where your strategy is as important as your strength.

Distributed in UK by ELECTRONIC ARTS, 11-49 STATION ROAD., LANGLEY, BERKS SL3 8YN TEL.: SLOUGH (0753) 46465, DEALERS PLEASE CALL (0753) 40906.

Available on C 64. Amiga ST, PC, Amstrad

^ m m m m m i

Wfyt S g e of Cljttoalrtj

T H I S I S S U E . . .

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TGM NEWS Information you can t rust f rom the TGM news centre. Everything you need to know about in electronic enter-tainment is here, hot off the press

PREVIEWS More screens, more news, more games under develop-ment. Eyes right!

COIN OP CONFRONTATION TGM's intrepid arcade player puts his hand in this pocket and crams coins into Cobra Command and The Deep

GETTING ADVENTUROUS Rob Steele shows you how to have a knight of chaos on your back, courtesy of Mandarin, Level 9 and Psychnosis

THE TGM REVIEW CATALOGUE Tune in to TGM's definit ive guide to games on 8 bit, 16 bit and MSX.

ROB HOGG'S PLAYING TIPS The lad goes mad as he generates page after page of game t ips, including F1-Spirit, Elite and Operation Wolf

INFORMATION DESK More answers to your technical and gaming quest ions

TRILLION BYTE TRIPS Stuart 'Crackers ' Wynne t r ips-out in the bizarre wor ld of Cyberpunk f ic t ion

FANTASY PAGE John Woods shakes hands wi th The Gods Of Glorantha

MUSIC MATTERS The man f rom Harlech goes Gallic as he looks at two pow-erful programs for the ST

READERPAGE Squashed pixels, jerky scrol l ing and the wedding of man to machine

BACK BYTES Everything you need to know about hardware and appl ica-t ions, plus your regular TGM favourites. Eyes r ight for the TGM guide to computer hardware, compet i t ion results, Mercy Dash, repair services, the TGM guide to Desk Top Publishing and Uncle Melly's Trivia Quiz

4/156 TGM TX 013:12-88

PIRATES The shady world of the backstreet boys comes under TGM's moralistic, ever-watchful eye. It's criminal what they get away with.

PAGE 95

PURPLE SAWM m PAGE 13 TGM goes over the water again, this t ime to visit French development house Ere Infor-matique. 16-bit wonders are on show, including the cur i -ously t i t led Billiard Simulator 1

f=UTl/££ ON DECEMBER 15TH 1988 THE FUTURE WILL ARRIVE TGM 014 - WATCH OUT FOR THE NEW LOGO

15

TGM 014 ^ DECEMBER 15 • NEW LOGO • FUTURE ENTERTAINMENT

WIN! WHO NEEDS REALITY ANYWAY? Mel Croucher shows you how to go to work by computer

PICTURES IN EXHIBITION Take a look at some of the best entr ies to the Newsf ield computer art exhibit ion, and pick up some t ips on the way

INSIDE THE GAMES MACHINE It had to happen. The powers that be wanted photographic evidence that there is sentient life at TGM central. We've got the photos, now you can decide!

PIRATES TGM broaches avast subject in order to br ing you the low down on the twi l ight wor ld of the sof tware copiers

BEHIND THE RUBBER MASK Maggie Thatcher c lo thed in rubber and powered by com-pressed air? TGM has the truth.

£250 TO SPEND IN YOUR LOCAL SPORTS SHOP Elite dish out the goodies. See page 114

COPIES OF DARK FUTURE Games Workshop provide the prizes. See page 127

BOMBUZAL Grab copies of the game and a de luxe good ies bag! See p a g e 1 3 0

WIN!

A W P JO

COMBAJ2QM6 Plus . . . Thunder Blade Tee shirts for runners up Courtesy of US Gold See page 87

v e i ANOIH

AMIGA! Cour tesy of Lor ic ie ls , p lus c o p i e s of the g a m e Albido. See page 109

EDfTOMAL AND HEAD OFFICE 47 Gravel Hill, Ludlow. Shropshire SY8 1QS « (0584) 5851/2/3 Editor: Jon Rose Reviews Editor: Nik Wild Features Editor: Barnaby Paae Staff Writers: Robin Hogg Watren lapworth. Robin Candy Editorial Assistants: Viv Vickress. Caroline Blake Researcher: David Peters Photography: Cameron Pound Vltchael Parkinson (Assistant) Contributors: Jon Bates Mel Croucher. Robin Evans John Woods. Stuart Wynne PRODUCTION DEPARTMENT 1/2 King Street, Ludlow. Shropshire SYS 1AQ « (0584) 5851/2/3 Production Manager: Jonathan Rignall Art Director: Mark Kendrtck Assistant: Wayne Allen Reprographics Supervisor: Matthew Uffindell Production team: an Chubb Yvonne Priest Mewin Fishef Robert Miluchamp. Robert Hamilton, T.m Moms. Jenny Reddard ADVERTISING AND ADMINISTRATION DEPARTMENTS Editorial Director: Hoger Kean Publisher' Geoft Grimes Group Advertisem*nt Director: Roger Bennett Advertisem*nt Manager: Neil Dyson Advertisem*nt Sales Executives: Andrew Smales Sarah Chapman Assistants: Jackie Morns Lee Watk/ns W (0584 4603 or 585? Croup Promotions Executive: Richard Eddy Mall order Carol Kinsey Subscriptions: !>enise Roberts P0 Box 20 Ludlow Shropshire SY8 1DB • Tytseset 6 y The Tortoise Shell Press Ludlow and on our Apple Macintosh II running Quark Xpress 2.0 Colour origination by Scan Studios Wallace Road, London N 7 Pr.nted in England by Carlisle Web Offset Hewtown Trading Estate. Carlisle. Cumbna CA2 7NR-a member o» the BPCC Group Distribution by C0MAG Tavistock Road. West Drayton. Middlesex

COMPCTmOM MILES The Editors dec«on is final m all matters reiabng to abdication and while v.tr ofler pn/es in good faith, be«ev.ng mem to be available it something ifitoward happens (like a game that has been ottered a-, a pnze be»>g scrappedi we reserve the ngnt to suosmme prim ol comparable value We'll do our very best to d.spatcn prizes as soon as possible after the published closing date Winners names w appear In a later issue ol TGM Mo correspondence car De entered into regarding me competitor (unless we've written to you stating mat you have won u pnze and it doesn't turn up. m which case drop VW Vickress a ine at the P0 8o« 10 address No person who has any relationship, no matter how romute. to anyone who works lor cither Newsfcek) or any ol the companies oflenng prizes may enter one ot our competitions • No matertai may be reproduced -n part w m whole without the written consent ol the rawnght-hohJers We cannot undertake to retun anything sent mto TGM - .ncluding written and photograph* material hardware and software - urtess it « accompany by a suitablydamped addressed envelope Wr regret that readers post* enqu»«s cannot always be answered Unsolicited written or photograph* material is welcome and if used m the magawe is paid tor at ot# current rates Occasional M M bom Electronic GWttawr reproduced by kind permission of Serbia Publications Etrwanda California Other NewsfieM pubxations are CRASH (Spectrum! 2ZAS" (Commodore 64/Amiaai FEAR (twitasy and horror) and MOVif - THE VIDEO MAGA/iNE Uow mit msbog out why are you reading all this when mere $ 151 pages to go' © TSM Magazines ltd 19M A NewtfteM Publication ISSN 09M-a092 Co*.* 6•ngn by Oliver frey

TGM TX 013:12-885/156

The sport of the future, combin in^the skil ls of soccer with the gratuitous violence

jgfj' Ro 11 e ed in a space age ice sta-

Lead your team to Victory through a series of deadly hazard and crevasse strewn rinks and the kicking, barging tactics of your

ponents, _ Only the brave win. or even survive !

ELECTRONIC i B E R K v 0753) 40906

1 8 3 4

NEWS

Big guns: major firms are loading up for a world console war PHOTO FRANK SPOON ER PICTI <RHS Slipstream (TGM012).

Many l ip the 16-bit Slipstream, which TGM exclusively revealed last month, as the winner when it's launched next summer. Among the £ 130 Slipstream's strong selling points will be digitised sound. RISC (reduced instruction set computing) graphics chips, and an add-on hydraulic chair for less than £100 extra.

Code Masters Operations Manager Bruce Everiss. whose software house is believed to have been planning a console last year, enthuses: ' I think Konix has the potential to be another Amstrad. He (boss Wyn HollowayJ has wreaked miracles.'

Even a spokesman for Micro Media, the sole UK outlet for the PC Engine, admits: ' I 'd expect the Slipstream to have an open road unti l 1990.'

But another rival console-maker disagrees. Mike Wensman. a director of Nintendo's UK subsidiary NESI, argues that ' I don't see how anybody starting up is really going to be com-petitive'.

Konix Financial Controller Tim Scott declined to comment.

Nintendo problems Nintendo's own 16-bit console, the Nintendo II. is ready to go and

Meanwhile, sources say Nintendo have run into trouble because of chip shortages - meaning they can't make enough machines.

And that, combined w i th a reported cut in Nintendo's advertising cam-paign. could give the rival Sega the upper hand. The Sega was advertised on prime-time TV in late October.

The Sega continues Sega's 16-bit Megadelve console is expected to appear about this time next year wi th stereo sound, high-resolution graphics and £40-50 games on two-inch disks. The US price is reportedly $ 160, which indicates a UK cost of just under £ 100.

And they in turn wi l l meet fierce competition from the PC Engine's Japanese manufacturers NEC, who are set to launch add-ons including a plug-in portable TV for the t iny con-sole and a CD-ROM (compact-disc read-only memory) drive allowing even bigger games.

Of the four consoles currently avail-able (all 8-bit), Code Masters's Evcriss names the PC Engine as best - but says 'it 's down to marketing'.

However. NEC are unlikely to chal-lenge Nintendo and Sega for domi-

responds very positively to established brand names.' He hopes 250,000 more people wi l l buy the VCS2600 this season.

glory • So far, UK console sales have been slow, wi th both Nintendo and Sega at about 45.000 - that's about one con-sole per 625 people, against an incred-ible one Nintendo per ten people in Japan.

The PC Engine has only just appeared in Britain, and the Slipstream is not expected to be on sale unti l next summer.

See box 'Consoles: What They've Sold' for full details.

'There's no l ime for a judge, say the producers of Marshall Law - hyped as Britain's best-selling import comic (which is possibly like saying China's best-selling Spec-trum interface, but let's not be too hasty to con-d e m n *

Marshall Law. set in the San Francisco of the future, apparently exposes ' the inherent hypocrisies of American mythic values in the con-text of gratuitous violence and sexual pervers ion ' -sounds just the thing for Christmas.

It's writ ten by 'sad*stic' Pal Mills, who's worked on 2000AD and Third World War (TGM009) and drawn by Kevin O'Neill.

TGM TX 013:12-889/156

Consoles: what they've sold • Atari VCS2600 Claim of more than ? million in UK since 1981 release Interest slowed down mid-Eighties, now reviv-ing.

• Nintendo NESI ilaim )0mil* lion worldwide bui reliable reports say figure is closer io 20-25 million.

Breakdown: 12 million in Japan (sales slowing down), 7 million in US (sales soaring - 1 0 to 12 million predicted by the New Year). 45,000 in UK. 25.000 in Scandinavia

• PC Engine Possibly up to 600.000 in Japan, certainly much less elsewhere

• Sega 45.000 in UK

Note: these figures art from tnformtJ sources, not the manufac-turers themselm

Consoles go crazy Everybody's in the fight

by Barnaby Page

Japanese giants Nintendo and Sega are both planning 16-bit games machines as the console battlefield grows crowded. And other develop-ments in the fast-moving war include a CD-ROM drive for the PC Engine.

But console experts say only one or two machines can survive the fierce competition which wi l l develop among five top models: Atari's VCS2600. the Nintendo, the Sega, the PC Engine and the planned Konix

expected by some sources to be launched in Japan this month.

But slow software development could delay it for as much as three years, says NESI's Wensman, The reason we have not released it is that there's no software available. Nin-tendo is essentially waiting for the software people to catch up wi th the hardware people.'

Besides 16-bit specials, the Nin-tendo II wi l l run games writ ten for the 8-bit Nintendo. It may cost as little as C70, according to one source.

nance of the UK. 'European-wise, they don't have any plans.' says a source familiar wi th their intentions.

Finally, Atari's VCS2600 could do well simply because it's available far more widely than any other console -in three major chain stores (see story 'Atari And Afterburner Named AsTop Sellers' in this section).

Atari recently spent more than £600,000 on TV promotion for the console, and a spokesman maintains that the firm's wel l -known name wil l also aid sales: 'It 's a marketplace that

Satellites: they also serve Bes;des Sinclair, other major contenders in the satellite field indude:

• Publisher Robert Maxwell with a dish receiving 16 pay-to-watch channels on the controv-ersial D-MAC transmission for-mat (TGMO10). It's expected to cost as much as £400. but this project's still up in the air.

• Hie British Satellite Broad-casting group, with their tiny (25cm across) Squarial also using D-MAC and receiving three channels (one free, two paid-for) at about £250 (TCMOIIl.

• Amstrad with I he £199 Fidelity dish receiving the four free Sky channels, and any other channels using the PAL format ITGM009)

What Sinclair offers • £149.95 buys you the basic system: satellite receiver and tuner.

• £179.95 gets you the dish of the day plus tuner and remote-control handset for channel selection.

• £229.95 buys a lop-of-the-range system - all the above plus features including graphic equaliser and stereo sound out-put.

• installation charges wil l be extra.

Promot ions corner: US Gold are wonderful peeps, they spend a great deal of time producing top-quality software for nothing more than the joy of seeing another satisfied customer, and we really are suckers for positive images of the corruption-ridden soft-ware industry.

Well, there is an ele-ment of t ru t h (this must be stopped -Ed): if you join the software house's club, a mere 90p for a lifetime, you can get 5% off all US Gold purchases at any of their 105-odd Star Deal-ers (just look for the sign in the window).

The club has 10.000 members who also receive a monthly news-letter. posters and occa-sional £ 1 -off vouchors; the offer applies to all US Gold's labels - including Access, Epyx. Toposoft and Rainbow Arts; and we find it pretty h e a r t w a r m i n g .

Atari and Afterburner named as top sellers by Robin Candy

Mediagenic's Afterburner wi l l be the Christmas high flier, according to a TGM survey of retailers around the country.

And as for the machine of '89. many expect the Atari 520 STFM to be the best-selling computer in this busy buying period.

Afterburner wi l l be the Out Run of 1988'. according to software buyer Dave Wilson at the Virgin Games Centre in London's Oxford Street. He refers to US Gold's Christmas 1987 hit, which had over 200,000 copies on the shelves w i th in three weeks - said by the software house to be a time record.

High noon on the high street: big guns back ST and Afterburner

Other contenders mentioned for the top software spot include Ocean's Operation Wolf, US Gold's Thunder Blade, Melbourne House's Double Dra-gon and R-Type, also from Mcdiagenic (previously Activision). All are coin-op conversions.

On the hardware front, small retail-ers are counting on the ST to sell well and two major chains have also cho-sen to slock it for Christmas - Dixons and WH Smith. Of all major chains, only Dixons wil l take Commodore's rival Amiga.

You will buy . . . Atari's VCS2600 also receives strong backing, wi th Comet. Dixons and WH Smith all taking it.

Much publicity has surrounded WH Smith's decision to drop the Spectrum and concentrate on the two Atari machines: the chain argued that the Spectrum would not do well enough this year.

But Comet and Dixons still plan to Stock the + 2 and + 3. wi th Tandy also taking the +2.

Amstrad's CPC464 and CPC6128 models wi l l also be available from Comet and Dixons, but Comet is the only outlet for the same firm's Sinclair Professional PC 200. Chip shortages have caused Amstrad to restrict its availability (TGM0I2).

Dixons wi l l be the only large chain wi th the Commodore 64 - a move perhaps lying in wi th their pro-Amiga decision.

And on the console front. Dixons arc taking Atari's 65XE along wi th the Sega. For the Nintendo, visit a large branch of Boots.

Sinclair launches the cheapest satellite dish by Robin Hogg

Sir Clive Sinclair is back in the high streets - this time with a low-cost satellite dish, his first mass-appeal product since he sold the Spectrum to Amstrad in April 1986.

And ironically the launch of his £149.95 Cambridge satellite receiver wi l l put h im head-on against Alan Sugar's Amstrad. who are pushing their Fidelity dish for £228.85.

Like the Fidelity dish, Sinclair's Cambridge model wi l l receive trans-missions on the PAL format. These include the four free Sky channels, and WH Smith's Lifestyle and Screensport channels.

The square dish, due just before Christmas, measures 60cm high and wide - much the same size as Amstrad's.

At Sinclair's f irm Cambridge Com-puter, Marketing Manager Peter King told TGM: 'Satellite dishes are a major

Rack into orbit: Sir Clive Sinclair returns to your home with a satellite dish growth area which Cambridge Com-puter wi l l be a large part of in the very near future. Everyone wi l l be looking to December 15 wi th great interest.'

On December 15. the craft Ariane

blasts off wi th the transmitting satel-lite Astra is launched. Astra wi l l begin transmitting early next year using the PAL system.

10/156 TGM TX 013:12-88

NEWS

Rome rebuilt in a day It was Just like the insurance ad. Crumbl ing walls u n c r u m b l e d a n d baring word-processed text t u rned Into snazzy pages at this year 's Desktop Publishing Show, held in London 's Business Design Centre between October IJ and 15.

To display the power of c o m p u t e r graphics tools, a p h o t o of t h e ancient Coliseum in Rome was touched u p with Letraset 's ImageStudio sof tware runn ing on an Apple Macin tosh . The technique involved scanning in t h e original photo , l i f t ing part of the image f rom t h e le f t -hand s ide w h e r e t h e wall is still intact, and reproducing it on t h e right.

Explains Letraset s p o k e s w o m a n Helen Melhuish: 'For instance, if you w a n t e d to t ake a l u m p ou t of somebody ' s head you 'd replace tha t wi th a piece of sky. ' Pity they d idn ' t have it at last year 's Desk top Publishing Show, which o p e n e d t h e day a f t e r London 's worst s to rm in 284 years caused £500 million w o r t h of damage, killed 18 peop le and des t royed 15 million trees. Then, a mirac le -work ing ImageStudio might have been a we lcome bargain at £569.25.

Chtaptr DTP• ue pa^t 146 in Back ttytes

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Exposed: the high price of piracy today Software pirates run a world network with several international teenage gangs operating from Britain, as TGM reveals this month.

Many small-time pirates do not regard their activities as wrong. But their illegal copying costs British com-panies alone some £7.5 mil l ion each year - and that cost is passed on to everyone who buys software.

The situation is no better in other countries. 65% of games in Denmark

and Sweden are illegal copies; other European hot spots for pirate trouble include Italy, Greece. Portugal and -unti l recently - Spain.

On the other side of the world, 'people make copies for their friends and it goes on and never never stops," says Ray Firth, boss of distributor Compuiermate Products in Sydney. Australia.

And Firth has seen his sales slump by 75% as piracy runs rampant down

under - software which used to sell 200 copifcs now sells 50. That's despite Australia's stringent antipiracy laws, which allow fines up to A$250.000 (CI 20,000) and six months imprison-ment.

But this month TGM exposes the secret world of the copying criminals - in exclusive interviews w i th present and former pirates, and the law's point of view too.

Feature, page 95.

Games creators: Amateur Atari ST game-writers arc invited to either (a) give up or (b) bring their programs to the Atari Christmas Show (sec Dateline for info), where four major soft-ware houses wi l l have friendly experts to pat them on the back every morning.

The Atari Games Work-shop wil l also feature afternoon hints'n'tips sessions for program-mers. This is a public ser-vice announcement.

The Thing Of The Future, number 26 of a series: compact-disc video (CDV) has arrived amid the same furore that surrounded . . . now let's see . . . digital audio tape. MSX. and LSD. All were meant to change the world, none did. and all still have their fans.

Seriously now . . CDV has been given a boost by lop record label PolyGram. which has launched 160 titles rang-ing from Wet Wet Wet to Verdi opera. From £4.99 to £ 19.99 each, they com-bine analogue video wi th digital sound, which we call bril l and fab, and require a special player, which we don't. Philips and Pioneer models are already available.

You read it first in Great Things That Changed The World Gazette.

Do the Locomotive: Locomotive Software have released a £29.95 database (or. to be strictly accurate, database management system - there, that's our word count up) for the Amstrad PCW. LoeoFUe can be used wi th in LocoS-cript 2 and there is no extra charge for the irr itating capital F.

D A T E L I N E November 18-20 12th Com-modore Computer Show Novotcl. Hammersmith. Lon-don W6.Information S (0625) mm November25-27 Atari User Christmas Show Alexandra Palacc. London. Information 8 (0625) 878888 January 29 to February 2 SaudiComputer 89 - the sixth computer and com-puter graphics show Riyadh. Saudi Arabia, inlormation f? London 487-5811 Is your event included in Dateline? If net. please send details as soon as possible to TGM s address on the contents page, marking the envelope 'news editor' We have many read-ers outside Bntain. so we nrlcome news of overseas events too.

TGM TX 013:12-8811/156

The new Konix Nav igator - a new dimension in precision joysticks. It spells total control f rom its unbreakable precision shaft through to its economica l l y designed gr ip, making reaction speed limits a thing of the past.

The Konix winning formula of sound development, advanced design and fai l-safe construction puts high scoring accuracy at everyones f ingert ips.

So break through the performance barr ier this Christmas with the new Konix Navigator . And look out for two more excit ing new products f rom Konix - the Predator and the Megablaster. Firepower just where you want it, in the palm of your hand.

KONIX

Ergonomic design ensures perfect fit for every

Minimum fatigue - maximum efficiency.

Fire button positions directly beneath your trigger ~m finger for super-fast reactions.

Unique micro switch modules give precision control j that lets you hear and feel every move.

Unbreakable solid steel shaft means complete control "m plus rugged reliability. To: K o n i x P r o d u c t s , U n i t 35 , R a s s a u I n d u s t r i a l Estate,

E b b w V a l e , G w e n t , N P 3 5SD, U .K . Please send me Navigators at £14.99 each (Price includes p&p) Make of home computer to be used I enclose cheque/Postal Order for £ (Made payable to Konix) or charge my Access/Visa Credit Card No Expiry Date Signed Name Address (Block Capitals)

For use with: all Atari computers (including ST), Commodore (64,128,VIC 20, Amiga), MSX Computers, Amstrad CPC computers (no autofire), Spectrum and Spectrum Plus (with suitable interface), Spectrum +2, Spectrum +3 (no autofire).

• I h l f ' i ' ^ l l ^ . v i M r l l l - l . T i ' - n l l - r - a Unit 35, Rassau Industrial Estate, Ebbw Vale, Gwent, NP3 5SD, U.K. Telephone 0495 350101

Post Code Please allow 14 days for delivery. Credit Card holders may order on 0495 350101

PREVIEWS

m pet it ion: Purple Saturn Day will be Ere Informatique's star successor to Captain Blood (ST screen) Running rings round the French revolutions 'Let them eat cake / said Marie Antoinet te when the poor had no b r e a d . . . and she got topped for her trouble. Now Ere Informatique have writ ten a game about alien bread, chopped the head off a CPC, and put the icing on the cake of the 16-bit revolution.

Barnaby Page saw the state of the art in Paris.

Paris. October 1988. 25.000 people llock to the Festival du Micro - France's PC Show - and into the vast Atari village, which occupies

half the hall. There, in the temple of the 16-bit future, they witness the ritual sacrifice of an 8-bit com-puter

'The Amstrad (CPC664) is quite strong. We had to smash it a few times before it was really broken,' says Emmanuel Viau, chief executioner - and head of the development house Ere Infor-matique. who brought us Captain Blood and are now about to wow the galaxy again with Purple Saturn Day.

Early this summer. Captain Blood (TGM007) was the biggest moneymaking game around despite being only on the ST (or pe rha ps because of ihat. ai £24.9 5).

And it was only the first taste of Ere Informatique's new 16-bit devotion, which continues in the New Year wi th a string of graphi-cally beautiful, challengingly difficult and quirki ly funny titles, all over here on the Infogrames label.

There's Purple Saturn Day. a four-part test of mind an coordina-tion with dazzling deep-space views.

There's The Temple Of Flying Saucers, a search-and-rescue quest amid a colossal world of some 150 detailed rooms.

There's Billiard Simulator I - an incredibly detailed, scientific rec-reation of France's popular three-ball game, for the perfect-sighted only.

There's Teenage Queen, seductive strip poker that should put Sam Fox on the shelf.

And there's Wanted, a Wild West game which could have the best graphics this side of Nevada.

But ' the most important is Pur-ple Saturn Day', according to Jean-Philippe UI rich, head of the pro-ject.

Nintendo Blood? In the meantime. Ere Infor-matique are flying high on the suc-cess of Captain Blood - their stand at the Festival du Micro featured a special booth recreating the game's Alien-like spaceship interior, wi th a huge screen to bring the planet graphics to life and Jean-Michel Jarre's music blaring.

An Amiga version comes next. Nintendo is on the cards - Ulrich hopes to sell two to three mil l ion copies of that alone - and next

Christmas could see Captain biouu II.

But Ulrich isn't going to be smooth-talked by aliens into rush-

ing it out. ' I want to do a very nice product,' he says, and muses on the hard act to follow: 'It was very difficult to find a good visual effect for hyperspace.'

After all. when you start a 16-bit religion you need a Creation that lives up to it.

BILLIARD SIMULATOR I Shake, rattle and roll for sim fans Three's company. 22's a crowd - maybe that's why the French have stuck wi th traditional bil-liards whi le we go fretful over TV snooker.

And judging from Ere Infor-matique's Billiard Simulator I. there's quite enough there to keep obsessive micro-sportsmen cueing all day.

An optional ten-minute demo, featuring a digitised shot from a world billiards champi-on. shows just how seriously this simulation takes itself. And once you're into the menus -all tastefully framed in mature-wood, of course - you can spend another ten thoughtful minute's without ever get Hear-ing those red, yellow and whi le balls.

Select one of six balls (differ-ent weights). Set parameters for spin, rebound, slide and friction. Set the strength of your shot.

Choose from an overhead or 3-L) view, zoom or dezoom from the table, turn it to just that crucial angle. Position the cue precisely - it's easier if the mouse-controlled cursor is right at the far end.

Go! And wait for that horri-ble scraping sound as the ball hits the side of the table.

Too t rue? User-defined opening position, optional replay, one or two players, choice of six lan-guages . . . you name it. they got it. And all physical parameters in Billiard Simulator I are true, according to Ere Informatique Software Man-ager Olivier Roge.

But ironically that attention to detail may cause problems with the planned follow-up. which wi l l feature the English-style game: graphics program-mers are still struggling to show numbers on the balls roll authentically.

Anyone for tennis?

Spheres without tears: total control in Billiard Simulator I (Amiga screen)

• Billiard Simulator I should roll onto ST, Amiga, PC-com-patible and Apple Macintosh this month. A Commodore 64 version may follow

PURPLE SATURN DAY In space no-one

you can hear scream frustration

with When you wish upon a star, you'd better wish upon another one fast - because high-speed star-catching is just one of the dozens of skills that Purple Saturn Day tests so infuriatingly.

The title is largely an excuse for some stunning screens of Saturn in a purple sky. but the scenario does help the four challenges hang together.

Mind-bending: the Brain Bowler event (ST screen)

Apparently there's a space sports contest, humans vs aliens, when the purple clouds appear - and the game area orbits Saturn. (So cue deep-space graphics.)

The events can be played in any order. One of the hardest is Ring Pursuit, where you're orbiting the planet in a race -but it's more than a race, it's a tough trial of attention.

Round and round: Ring Pursuit (ST screen)

As you course through the convincing 3-D screens and their 40 sprites, pushing your opponents into meteorites, flags appear. For points you have to go to the right or left of them, depending on their col-our - split-second reactions will never seem the same again.

And one of the cleverest tricks of Ring Pursuit is the 3-D effect — though you can really only move right and left, the limitation is never noticeable and it feels like you could drop or soar at any moment. The deep-space effect is achieved by subtly changing the size of sprites as they 'approach' you.

Master Tronic Tronic-Slider is also a driving-style event. But here it's skid-

Energy quest: Tronic-Slider (ST screen)

ding across a surface in first-person view, capturing flaming balls of energy before you run out - or your opponents' shots drain you.

Then there's Time-Jump -catch seven stars and leap through a time tunnel, pass space shuttles and prehistoric animals on the wav. usual kind of time-tunnel thing, you know?

And finally there's Brain Bowler, the most intellectual -and perhaps hardest - of them all. Here you're faced with a circuit board, six electrons, and a sudden realisation that you'll probably never be able to open and shut and open and shut and open and shut all those gates in time to get them where you want them.

A star is caught: Time-Jump (ST screen)

Still, there are 40 digitised sounds by Ere Informatique music master Stephane Picq to cheer you on through Purple Saturn Day. and the spritely embrace of a lovely lady at the end.

Winner 's reward: and all because the lady loves Milk Tray? (ST screen)

•The ST version of Purple Saturn Day is completed, but Ere Informatique are holding it back - unti l Amiga. PC-com-patible, Amstrad CPC and Commodore 64 versions arc-ready loo. Expect release late November or early December.

TEENAGE QUEEN Now love is a red, red face 'Lots of sexy sounds.' promises music programmer St^phane Picq.

'It 's a clean version,' insists Software Manager Olivier Roge.

' I love you,' pants the digitised voice.

Roge changes the subject. Teenage Queen is a s t r ip-poker

game, and if you don't know how to play strip poker we suggest you ask your teacher.

From what we've seen this is a typical Ere Informatique product - beautifully pre-

New and blue: this symbol of the 16-bit creative cult is used by Ere Infor-matique as a French label

sented (all 32 colours on Amiga, all 16 on ST. Hercules graphics on PC-compatible J and sometimes funny (the teenage graphicof the title ticks you off if you're playing too slowly).

The screen design is attrac-tive, loo. showing hands hold-ing very realistic cards beside the girl's face-and more to fol-low. presumably. • Amiga, ST and PC-compati-ble owners should restrain themselves upon November release.

THE TEMPLE OF FLYING SAUCERS 'Alien mice ate my brain ' claim This is nonsense: our hero. A von Spacekraft. is kidnapped by rebel electric toasters. And they want bread.

He zooms an urgent message to Ere Informatiquc: 'You'll find a blockbuster story memorised in my dog's saliva. His ancestor gobbled down a Shakespeare manuscript when the old jerk wasn't looking. Make a game out of it and give them my royalties presliced.'

Floury language, perhaps, but this absurd publicity story-is just one example of the way Ere Informatique's program-mers work. If it's fun for them it's fun for us, runs the princi-pie.

And The Temple Of Flying Saucers is full of those touches.

Example: the menu is a human<?) brain, and for con-trol you click the mouse on what we doctors call bulbous bits.

Example: the main sprite changes according to the abilities you've acquired. You want sticky fingers, to walk on ceilings? Sure-but you'll have to put up with a multifacetcd fly's-eyc screen view while

you're doing it.

Genre-bender Like Captain Blood. Temple exists in that strange nether-world between genres. It's an adventure, realty, but the graphic detail of 150-odd rooms and animated fight-windows give it an arcade feel too.

The scenario is simple enough, once all the jokes and futuristic claptrap are gone: trapped among enemies, you're going to rescue a fellow fighter and then destroy the foe.

And before the hacking and slaying starts, there are six tricky trials to complete. You can use an imaginative array of powers: see traps, read the mind of your opponent, con* fuse your opponent, move objects by mental energy, etc.

Inspirations for this atmos-pheric adventure include the role-playing game Dungeon Master, and though there's little sound (for memory reasons) the graphics have to be died in to be believed. • Expect release on ST. Amiga. PC-compatible. Commodore 64 and Amstrad CPC between December and February - ST likely first. An Apple Macin-tosh version may follow.

Atmospheric adventure: The Temple Of Flying Saucers (ST screen)

14/156 TGM TX 013:12-88

PREVIEWS

PRESS ANY K£Y 1 Digital Integration are up in the air again - this lime it's the F-16 Fighting Falcon that's been computerised in F-16 Com hat hlot (ST screen)

There s a lot at stake when it comes to saving France in Joan of Arc (Amiga screen)

Romemg back in time to the days of gladiatorial combat with l-l.udicrus. from Actual Screenshots (Amiga screen)

What do you mean there's no point to Melbourne House's conversion of Double Dragon? Spike that caption. (ST screen)

TGM TX 013:12-8857/156

Medieval adventure Ubi Soft s Iron Lord (C64 screen: available on Amiga. PC. ST. CPC, C64; most formats out now or soon. PC in February)

Games before frontiers: the dino-vaulting event in Electronic Arts's Caveman Ugh lympics (sic; C64 screen: C64 release only, should be out now)

Fat this: after 600screens, the final battle in Linel's Dragonslayer (Amiga screen: Amiga release late January)

Multidirectional mazes. Incredible Shrinking Sphere from Electric Dreams (ST screen: Amiga. ST. CPC. C64. Spectrum release January)

Space gets deeper: Gremlin Graphics claim a 340m' play area for the 3-D space sim Federation Of Free Traders (ST screen; Amiga. ST, PC release starting late November)

Rainbow art: Mandarin Software say Pioneer Plague is the only game using the Amiga's HAM (Hold And Modify) graphics feature-giving it 4.096 colours onscreen at once. The arcade/strategy space challenge also features stereo music and digitised speech. (Amiga screen; November release on Amiga only.)

Air power: constant combat with 3-D views in US Gold's Thunder Blade, a conversion of the Sega arcade hit

Ground-to-air. sea-to-air. air-to-air. ashes to ashes if you're unlucky - this coin-op chopper looks like hovering close to the top of the Christmas sales charts

It was also chosen as the Pepsi Challenge game at this year's PC Show (ST screen; Amiga. ST. CPC. C64. Spectrum release early December.)

PREVIEWS

The par side: each hole is a daffy dilemma in Electronic Arts s Zany Golf (Amiga screen: Amiga. ST. PC release December)

The most horrifying carnival of motor destruction ever conceived.' they say: Gremlin Graphics's Motor Massacre (ST screen. Amiga. ST. CPC. C64. Spectrum release from late November)

Again Again first: TV licence The Munsters is the first release on Alternative Software's new full-price label (ST screen: Amiga and ST before Christmas. Amstrad CPC. C64. MSX. Spectrum likely January)

Fiery 3-D: Activision's After Burner (Spectrum screen: ST. CPC. C64. Spectrum, MSX release late November. Amiga December)

U 2 h 3 9 . 9 S : 1 0 2 * 1 3 9 . 9 - 1

Test Drive sequel: choose from eight courses, three cars, five skill levels in Accolade 's Grand Prix Circuit (PC screen. PC and C64 release December)

TGM TX 013:12-8857/156

meanest fighting mach

Hold on to your stomac hs, unscramble your braini for the journey of a lifetime as you take the controls of the most advanced Helicopter armaments specialists could ever conceive - outmanoeuvre the fastest jel fighter, outgun the most dangerous gunship.

Traverse the war-torn skyline of skyscraper city as you sharpen your skills for the battle ahead. Plunge out to sea for an epic encounter with a huge, heavily armoured gunship. Race on to a shoot-out in the rocky canyon and dense forests, where your flying expertise is tested to the limits as you dive, hover and skilfully manoeuvre your way through this fortified ma/e.

CBM 64/128 £9.99t, £14.99d, SPECTRUM 48/128K £8.99t, + 3 £12.99d, ATARI ST £19.99d

THE PEPSI CHALLENGE GAME OF THE YEAR!

hie ever to storm the

Strcrn »hot* from various formats. Thrusting forward you gallantly roar ahead blazing enemy gunships, armoured tanks, jet fighters -avoiding heat seeking exocet missiles through the perilous oil installation to reach the final encounter - the awesome APACHE battle cruiser, the action never ceases. Never that is until you emerge victorious - Golden Gunner - master of the meanest fighting machine ever to hit the skies.

n * |Mf Kjv twen mjnulj< lurrd under Ikeme Irom Segl Mtipthn Ud.. Mpin. out THUNOf RMADt'** and SIGA* (o* «CA»") ttr Irjdrmjrti of S«ga Inlrrpmn lid.

AMSTRAD CPC £9.99t, £14.99d, AMIGA £24.99d, IBM PC & COMPATIBLES £24.99d U.S. Gold Ltd., Units 23 Holford Way, Holford, Birmingham B6 7AX. Tel: 021 356 3388

G A R Y L INEKER'S SUPERS KILLS Hot on the heels of the huge ly successful Superstar Soccer comes Superski l ls, aga in endorsed by England's star s t r iker . To command a permanent place in the nat iona l team means dedicat ion -dedicat ion towards hard w o r k and t ra in ing . The nat iona l coach has designed an extensive t ra in ing p rogramme which wi l l improve you r fitness, bal l control , sharpness and accuracy. Can y o u prove yoursel f to be both physical ly and mental ly agi le and alert?

CBM 64/128 £ 9 . 9 9 cassette £ 1 4 . 9 9 disk AMSTRAD £ 9 . 9 9 cassette £ 1 4 . 9 9 d.sk SPECTRUM £ 7 . 9 9 cassette £ 1 2 . 9 9 disk ATARI ST £ 1 9 . 9 9 disk

ULTIMATE G O L F The ul t imate gol f s imulat ion for you r computer. See how di f ferent shots affect the w a y the bal l is hit. Let the computer determine your ski l l level. Perfect you r technique by fo l low ing the example of the computer gol f p layer . A must fo r a l l enthusiasts who ' ve t r ied their hand at computer golf but never met a chal lenge as test ing and enthra l l ing as Ult imate Golf.

CBM 64/128 £ 9 . 9 9 cassette £ 1 4 . 9 9 d.sk ATARI ST £ 1 9 . 9 9 disk IBM PC £ 1 9 . 9 9 disk AMIGA £ 1 9 . 9 9 d.sk

CBM 64/12. £ 9 . 9 9 *

£ 1 4 . 9 9

AMSTRAD £ 9 . 9 9 „ £ 1 4 . 9 9

SPECTRUM £ 7 . 9 9 «,

£ 1 2 . 9 9

T E C H N O C O P Step into the future... technology has overtaken society - the rich are richer, the poor are poorer - chaos, unrest, destruction... lawlessness reigns, terror rules. But this is your territory, your assignment with death. These are your streets and you hove volunteered to clean out the scum, destroy the streetgangs and eliminate the deviants that pollute your city. Yes you have your beloved sleek racer, but armed with only stun gun and keep net what skills do you possess to neutralize the many hundreds who lie in wait for you? Being a cop is olways dangerous, being a cop of the future is a step into the unknown. CBM 64/128 £ 9 . 9 9 ca«<r«. £ 1 4 . 9 9 AMSTRAD £ 9 . 9 9 c«mhi. £ 1 4 . 9 9 <M. S P E C T R U M £ 7 . 9 9 to«*«* £ 1 2 . 9 9 <** ATARI ST £ 1 9 . 9 9 d»k I B M PC £ 1 9 . 9 9 dnfc AMIGA £ 1 9 . 9 9 cw>

M O T O R M A S S A C R E The holocaust has come, laying waste cities, continents and civilisation. Out of the devastation emerges a breed of survivors merciless in their greed for simple possessions, barboric in their thirst for power and dominance. To live even a day is hell, to achieve fame and wealth is deadly. You must fight your way to the Demon Dome and then compete in the most horrifying carnival of motor destruction ever conceived, forcing your opponents info the endless chasms of darkness, Defore you emerge Supreme Gladiator... supreme that is until the next round of motor massacre. CBM 64/128 E 9 . 9 9 «m«* £ 1 4 . 9 9 d*i AMSTRAD £ 9 . 9 9 £ 1 4 . 9 9 SPECTRUM £ 7 . 9 9 c<m*n» £ 1 2 . 9 9 ATARI ST £ 1 9 . 9 9 d«k AMIGA £ 1 9 . 9 9 M

ini»«i rfTj

A R T U R A | | Stand p roud A r t v ra - son of Pendragon -and set forth on your quest to unite the warring |

| kingdoms of Albion in this oge of bloody wor and mysterious magickes. Your task is to rescue Nimue from the clutches of your evil half-sister, Morgause for which only your fearless I

I nerve and superior fighting skills and the mystical wheel of Cerriddwen will overcome the ghouls, I I spiders, soldiers and giant rats you encounter. CBM 64/128 £ 9 . 9 9 m w « . £ 1 4 . 9 9 dak '

AMSTRAD £ 9 . 9 9 ( o i m m £ 1 4 . 9 9 uk i SPECTRUM £ 7 . 9 9 c a t w n « £ 1 2 . 9 9 M A T A R I S T E 1 9 . 9 9 dtOi J

B U T C H E R H I L L I Tension mounts as you navigate the murky waters in |your motorised dinghy, seeking out vital supplies and' ammunition careful to avoid enemy mines and aerial , |bombardment. Landfall... deep in the heart of the ' Vietnamese jungle, heavy with the odour of death, i

|concealing deadly mantraps and enemy gunposts. Panic... an unknown village. Friend of foe? Whichever |

Ithe final obstacle between you and your ultimate goa l -the assault on Butcher Hill. I CBM 64/128 £ 9 . 9 9 extent £ 1 4 . 9 9 d*k

AMSTRAD £ 9 . 9 9 ^ £ 1 4 . 9 9 M SPfCTRUM £ 7 . 9 9 cot**, £ 1 2 . 9 9 ^ I A M B 1 5 T £ W . 5 9 _ d r t L A M I G A £ 1 9 . 9 9 j a

D A R K F U S I O N * the elite pass the three phase test -A the Corps of Guardian Warriors

)-ordincited fury in destruction of BM 64/121 nutant hordes of the underworld; 9.99 jpreme command skills in frantic 1 4 . 9 9 fence against the invoding alien

\TBAD " o n d n e r v e in dy battle ogainst the monster

« f the PH of Despair. Then the chilling decision-enter the

HIM norphosis Chamber to fuse >9 rms with your vanquished ^ ^ face your next challenge

vith only the powers your n\form bestows on you.

WHO NEEDS • REALITY ANYWAY

What's bad? Commuting sucks, and things are set to get much, much worse. Disasters and everyday snarl-ups are a result of rotten planning, inadequate maintenance and pathetic investment.

After the Channel Tunnel opens. French express trains will zip along from Pans to the coast at 186mph, but when they hit Kent they will join ze Breeteesh rail seestem and piddle along at less than 60mph - because compared to the Europeans our rail system is an antique.

There are over 20 million cars and two million goods vehicles ploughing around British roads, which are the most congested in Europe. Road traffic is increasing by 13% a year, but new road building is minimal. In fact, during the year up to April 1 1988 not

a single inch of new motorway was opened.

So the prospect of avoiding travel can be very attractive to one hell of a lot of people. Apart from saving all that wasted travel-time and avoiding the nervous breakdowns, heart attacks and traffic smash-ups, there are other major advantages in working from home and using the new technology.

Not only will you save the cost of getting in to work (easily £2,500 a year if you go by Intercity train) and use that money to pay for your computers and telenetworks, but you can actually claim for using your own fleapit as a work place.

And the taxman cuts the cost of

"Put two fingers up at the Victorian

concept of work"

light, heat, telephone time and a whole host of expenses off your taxable income.

How you use your saved commuting time is up to you, but telecommuters spend more time with their families and friends, walking the dog etc, and yours truly enjoys nothing better than sitting by the log fire in the pub, tapping out work on my laptop. Yes. that's exactly where I'm writing this - hie!

Intelligent homes Telecommuting will cause the next revolution in our way of life, according to the Henley Centre thinktank. They

Commuting sucks. But soon you won't have to go to work at all - in the brave new Croucherian world all you'll need is a bedsit, a bottle of vodka, a mangy cat for company and a computer terminal to interact with the universe outside. Mel Croucher looks at the telecommuters. Illustrations by Robin Evans.

If you had the choice, dear reader, which of these two ways would you prefer to get to work? Either. Getting up on a cold dark dawn, bolting your breakfast

aspirin, struggling into the office, shop or school on clogged-up buses and trains, fraying your nerves on rush-hour roads, and paying wads of cash for the privilege; or lazily scratching your favourite itch, leaning out of bed and pressing a button?

Well. I've already made that choice, and I can assure you from the heart of my bottom that I don't regret it for a moment. I'm a word that hasn't even got into the dictionaries yet. and before you start thinking obscenities that word is telecommuter, and I'm here to tell you how to become one and put two fingers up at the Victorian concept of going to work. The answer, of course, is via your computer.

24/156 TGM TX 013:12-88

FEATURE

The vast majority of office workers can work equally as well from home as from a remote location, using a micro, a phone and possibly a fax machine. Specialist services like hairdressers, music teachers and fast-food merchants can deliver to the door. And as for banks, building societies, job centres and all the other places where glass screens and wire grilles have replaced contact with real people, who needs 'em?

But the Henley Centre predicts that telecommuting will hurt some workers. Shops near railway stations will lose business. Supermarkets will be hit by home teleshopping. as will high-street estate agents, travel agents, banks and all other businesses that will be gradually replaced by the interactive domestic screen.

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predict that almost half the workforce could be doing some telecommuting by 1995, and that many workers will physically travel to work on only three days a week.

What's more, by 1995 one in 20 UK homes will be 'intelligent' (compared to one in ten in Japan) - and the technology for the intelligent house has been with us for some time (see BLEEP HOUSE. TGM007).

The intelligent house is fed by fibre-optic cables, which are 30,000 times more powerful than the traditional phone line, and controlled by your home micro.

You can plug one hell of a lot of options into the system, anything from communications lines for your telework to home helps that will take care of things while you're working: TV. video, phone, central heating, gas. water and electricity meters.

numerical door locks, burglar and fire alarms connected to the emergency services, cookers, robots, catflaps. you name it.

Some banks are already offering free home terminals, and they will be joined by home shopping, remote health diagnosis and care, legal advice, libraries, bulletin boards, home education, in fact any service you can think of including 24-hour funeral parlours.

Some workers will never be able to telecommute. Heavy industry is an obvious example - you can't mine coal or build ships in your bedsitter. But British heavy industries have been massacred in the last few years and will continue to shrink as the world economy evolves and changes, so a higher and higher proportion of all workers will be involved with office jobs.

"The intelligent house is fed by

fibre-optic cables, which are 30,000

times more powerful than the traditional phone

line"

TGM TX 013:12-8825 156

FEATURE

CASE HISTORIES 1: Knickers My favourite wife thumbs through a catalogue in which is displayed everything from a pair of Knickers to a tndge (not mutually incompatible items, by the way). She picks up the phone on Sunday evening and orders a pair of shoes, a fancy pen and a moleskin shirt <the latter as a pressie for me).

The goods arrive Monday afternoon. I loathe the shirt, repack it. make another phone call and it is collected on Tuesday In five weeks time, she will pay for the accepted goods by credit card.

2: Lies I write for a subversive rag called The Truth, edited, typeset and administered by one splendid young chap - Stephen Caplin - from his home, using one desk, one Apple Macintosh Plus and a laser pnnter.

Us humble telecommuters squirt our words at him once a month, and he produces a national glossy magazine in colour, with a circulation of 20.000 and rising, single-handed!

(Newstield. ot course, is the other side of the coin, with massive circulation figures and everybody living together in a snug, rubber-lined Ludlow nursery.)

3: Women in ropes In 1962. a young mum in Amersham started a software service from her home, roping in other women who all use home terminals connected to her mainframe

Vera Shirley can claim to have invented telecommuting, and today her company F-lntemational is worth millions, with outfits like Uoyds Bank and Mobil Oil among its clients.

The practice is growing among business software houses - now programmers can keep their unholy hours at home and send chunks of code to headquarters when they're ready (which is usually late).

4: Rich Robert Maxwell is often referred to as Cap'n Bob. This is because he telecommutes from his £13 million yacht Lady Ghislaine, which is equipped with two direct-dial satellite communications systems providing phone, telex, fax. and full teleconferencing facilities.

The system only costs £7 a minute to run his empire (£5 a minute off-peak rates). I am sorely tempted to follow Cap'n Bob's example and run my affairs trom the tax-free high seas The duty-free bar of the Portsmouth cross-Channel terry isn't a bad idea.

Cap'n Bob owns the Daily Mirror

5: French lessons A lady, whom I have only ever met via a Pans Mimtel screen, telecommutes under the working name of Marianne. She runs an electronic appointments system and charges direct debit via her client's credit cards

Her business benefits from the French government's provision of free Minitel terminals (value: about £100) to the population. Users only have to pay for the logged-on time

Marianne is a prostitute

"Home micros are going to transform

work, but telecommuting will hurt some

people"

Dangerous risks If you want to be a telecommuter, think yourself into the future by analysing the past. Adding machines made tally clerks extinct. Motor cars knackered blacksmiths. Washing machines crippled the laundries. TV and record players decimated cinema usherettes and dance orchestras.

Home micros are going to transform office and retail work just as soon as the capitalists wise up. and an entire chunk of the community is going to be unprepared. (Remember all the factory workers who are slung out on their ear after 20 years of loyal service, and collapse into bitterness or even worse, a sort of numbed acceptance that at the age of 40 they will never work again - because of changing technology.)

Telecommuting carries some dangerous risks, such as home-based employees losing touch with their organisations, and damaging their career prospects in the process. They may also miss out on the bitching, back-stabbing and office politics which keep many workers on their guard.

There is also the danger of isolation, forgetting how to interact with 'real' people in a hermit-like existence. So a wee bit of self-discipline is required by all prospective telecommuters not to work too soft or too hard.

Bloated, blinded morons tied to computer terminals have long been predicted by the science-fiction writers, but I can assure you that all

the telecommuters I know of are happy, lean and fit. with the possible exception of Cap'n Bob (see CASE HISTORIES).

Employers must act as midwives to this newborn way of working, because they will be saving plenty on office rent, rates, heating, cleaning and all the rest, as well as being able to tap into the workforce anywhere in the country. They will have access to talents which have been locked away up to now. such as skilled women with young families and disabled computer experts.

Computers will allow a home-based workforce in high unemployment areas to telecommute anywhere, and Norman Tebbit's cynical advice to get 'on your bike' can be changed to getting 'on your keyboard'.

Employees must recognise that there is an alternative to traditional ideas of going to work, and fight for their right to choose it.

As for me, well, when I resigned from my one and only so-called real job many years ago. I was officially informed that in this modern world of ours I am unemployable. I'll drink to that, which is exactly what I 'm doing!

Uncle Mel got so wrapped up with teleboozing that he forgot about his feature on yuppie toys. Fear not. next month TGM brings you the whole sordid truth, including toilet rolls that play BeethovenI TGM014 Nothing but the complete and unabridged electronic truth.

T . ^ ^

26 156 TGM TX 013:12-88

For Mail Or Jer send y c ht>qi;?/P.O. to Hen son Consultants Ltd. Order by credit crfd by se/idiog v voar Access Barchycard nutimer, and enclose t specirpen signature. Do/i't forget to enclose your r.ame and address. '

f / / Hewson, Milton ftrk,Mi(/6n. Abingdon. Cbion. OX144RX Tel: (0235/ 832939 Fax 0235861039 As parr ol our continuing development of innovative St ctware; He are always happy to evaluate software sent to us with a ij/en to pi/bhcatiop.

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CONFRONTATION: C O I N ^ H I ^ H With the arcade scene gearing up for 1989, Robin Hogg takes a look at Cobra Command, The Deep and the recent Jamma show in the Far East. This boy gets everywhere! With thanks to Bob Underbill of Joyland Distribution for the information on the Japan show.

SLOT NEWS TGM JAMMA SPECIAL EFFECTIVELY the capital of the video game world, Tokyo was recently the venue the JAMMA/ JAPEA Annual Amusem*nt Machine Show, where all the major Japanese companies show their wares and give an indication of what's likely to come over to the UK next year.

Currently on a high with Operation Wolf and Continental Circus Taito were present with a large number of PCB's, most of which are due over here in earty 1989.

Chase HO, a car driving game in the mould of Out Run looks likely to do well. Set on the freeways near New York, as an undercover cop your job is to race down the freeways chasing criminals as they race past other road users. This one sounds and looks superb and with increasingly difficult missions it's bound to do well in the UK arcades.

Sports simulation Record Breaker was on show to cash in on the continuing appeal of sports games, along with an improved Midnight Landing entitled Top Landing. Quite who Taito see playing this commercial jet flight simulator is anyones guess but it's an innovative game to play and features extremely good graphics.

Both Syvalion and Truxion are imminent. The former is a very pretty horizontally scrolling space shoot-'em-up with the main character being a golden salamander, while the latter takes us down the well trodden path of vertically scrolling space shoot-'em-ups.

The New Zealand Story is an overwhelmingly cute coin-op with a kiwi going about a cartoon-like New Zealand foiling the baddies and rescuing his chums from a big. bad seal. This is pure, simple fun but maybe too cute to make for a

successful game. Sega lacking anything

substantial of late had good and bad products on offer, the good being Power Drift - which is basically Out Run with buggies but with a number of different race tracks to race around; the bad was a monster amusem*nt machine called the Sega Super Circuit, a sort of massive Scalextrix with a track that very nearly goes on forever. Here the players drive remote controlled racing cars around the track using an onboard video camera to see where they're going. Undoubtedly fun to play around with, it would be just far too big and costly to be considered for installation in a UK arcade.

In a lesser category. Sega were showing Scramble Spirits, a superb aircraft shoot-'em-up following on from Sonic Boom, Passing Shot, a vertical-screen tennis game, and a cute dual-player coin-op titled Dynamite where ducks run around inside a

cartoon city. Konami were present with their

follow-up to WEC Le Mans called Hot Chase (entering the UK now), a shoot-'em-up going by the name of Thundercross. Also on display The Final Round is a boxing game set to rival Sega's Heavyweight Champ with a variety of opponents, moves, and training sessions. Overall this was a disappointing turn out for Konami who've evidently elected to stay with the pack rather than lead it.

SNK, manufacturers of many a good combat game continue the trend with P.O.W, an extremely good modern warfare coin-op and Sky Soldiers, a vertically scrolling shoot-'em-up with Time Pilot1 Time Soldiers overtones (and a personal favourite of mine). Both are in the UK now. so get out there and play them!

NAMCO - creators of some of the best coin-ops of recent times, had an outstanding helicopter simulator in the Thunder Blade tradition called Metal Hawk. With

28/156 TGM TX 013:12-88

ARCADES

similar armament to Sega's effort including an anti-aircraft gun and air-to-ground missiles and a height controller instead of the throttle lever this is one superb looking coin-op. Namco's Grand Prix racing game Final Lap, a non-starter in its 8 linked-together cabinets form has been converted into a dual upright version and has lost little in the transition. Namco also had on display the subtly named Ordyne, Splatter House and Mirai Ninja. Capcom who are now beginning to surge ahead in the field of PCB's reaffirmed their forward-looking position with new technology games on their CP systems. Falcon boasts outstanding graphics with a main character of Olympic gymnast pedigree who leaps, runs, and slides all over the place defeating

futuristic baddies. Ghosts 'n' Ghouls, the follow-up to Ghosts 'n'Goblins also looks extremely good and using the 26 inch monitors the game has graphics which push the boundaries of coin-op quality yet again forward. If this technology doesn't make its way to the UK arcade front it will be a very sad loss indeed.

Data East were present with RoboCop which is currently looking very good indeed and is ready for launch before the end of the year together with the Battle Ranger coin-op. Battle Ranger (known as Bloody Wolf in Japan) is a non-stop Rambo-esque charmer with a fearsome array of weapons for one or two players to let rip.

COBRA COMMAND Data East

While we're all waiting for RoboCop. Data East con-tent themselves with releasing fairly standard shoot-'em-ups such as

this. Taking the form of a horizontal scroller, Cobra Command sees the player as pilot of an attack helicopter taking on entire air forces, armies and military bases. Tanks, jets, anti-aircraft guns, helicopters and other modem

weapons of destruction fly player-wards to wipe him out. Extra weapons can be collected doubl-ing firepower, upgrading machine guns to lasers, equipping the chopper with mega-bombs and more. All fairly standard stuff but highly playable stuff at that. The difficulty level is set just right, giv-ing the player the first few levels to play around with and then coming down hard with the appearance of

underground caverns and increas-ingly lethal mother craft at the end of the later levels.

In a lot of ways - particularly graphically Cobra Command is very similar to P-47 Freedom Fighter and has a certain amount of the Jaleco coin-op's payability and appeal although. There is little to make it stand out from the crowd but it's a natural for conver-sion to home computers.

A load of old Cobras wall describes this tired old format

THE DEEP Woodplace

US Gold have grabbed the rights to this rather pleasant little coin-op and as such is fairly topical. Unfortunately, despite well above average

graphics and simple payability this uninspiring depth-charge-'em-up won't set the world alight and it doesn't even feature Jcqueline Bisset.

Set on the high seas, one or two patrol boats float along at the top of the horizontally scrolling screen. The boats are armed with depth charges for dropping on the aqua-tic wildlife and submarines in the depths far below. Homing tor-

1 6 0 0

sower 6) Q DOS D O O O O O O O

pedoes. Polaris missiles, mines. Stingray style vessels and other boat-wrecking hazards make up the threats to avoid or destroy. Bonus capsules which float up to the surface boost the boat's speed, increase depth charge power, give the player temporary invincibility and other normal fea-tures but of a marine vein. The depth charges take their time to float to their target so plan ahead using the map. submarines at dif-ferent heights in the water pose further problems.

The Deep is pleasant for a couple of goes althrough its simplicity and repetetive gamep-lay soon takes away the enjoy-ment. This one will work better at home than it has done in the arcades.

A load of submarines this time, but where's Ms Bisset?

TGM TX 013:12-8829/156

r , / / A w J i i

£ ' m

THERE WILL BE MOMENTS WHEN YOU'LL WISH YOU HADN'T TAKEN OFF!

It is daybreak, fou join the other pilots in the squadron crewroom to discuss objectives for the day ahead, Tactics, combat manoeuvres; all are captured completely by F-16 COMBAT PILOT. During your pre-flight briefing you instruct the ground crew on wapon loading and plan your attack...

The threat of imminent destruction and the stress of high-g combat you take in your stride. Your training perfected, you are now master in all five roles of the F-16, from air-to-air interception to interdictor strike.

F-16 COMBAT PILOT

But now - Operation Conquest - the conflict you hoped would neve happen. Aircraft, ground forces and the entire strategic infrastructt is under threat.

You havent faced anything like this before.. .ever!

ORDER YOUR F-16 COMBAT PILOT NOW. Simply phone (0276) 684959 quoting VISA or ACCESS credit card number, name and address.

D Digital Integration Limited, Watchmoor Trade Centre, Watchmoor Road, Camberley.

h Real i t rM if siaiutiH Surrey GU15 3AJ (0276) 684959.

J I M S I - £ 2 1 9 5 S M - £ 2 4 . 9 5 C $ 4 C A S S E T T E - £ 1 4 . 9 5 . C 6 4 D M - M 9 5 mW 1 9 8 9 ' SPECTRUM CASSETTE - £ 1 4 . 9 5 SPECTRUM DISK £ 1 9 . 9 5 AMSTRAD CPC CASSETTE - £ 1 4 . 9 5 . AAfSTRAD CPC DISK- £ 1 9 . 9 5 A A K A £ 2 4 . 9 5 A M S T R A O P C W - i

ADVENTURE

GETTING ADVENTUROUS STEEL SHAVINGS I'd like to thank all of you who have writ ten to me recently. If I get just one more letter I'll ask the editor If I can print them both.

Any road up (as they say when trying not to use 'anyway'), who's got t ime to read letters when adventures are appearing on my desk by the chest full. I pleaded wi th the powers that be and they eventually allowed me to have three pages this month - w o w !

Two Level Nine adventure come under my scrutiny, neither of which are particularly impressive - one tells of Sir Lancelot's exploits and the other doesn't. But to save the day Psygnosis have released Chrono-Ouest a brilliant, icon driven adventure through time.

LANCELOT LEVEL NINE/MANDARIN ATARI ST: £19.95

L et's travel back to - Days of old, when knights were bold and dragons roamed the land. Twas in this time, verse needn't rhyme, so there were a lot of people able to make a living out of being poets and minstrels.

Until the last two releases, (Knight Ore and Gnome Ranger), receiving a Level Nine adventure had been a pleasure. Believing things could only get better, it was with concerned interest and crossed fingers that I loaded their new three-part game. Lancelot.

Having seen all the films: The Sword And The Stone. Excalibre. Monty Python And The Holy Grail and having visited Cornwall on more than one occasion. I consider myself as knowledgable about King Arthur and his cronies as the next man. I felt it unnecessary to read the 'brief history' supplied with the game before playing - maybe later.

Once the familiar welcome/ information message scrolls out of sight, the opening line appears . . . YOU ARE TRAVELLING EAST ALONG ON A FOREST ROAD ! - N o t a

good start for the team who usually pay so much attention to detail

It is on this forest road that you come across a bridge guarded by a particularly stubborn Black Knight, he refuses to let you pass unless you best him in combat. You, being the valiant hero, soon show him who's boss and eventually accept his submission. He reveals himself to be non other

than King Arthur and invites you to his castle to meet on the morrow.

Fight knight Getting to Camelot is fairly easy (especially if you FOLLOW ARTHUR). but knowing what to do once there is not so straight forward.

Sir Kay (whom you meet at the serfs' gate) seems not to think much of your appearance as he points you in the direction of the mews - a filthy place (no mews is good mews) where he considers your kind should spend the kn igh t . . . er, night.

However, if you take time to explore the surrounding area, you should find Merlins' cottage - a much more comfortable place to rest your weary visor. On the mom, FIND ARTHUR and the plot really starts to roll.

Wandering around Camelot can get tedious, even kicking the odd peasant fails to make it more interesting. In fact inputting KICK PEASANT gives the response LANCELOT FOUND NOTHING OF INTEREST.!

Part 2 concerns your quest to basically interact with some bint named Damosel Maledisant, find Logoris and free the nine captive knights.

The third part features your quest for the holy grail whilst you attempt to avoid sin and remain virtuous. Very difficult

Lancelot allows you to RUN to places, FIND people and objects and get characters to undertake tasks for you. These so-called high level commands make part one ridiculously easy to complete and most of part two a text reading exercise.

Graphics throughout are very well done. Perhaps the same attention to detail should have been paid to the plot. The book the game is based on; Le Mode D'Arthur by Sir Thomas Malory would probably be more entertaining than playing Level Nine's adventure. POST SCRIPT

Buying Lancelot entitles you to enter the quest to find the holy grail and possibly win £5,000! Thanks to Mr Marshall of

could to s ta ted. Fragrant rushes covered the f l o o r ; a t r a i l e d pathway along the east vail shoving vhere nany people had pushed pas t the t a b l e . Lancelot could see sow sieges and a Round Table. Lancelot stood and gazed about h i n . This vas h i s f i r s t s i g h t of the Round Table, and he longea to jo in i t s ch iva l rous corvany. ) i Squire Lancelot vent north and v i s in A r t h u r ' s echoing h a l l . Hundreds of vail torches gave a f l i c k e r i n g gold glov to the roon, waking i t see* velcomng despite i t s s ize . Lancelot could see Guenever and King Arthur . A co»fany of guards vere quick to do t h e i r duty, sp r ing ing forvard TO seize -the nevconer, tot the young king recognised h in and stepped forvard in

Arthur and Guenever on the throne! would you fall In love with her? Lancelot did - Amiga screen

TGM TX 013:12-8831/156

Congleton. Cheshire for sending me the complete solution.

OTHER FORMATS Lancelot is also available for: Atari ST and PC (£19.95), Spectrum 48/128 and Amstrad CPC (cassette £14.95. diskette £19.95), Commodore 64/128 (cassette/diskette £14.94), MSX 64K (cassette £14.95)

ATMOSPHERE 64% INTERACTION 68% OVERALL 66%

* took his j m n n t m r t s C M l l t . For the f m t a u n of I im Arthur yas know to i l l the *or ld , and everyone praised the r«llMskip of the W d Table . . £ « M l d f t s t r u c t to the f i a t ] p » t , the Quest fo r the Holy Gra i l , Wt I tonne m vast lance l e t ' s f u l l s t o r y , t h i l l « s t a r t at the b e r i M i i t f

"We're Knights of the round table, we dance whenever able... " Lancelot sets off on his quest tobecome a legend -Amiga screen

INGRID'S BACK Level Nine AMIGA: £19.95

Ingrid has returned from her forced holiday in the wilderness just in time.

The dastardly Jasper Quickbuck, insider dealing lord of Ridley's manor, plots to steamroller the gnome-belt for yuppie housing. To the gnome's horror, Ingrid Bottomlow seems their only hope. When immovable market forces meet the irresistible Ingrid, will humour be the only winner? - if Gnome Ranger is a sample of its wit, then I doubt it!

Effective graphics do not make up for ineffective text and plot

Are m, our l u r i d . said Gnoah as he dipped a piece of e n and dribbled yolk a l l over the tab le . *Ee, but i t ' s this n o r m O f " ,

runblinfl gnoise cane f ron outs ide. The house t r e r t l ed and boiled egg ro l led out of i t s Level 9 egg cup and snashed onto f leor .

bread into his boile< a gnice quiet norning

-!* W f that?", he exclained. I b i t like a s t e a i r o l l e r to ne", Wandering around Little Moaning trying to get villagers to sign a petition is a little less than boring

consented Gnora, "Gnoah, you just

he surveyor went eas t , hat u m > e ftfril went east and was beside the vest end of the ftribblenouth Bridge, «Tside the Ferry Cottage. Ingrid could see Boney Spratt and a surveyor, nfortunatelv, the bridge had collapsed in the Midd le . Since f/nobody h id •other ed to (or been able to) r epa i r i t , the road f ron the east ended here, he liver f r ibble Muddied alorwr below. he sirveyor insrected the broken bridge and shook h i s head, d o e s n ' t gnobi •other to repair gnothing in t h i s v i l l a g e r , he asked rhe to r i ca l ly , Florsy f t n t i fro* the west.

The first of the three parts involves Ingrid wandering around Little Moaning trying to get her petition signed by the locals (not forgetting to put her own mark on it of course). This may sound tame to those of us who have travelled through time, faced the dragon Smaug and swashbuckled with pirates. But this is only because it is. Followed by Flopsy. your faithful dog. you traipse round the village hiding in bushes, delivering groceries and meeting mad gorillas. Part one is boring and unfunny with everybody standing around looking puzzled and scratching their heads. There was even a time when 'Ingrid seemed to be puzzled by something Ingrid has said.

Part two concerns the defence of Gnettlefield farm. More exciting than part one. it has Ingrid sabotaging the machine that is about to steamroller the gnome-belt. Judging from some of the phrases and people featured, one would think Level Nine are pining

ADVENTURE

for the days when they programmed The Archers adventure.

Daisy dotes The third and final part is the best: Ingrid infiltrates the manor - with the help of cousin Daisy. It makes up for the poor start and mediocre middle bit.

Scenarios for adventure are getting sillier. Magnetic Scrolls's

latest game. Fish!, reviewed last issue, is a case in point. Perhaps authors no longer have the imagination to come up with descent, sensible plots and have to rely on what they laughingly call humour to make up for poor storylines. It is sad that now we have the expertise to produce 4 intelligent' interaction/parsers and high-standard graphics, the storylines are so dire. Imagine Lord Of The Rings programmed by

OTHER FORMATS Ingrid's Back is also available on Atari ST and PC at £19.95, Amstrad CPC, Spectrum 48/128 (cassette £14.95, diskette £19.95) and Commodore 64/128 (cassette £14.95, diskette £19.95).

Magnetic Scrolls or Level Nine! I appreciate the technical side

of Ingrid's Back but the characters and plot leave me cold - hopefully Level Nine's next release. Spook. will be an improvement.

ATMOSPHERE 56% INTERACTION 76% OVERALL 66%

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CHRONO-QUEST Psygnosis ATARI ST: £29.95

he time: 1920 (that's the year not nearly half past seven): The place: your fathers chateau. It is here that you hope to find his latest and greatest invention: a time machine.

OTHER FORMATS Chrono-Ouest is available now on the Amiga and a PC version should be released around Christmas - both for £29.95

ATMOSPHERE 89% INTERACTION 79% OVERALL 86%

In your father's bedroom you come a cross a very handy rope and grappling hook - don't forget to look under the pillow though

The bad news is: your father is dead; murdered, and you are the pnme suspect. A letter left by your deceased dad leads you to think the real culprit was Richard, his less than dutiful servant. Unfortunately, Dick the butler has escaped to the future using the time machine. You have to follow him and bring him back to face the justice he deserves . . . or take the rap yourself.

Your first task is to find the spare time machine hidden behind the book case in the basem*nt.

Placed around the chateau are magnetic cards which, when inserted in the control panel of the machine, transport you to differing time periods. In each you should find a quarter of another magnetic card which pieces together to allow travel to the future, and Richard.

Quest for chronos Icon dnven, instructions are given using the mouse. The greater part of the screen is taken up with very attractive graphic representations of your immediate surroundings, with a small panel below for text messages. Atmospheric music plays continuously, accompanied by the occasional sound effect.

Chrono-Ouest is fun to play. The puzzles are not too difficult and progress is easily made. However, it does get tougher so the first sections of the game should be used as a training ground for what is to come.

Using an adventure style similar to that of Mindscape's Shadowgate and Uninvited, Chrono-Ouest works very well. Mouse control, although not as flexible as text input, is fast and leaves little to misinterpretation.

Psygnosis are better known for their arcade adventures, their high game-standard has be retained for this, their first step toward the pure adventure world.

I look to the future for more. The kitchen may look ordinary enough, but hidden somewhere Is a safe containing a vital object

ST version looks identical to the arcade version

- C & VG Novembei

An absolute must for Spectrum-blasting fanatics

- C & VG Novembei X B i n Mail order: Actrvision. Blake House, Manor Farm Estate, Manor Farm Road, Reading, Berkshire. Consumer Enquiries/Technical Support: 0703 229694

EXCELLENT SHOOT 'Ell UP!

OLY DEFENCE

Commodore 6 4 sc reen s h o t s s h o w n S p e c t r u m s c r e e n s h o t s s h o w n

E L E C T R I C D R E A M S S O F T W A R E

Available on Commodore 64/128 cassette (£9.99) and disk (£14.99), Spectrum (£9.99), Amstrad cas-sette (£9.99) and disk (£14.99), Atari ST (£19.99) and on Amiga (£24.99).

R -TYPE , M

1987 IREM CORPORATION CENSED TO ELECTRIC D R E A M S

STREET SOCCE

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T m S T R A D SCREtN SHOTS CODE MASTERS SOFTWARE CO LTD

D E l f 1 E l A f C K t l f l C W o LEAD REVIEW 46 • P O W E R D R O M E 46 • P O W E R D R O M E Enter the twisting lanes of a sleek arena and kick-start your cus-tomised Typhoon aircraft into act ion for the chariot race of the future! Electronic Arts have produced a fi l led-in 3-D race game that brings the 24th annual Powerdrome race to your screen in breath-taking style. Hold on to your helmets!

- -J— Enter the twisting lanes of a sleek arena and kick-start your cus-tomised Typhoon aircraft into act ion for the chariot race of the future! Electronic Arts have produced a fi l led-in 3-D race game that brings the 24th annual Powerdrome race to your screen in breath-taking style. Hold on to your helmets! • • • • • i ^ ^ l w u m SPECTRUM Terrorpods 78 Fernandez Must Die 66 Pac-Mania 65 SPECTRUM Typhoon 70 Hellfire Attack 83 POW 57 Artura 71 Hostages 43 Revenge II 71 Daley Thompson's Olympic

84 AMSTRAD CPC Nebulus 38 Rocket Ranger 52 Challenge 84 AMSTRAD CPC

Netherworld 45 Ultima IV 40 Intensity 70 Cybemoid II 72 Powerdrome 46 Operation Wolf 58 Daley Thompson's Olympic PC Salamander 40 Challenge 84 AMIGA

Albedo

PC Typhoon 70 Operation Wolf 58 AMIGA

Albedo 75 Bubble Ghost Captain Blood

69 64

COMMODORE ATARI ST Around The World In Eighty Games - Summer Edition 77 COMMODORE ATARI ST Days 44 Rastascan 69

Around The World In Eighty Action Service 78 Daley Thompson's Olympic Days 44 Albedo 75 Challenge 84 SEGA Bubble Ghost 69 Around The World In 80 Days 44 Driller 66 SEGA Daley Thompson's Olympic Artura 71 Impossible Mission II 64 Kenseiden 51 Challenge 84 Cybemoid 64 Menace 76 Miracle Warriors 72 Games - Summer Edition 77 Driller 66 Nebulus 38 Monopoly 51 Operation Wolf 58 Exolon 38 Netherworld 45 Thunder Blade 39

52 • R O C K E T RANGER The latest 'computer movie' f rom Cinema ware is their best yet. Strapping a jet-pack to your back, take to the skies of the 1940's and defeat the foul Nazi plan to dominate the world. Popcorn, anyone?

65 • PAC-MANIA Pac is back! When the TGM team first saw this coin-op conversion, we marvelled at its fantastic accuracy. Now, we just can't stop play-ing this addictive all-leaping, all-eating jaunt through 3-D maze worlds.

58 • OPERATION W O L F The mechanical gun may be missing from Ocean's conversion of the smash-hit Taito coin-op, but the toughness is still present and cor-rect. Machine-gun your way through hordes of blood-thirsty sol-diers - but hey, let's be careful out there.

51 • KENSEIDEN The cream of the latest crop of Sega games, our Ken's adventures take him across Japan (where else). Wielding his mighty weapon he battles demons, demons and more demons through temples of hec-tic arcade action.

TGM TX 013:12-8811/156

VERSION UPDATE

EXOLON Hewson

Atari ST: £19.99

EXOLON was originally released for 8-bit machines before fulfil-ment came your way - ie before the existence of TGM - and can best be described as a problem solving shoot-'em-up (a bit like Claire Raynor armed with an M-16).

You take on the role of Vitorc, a heavily armoured humanoid who enjoys nothing better than a bit of blood curdling mayhem. Your aim in life is to blast everything in over a hundred screens of horizontally scrolling action. Obstacles vary from flying aliens to giant missile launchers. Each screen poses a new set of problems some of which can be overcome with weaponry, others rely more on your character's agility.

You are equiped with a laser gun and grenade launcher. On certain screens additional body armour is collected to transform Vitorc into the powerful Exolon. However, this protective exoskeleton is a hindrance on some screens.

The Spectrum original was undoubtedly one of the best

Very smart graphics and tough gameplay combine to make a worthy conversion

shoot-'em-ups of 1987. Combin-ing fantastic graphics and gamep-lay it really pushed its host machine to the limits. The ST ver-sion is not substantially different. The graphics are less impressive, indeed the main character has lost

some of his impact and shrunk slightly, but animation and back-drops look good.

Progress is hard to achieve. The first level is near impossible at times and, while this does present a challenge, it ultimately results in

frustration. Exolon can only be recommended for expert shoot-'em-up players.

ATARI ST: OVERALL 72%

VERSION UPDATE

Pogo area Atari ST: £19.95 Amiga: £19.95 EVEN ALIENS get tired of marauding. Some just want to set-tle down, build homes and have little aliens. However, many have chosen to settle on the already crowded planet of Nebulus. They've built eight tower blocks slap bang in the middle of the ocean without even so much as applying for planning permission.

The Nebulian residents society isn't having any of this and hire Pogo to pull down the multi-storey eye soars. To do this he clambers to the top of the building to acti-vate the destruct mechanisms, and down they come.

The most outstanding aspect of Nebulus is its addictive payability - featuring no complex rules or controls to memorize. Amiga and ST conversions are excellant games. Visually there is little differ-ence between the two. while sound is largely limited to spot effects. The only difference is speed, with the Amiga being slightly faster.

Pogo takes some stick as he attempts to reach the tower's pinnacle and topple it - Amiga screen

Nebulus is one of those rare games which is not only original but also enjoyable. Don't miss it.

ATARI ST: OVERALL 89% AMIGA: OVERALL 89%

COMMODORE 64/128: TGM002 90% SPECTRUM 48/128: TGM002 87%

38/156 TGM TX 013:12-88

ii

PREVIEWS

PRESS AMY *£> 1

THUNDER BLADE Mastertronic

OVERALL 76%

THE ROTOR VICTORY

Sporting an excellent sprite of the Blue Thunder look-a-l ike helicopter, Thunder Blade shows off the Sega's capabil it ies well. Graphic definit ion and use of colour is an improvement over previous Sega games - although still a little crude in the early stages. Like all good games, perseverance and progression are rewarded wi th better graphics - which compare admirably wi th the coin-op.

The Thunder Blade coin-op has been a prominent addition to arcades for some time now. This follow up to Afterburner features a high bucket seat on which players perch precariously as they fight for their coun-

try's salvation - and draw attention to themselves. Set in a Central American hot spot, rebel forces launch an all-out attack on your country in a bid to overrun it. Time is running out and the rebels are close to victory. This desperate situation demands that the advanced attack helicopter. Thunder Blade is brought into the fray - with you as pilot.

The carnage is set over four stages in different parts of the country, each stage having three sections. The first section, a citys-cape, is a vertically scrolling shoot-'em-up with helicopters to shoot down and tanks to drop mis-siles on.

The second features the 3-D element as you fly through caverns avoiding stone pillars and destroy-ing enemy craft and vehicles.

The third section is set deep in the jungle and returns to vertical-scrolling mode to confront the end-of-level enemy vehicle. Suc-cess brings the reward of further levels.

"The vertically scrolling stages are not the most challenging, but the 3-D section is a

killer."

A young blade The console game departs from the coin-op with freedom of move-ment restricted to flying down a solitary avenue between build-ings. pillars of rock, jungles and oil tanks. A stage has also been lost and attack sequences changed, although the constant onslaught by the enemy ensures a hard ride. The vertically scrolling stages are not the most challenging, but the 3-D section is a killer. Bullets home in with unerring accuracy and the speed of the action really gets the adrenalin going, more so in the later stages where the rebels throw everything they've got at you.

Unlike the coin-op, your ships height remains constant and the buildings below don't employ layered graphics to create the sen-sation of height. Perhaps the infamous Sega 3-D Glasses could have been utilised.

Thunder Blade will be a success not only thanks to its arcade roots but because payability and diffi-culty are pitched just right.

SEGA Two Mega Cartridge: £24.95

One of the vertically scrolling levels in Segas faithful coin-op conversion

The cityscape, where unfortunately you are confined to blasting your way down the high street only - from the volume of traffic it must be Saturday morning

OTHER FORMATS US Gold are to release computer versions in the very near future: Spectrum 48/128 Cassette £8.90, Diskette £12.99, Amstrad CPC and Commodore 84/128 Cassette £9.99, Diskette £14.99, Atari ST £19.99 and Amiga £24.99

REVIEWS

R O L E BRITANNIA ULTIMA IV Origin Systems/Microprose

T he warring is finally over - at least for now. Over the past two decades, the people of Britannia have faced the Triad of Evil, and, with bands of heroic warriors to help them, have survived.

moral questions. As you answer these fin the game introduction), your starting Virtue levels are decided. You are then transported to the island of Skara Brae, where your quest to achieve the eight Vir-tues begins.

You (and eventually your party) are shown as a figure on the map - which fills the majority of the game screen. Party list/attributes, assets (food and gold) and com-mand area are shown on the right. Mouse control guides your party around the varied terrain.

Each party member has strength, dexterity, intelligence,

Now that the Evil has gone, thoughts go to peace, personal betterment, and improving stan-dards of life. The religion of Avatar holds the key to inner peace - its eight Virtues only obtainable through quest. Enlightenment can be found from the secrets held within the pGOpIC and places of Britannia, though thus far only a few followers have discovered even a few of the Virtues.

Back to the present . . . You discover a strange fair taking place in a field beyond your home. Drawn to a small gypsy caravan, a fortune teller asks you a series of

expenence and magic points, but most importantly, hit points which determine his health.

Talk a good fight There are a total of 26 commands, accessed from a list via mouse or entered from the keyboard. In order to complete the game a compliment of eight characters are needed. As well as recruiting members with TALK, this useful option can help you discover infor-mation. and reason with irritable creatures. Should it fail with the latter, ATTACK may prove neces-sary.

In combat and built-up areas, the map is replaced by a closer view of the surrounding area, each character individually displayed. Control alternates between party members, who direct their blows with a cursor, or perform other relevant actions.

26 varied spells - superbly detailed in a book supplied with

In tke valley b e 1 o h you see nkat appe«r to Jbe a fair. It seens strange tkat yot cane tkat nay earlier and noticed notk in9. As you null tkis over* your feet carry you donn toward tke site.

The start of your quest: you spy a strange fair near your home and can't resist a closer look

VERSION UPDATE

SALAMANDER Imagine

A tough game to play, interest could soon wane in this version of the classic shoot-'em-up

Spectrum 48/128: Cassette £7.99, Diskette: £14.95 CAST as a joystick wielding hero, it is your job to journey to hell and beyond; confront the huge brain which controls the Salamander's organic monsters of destruction, save the galaxy - and get home in time for tea.

Salamander alternates between horizontal and vertically scrolling levels, each further divided to dif-ferent terrain types requiring vari-ous styles of play.

Bonus weapons are picked up when waves of aliens are annihi-lated. A guardian alien protects the

P I 1 0 0 S 2 6 0

P 2 3 o o o o o o SALAMANDER

40/156 TGM TX 013:12-88

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the packaging - can be cast with the necessary ingredients and magic points.

As the nature of your quest implies, combat does not play such a major part as it might in other RPG's. Beginning on your own, the TALK command should be used immediately, and needs speedy mastering to gain friends. Once its style is adjusted to. it works adequately, combining well with the combat system.

The vast playing area's features are detailed in The History of Britannia, a well-illustrated manual setting a high presentation stan-dard similar to that of the program.

AMIGA £24.95 Before play begins, a charac-ter disk has to be created, a tedious process but neces-sary for the game-save option, vital for a game of this size. The simple graphic presentation sticks to the usual Ultima look, but could have been greatly improved, given the Amiga's capabilities. Sound is a single background tune, which soon grates on the ear - again, too literal a conver-sion from the PC original. However, payabil i ty matters most, and Ultima IV has hours of this.

OVERALL 86%

OTHER FORMATS A PC (£24.95) and C64 ver-sion (disk only, £19.95) are already available, released in 1986.

"Combat does not play such a major part as It might in

other RPG's"

entrance to the next level, the defeat of which is not easy.

The general feel of the spectrum game is faithful to the arcade orig-inal. but a few omissions detract from gameplay. For example, when your ship is destroyed ail additional weaponry is lost with no easy way to recover it.

Unlike the C64 version, this con-version is just too hard. The game is quite slow but the alien waves make it extremely difficult to com-plete a level.

Sound is limited to spot effects and graphics are largely monoc-hromatic. Although neither are serious drawbacks, Salamander would be more compelling if it were slightly easier.

SPECTRUM: OVERALL 52% COMMODORE 64/128: TGM011 66%

The world's leading brand for the real games competitor

Have you got your hands on one yet? r w ? O i w > 4 A BESSINGBY INDUSTRIAL ESTATE. BRIDLINGTON

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Bubby Yazz show is a totally addictive and excellently presented game that will bring hours of fun!!. . . 85%... CRASH.

A Novel idea that I can see being copied quite a lo t . . .C & VG J ^ M COMING SOON I I 1

SPECTRUM ATARI ST Disc £19.95 SALES AND MARKETING BY

COMMODORE 64 AMIGA Disc £19.95 IBM PC EGA/CGA Disc £19.95

NOW AVAILABLE IN AUSTRALIA TROM Y.P.A. — I I I I I I I I f i I W > P t l T B i y M f l l B f t l E I I I I I I I I l'IBM TIIE BU; M i l I I N T E R T A I N M l f t T C O l . T D A 1.1. RIGHTS RESERVED. UNAUTHORISED COPYING.

LENDING. OK RESALE BY ANY MEANS IS STRICTLY PROHIBITED. DESIGNER PACKAGING" •<) I 9 M THE BIG APPLE K N T f t T A INMLN T CO LTD. PAT PENP1NO. THE BHS A P f t f . ENTERTAINMENT C O t T D . P * t $ T W I C t t

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| REVIEWS |

Pf* ss ANY KEY

TGM IX 013:12-88 43/156

Terrorists have occupied the Embassy STOP. Occupants taken hostage STOP. Terrorist demands unacceptable STOP. Recapture Embassy and rescue hostages STOP. Terrorists armed and dangerous

STOP. Good luck STOP. Hostages opens with the terrorists stealing into the Embassy and tak-ing the diplomats hostage. A diffi-culty menu follows, where selec-tion of command level and mission type determines the number of ter-rorists and their powers of cun-ning.

Your rescue mission is accomplished with three marksmen and three members of the Direct Intervention Combat team (DIC). The game is split into four distinct sections.

Your first task is to position marksmen around the embassy to provide covering fire for the DIC. A map shows places where your men may provide optimum cover. They run though the surrounding streets dodging terrorist search lights and bullets while ducking and diving in and out of buildings. Once the marksmen have been positioned it's time to call in the DIC.

The DIC are deposited on the roof of the building by helicopter. They enter the embassy by abseil-ing down its sides and through one of the many windows. This requires precision - one small error results in your man plummet-ing to his death.

guish between the silhouettes of terrorists, hostages or even mem-bers of the DIC. Marksmen should be used with care.

The final stage is best, it features a change in presentation style. The other sections of Hostages are presented in the third person while in the final stage you view the game through the eyes of a DIC member. You search the corridors

and civilian deaths don't go down well with the media or defence ministry.

Hostages looks very much like a re-enactment of the SAS raid on the Iranian embassy. The scenario and presentation bare more than a passing resemblance to the events of May 1980. But life often does present the best game scenarios.

We're abseiling Abseiling into a room full of ter-rorists is not a healthy pastime:

An uncharacteristically peaceful scene

this is where your marksmen come in. Terrorists systematically patrol the interior of the embassy check-ing for intruders. Using the tele-scopic sight on your rifle, you can take out any enemy stupid enough to dally in front of a window. Unfor-tunately it is impossible to distin-

from Hostages, belying the action to follow

and rooms of the Embassy for ter-rorists and hostages. On locating an enemy, it's real shoot-from-the-hip stuff. Whoever is quickest on the trigger lives to fight another day. However, some caution must be exercised as terrorists often drag hostages around with them,

ATARI ST £24.95 The action In Hostages really gets the adrenalin pumping. Graphics and sound are used effectively to create a grip-ping atmosphere. The graphic sequences between stages are nice to look at but become t iresome when the novelty value wears off. What Hostages does have is gameplay in abundance. Unfortunately, once the mis-sion has been completed there 1s little enticement to try it again at a more diff icult level.

OVERALL 77%

OTHER FORMATS Amiga and PC (£24.95) to be released during the first week of November

DIC

On your marksman, get shot, fire! One of your men clearing a path for entry to the Embassy

"Whoever is quic-kest on the trigger

lives to fight another day"

SIR! C O M E NAVIGATE AROUND THE WORLD IN 80 DAYS Pandora

In today's world of soaring house prices and huge tabloid Bingo prizes, £20,000 may not seem much. But in 1872 (and to a certain Mr Phileas Fogg) it is an extraordinary amount of money. It represents all that

he owns, and all that he may now lose in a spur-of-the-moment bet. Fogg was always thought an unusual gentleman by his fellow members of the Reform Club, and one seemingly ordinary evening, he proved it. He claimed that he could circumnavigate the world in 80 days. Those present found this quite amusing, but Phileas put his money where his big mouth was and bet £20.000 that he. aided by his butler. Passepartout, could do It.

Control is based around a map of the worid, with your current pos-ition shown by a flashing marker. A calendar, starting on October 2nd, helps you gauge your progress, which can be aided by the Bribe option. Here, you can offer a frac-tion of your £20,000 to the driver of the current mode of transport in order to make him go faster. Money spent here can be regained by gambling in Card games. In multiples of ten, cash is bet. then a series of six cards is upturned as you decide whether you think the next card will be higher or lower in value than the preceding one.

The arcade sequences are set in four countries along your route. They may be tackled directly (but you might not make the deadline)

acrobats. You steer Phileas left and right as the base man in the formation of a human pyramid. Acrobats leap through the air to hopefully land in the correct posi-tion, but charge £1000 for each attempt. If ihe six-man structure is

for a bank robber and thrown in jail. Can he escape the dungeons, dodging creepy creatures, and reach the club before the 80 days are up? Do we care?

Around the World in 80 Days tries to mix arcade and simple strategy elements, rolled up in an original scenario. Unfortunately, it fails to create anything of interest. The higher/lower card game requires minimum intelligence (and maximum luck) and bnbes are just a matter of how much you think you can afford. The arcade stages are simply implemented and utilise poor control systems and response.

It seems hardly possible, but Around The World In 80 Days the game, is actually more boring than the book.

Higher higher! Play your cards right and you could top up your travelling expense account - C64 screen

or played in the sequence your journey takes.

The first port of call is India. Passepartout explores the jungle, and is attacked by natives and giant eagles. Luckily, he has a

Not In this game you don't In Japan, the duo need a boat to reach America and so accept a challenge from a band of travelling

dance to escape the tribes wrath and rescue his master. The journey is continued by a sledge riding arcade sequence.

Back in England, success is delayed by Fogg being mistaken

Looks good but plays badly, in this case we think Phileas Fogg should have stayed at home - ST screen

plentiful supply of spears to formed within the time limit, Fogg is given their boat.

America: Fogg has been taken prisoner by Indians and Pass-epartout dodges wolves and imitates a medicine man's rain-

supply of spears to defend himself, although he is restricted by a time and energy limit. The exit is through a strange temple inhabited by animated statues, snakes and rats.

ATARI ST £19.95 Occupying three disks, it makes us wonder where all the space w e n t Simply, yet effectively drawn, the map/ options generate enthusiasm for what turn out to be weak arcade sections. A crudely designed and mini-mally animated main sprite moves across simple back-drops to fo rm insipid action with thin sound effects.

OVERALL 40%

COMMODORE 64/128 MACHINE Cassette only: £8.95 This is the only version which features the introductory 'short film* mentioned in the instructions. This good sign leads into the most playable version, whose graphics fit the C64 style. Unusual sound-effects don't hinder the faster-paced action which offers some chal-lenge.

OVERALL 45%

44/156 TGM TX 013:12-88

AMIGA £19.95 This has been 'improved* with sampled sound effects which are largely inapprop-riate to the action - a f ired crossbow bolt sound when a spear is thrown, for example. Sprites are slightly enlarged and smoother in movement but scroll ing is equally hor-rendous.

OVERALL 42%

OTHER FORMATS A PC version is imminent, the price is to be finalised

PREVIEWS

Is that Fogg on the horizon ? No, it's his servant Passepartout searching the jungle to find his master - Amiga screen

"The arcade stages are simply

implemented and utilise poor control

systems and response.

NETHERWORLD Hewson

COMMODORE 64/128: TGM010 78%

VERSION UPDATE

various creatures, all of whom wear away your shield on contact. When shot, enemies often leave behind floating icons, which can give the ability to smash blocks of scenery, kill demons, increase ship speed, bonus points, or give a mystery effect.

Both 16-bit versions have the same look, featuring an attractive metallic status panel whose sheen continues on your ship. The increased resolution and colour

ATARI ST: OVERALL 74% AMIGA: OVERALL 75%

More diamond hunting on level two of Purgatory - Amiga screen

Atari ST: £19.99 Amiga: £19.99 TRAPPED in Netherworld, your salvation lies in the form of dia-monds which can buy you a jour-ney home. Spread through 12 levels, a set amount is collected within a time limit to access the next level. Precious extra seconds can be gained by collecting hourglasses.

Demons spit out poisonous bubbles and generators produce

Frantically searching the Nether-regions - ST screen

capabilities available have been used to slight effect, the largely grainy landscape only a minor improvement over the cleverly drawn C64 version.

Control response is over-sensi-tive on the Amiga, making the craft tricky to manoeuvre at first, whilst ST movement is less lively.

The fast frantic action provides addictive fun. and lasting interest is added by the ability to start on levels five or nine (once they have been reached by working through the stages).

The feeble sounds used on the ST rendition of the theme are of a similar standard to the old-fashioned in-game effects. The atmospheric samples on the Amiga are some consolation to the bland death-march interpretation of the original.

TGM TX 013:12-8857/156

REVIEWS

TWi iH E Electronic Arts

Take a futuristic Ben Hur, replace chariots with spacecraft, add the best elements of Electronic Art's previous racing game Ferrari Formula One, throw in five mean racers and you've got Powerdrome, written

by newcomer Michael Powell. Let's go trackside . . .

"Welcome viewers to what must be THE Powerdrome race of the century here at the Apocalyt track on the Sulphur world of Vaagner. I'm Drofsnam Yelsel and you privileged humans, aliens and single-cell life-forms watching will soon see and experience the breakneck racing of the Power-drome XXIV!

For those of you who've just

Stomach-churning screen-lurching fun as you race to win in Powerdrome

come back from a tour of the Outer Spiral Arm, here's a brief run-down of what Powerdrome is all about.

Powerdrome brings together five hot-shot contestants from across the galaxy for a season of races on five alien worlds. Each track has its own unique layout, with hairpin bends, tunnels and corridors, death defying down-ward-spiralling passageways, crusher blast doors and more twists and turns than a Anturian Two-Headed Rattlesnake! The objective is to stay alive long enough to win!

Prestige, glamour and the Cyberneufe Trophy are the incen-tives to become prince of the Pow-erdrome. The honour is not in tak-ing part, but in winning!

I'm being told by my colleague that the Typhoon racers have completed their practice and qual-ification runs to determine start positions and the 50 lap race is about to begin . . . Over to you at the trackside. Llenparhs Aras!"

"Thank you Drof. The starting lights are on and you can feel the tension as the racers wait to go . . . They're off! Correction. Number 4 isn't. It seems that not only was he slow in starting his craft but that he's chosen the wrong type of filter for his engines! A Typhoon without the correct filter for the atmosphere isn't going to go very fast. Number 4 has effectively blown his chance of Going underground in one of the many twisting courses

46/156 TGM TX 013:12-88

L f i P S : 1 8 I E T s Q Q • 5 5 LT>Q 18 13. 1

I E T s Q O : 3 3

ATARI ST £24.95 Powerdrome is THE game for those of you wi th racing spirit. At its simplest level roaring around devilishly designed tracks is immensely entertaining, the four other superbly skilled racers (or a friend with another ST and the proper connection leads) push you into going ever faster and taking greater risks. The Fer-rari: Formula One style of modif ication screen really opens the game up, provid-ing scope for strategy and tactics. Screen update is phenomenal, beating every-thing yet seen for smooth-ness and speed. The sensa-t ion of fl ight leaves your stomach in mid-air, and because of this, the Typhoon is tr icky to fly at first. Uke the best of games it takes t ime to learn its subtleties and idiosyncrases. Only when flying the Typhoon is mas-tered does the real challenge of racing to win begin.

OVERALL 93%

OTHER FORMATS The Amiga Powerdrome race season begins early next year. Tickets will be £24.95. PC owners can also expect to have their stomachs churned next year, al though no release date has been set.

"At its simplest level roaring around devilishly designed tracks is immensely

entertaining" This may be the pits - but the game certainty isn't

winning! Maybe he should try a Sulphur Atmosphere Filter next time!

As we follow the rest round via the Hova-Camera. we see Number 1 zooming to first place. Having won three out of the past four races he's well on his way to get-ting his tentacles on that golden trophy!

Number 3 is slowly catching up on the leader with Number 2 in third place, but disaster has befal-len Number 5, he's all over the place! He bounced off the sides of the chicane, mis-timed the vertical dive into the tunnels, ramming the ground in the process and then collided with Number 4! The resulting mess is a craft with both wings damaged and a smashed nosecone. Unless he limps into the pits and gets his Typhoon repaired soon he's going to be in big trouble wrestling with those unstable con-trols!

Halfway through the race and Number 1 is having to refuel, that Nitra/Mono Premium combination engine of his sure loves guzzling fuel! Number 3. with his Economy Special engine, is doing fine but hang on, Number 2 looks to be in trouble! Yes. he's out of it as well! Number 2 tried to kick in the after-burner while going down the straights and mis-judged the increase in speed. He's hit the floor and blown up both engines! Looks like he'll have to request a rescue craft to tow him back to the pits!

Lapping it up Uh oh. looks like there's a storm brewing. Time for everyone to change to Particle Filters if they don't want Filter Malfunction.

Number 1 is back in the race again only seconds behind Number 3 and with just five laps to go things are really beginning to move. While Number 1 was in the pits he customised his craft and

Approaching the pits for some hurried repairs

has now gone for a large aerofoil, giving him rapid yoke movement coupled with large speed brakes. The latter change allows him to do those spectacular hard-brake turns you're seeing right now!

With less than two laps to go, it's a two craft race. Number 3 is still hanging on in front with Number 1 breathing down his neck. Whoops!, Number 1 nearly didn't make it then, missing that lap bridge overhang by microns Now isn't the time for either racer to start making mistakes!

Having passed through the tun-nels they're now into the home stretch, both craft pass through the final set of bends in unison and it's going to be very, very close. They're neck and neck and . . . Number 3 is out of the race!! He

tried to go for a final afterburner burst across the finishing line and caused both engines to overheat! The craft is falling to the track floor in a smouldering heap, a nose away from the finishing line.

Number 1 claims the trophy! Catastrophic for Number 3 but vic-tory in the Powerdrome XXIV for Number 1 from the old world of Terra! What a race! Back to you in the studio Dorf!"

"Thanks Uen! Well that was the closest race I've seen in a millenia! But as we leave Number 1 racer to finish his lap of honour, don't forget the XXV Powerdrome Races next season brought to you by us, broadcasting galaxy-wide, and Electronic Arts. Be there!

And now a word from our spon-- - - M s o r . . .

TGM TX 013:12-8811/156

The Atari 520STFIV

Of £450 wort

MARBLE MADNESS. £24.95 Electronic Arts.

CHOPPER X. £9.99 Mastertrooic

TEST DRIVE. £24.95 Electronic Arts.

ROADWARS. £19.95 Melbourne House.

BEYOND THE ICE PALACE. £19.95 Elite.

XENON. £19.95 Melbourne House.

BUGGY BOY. £19.95 Elite.

ARKANOID II. £19.95 Imagine.

WIZBALL £19.95 BLAOt Ocean

EDDIE EDWARDS SUPER SKI. £19.95 Elite.

Here it is! The new Super Pack from Atari. You don't just get the brilliant 520STFM.

We're giving you twenty- two great software titles that most people would gladly sell their grannies for.

There's no catch. You really do get the 520STFM and £450 worth of great software titles for just £399.99.

So make sure you include yourself in this great offer*

•AvarfaWe from most Atari dealer* Offer ends March 1st 1989

£399.99 inclusive

Please send me details of this and other Atari Products gmi 2 Name Address

Postcode

~ 1

Atari Corp (UK) Ltd., Atari House, Railway Terrace, Slough, Berkshire SL2 5BZ

QUADRAUEN. £19.95 Logotron

STARQUAKE. £19.95 Mandarin.

SUMMER OLYMPIAD 88. £19.95 ORGANISER BUSINESS Tynesoft. SOFTWARE. £49.95

Triangle Publishing.

AATARI SUPER PACK

of software.

RANARAMA £19.95 Hewson.

THUNDERCATS. £19.95 Elite

ZYNAPS. £19.99 Hewson.

GENESIS. £19.95 Firebird

THRUST £9.95 Firebird

SECONOS OUT £19.95 Tynesoft

M

T H A NIAIG LI M P S EIO FIT H EIF U T UIR E P R O J E C T

STEALTH FIGHTER

Go on solo strike missions to Libya, the Persian Gulf. North Cape and Central Europe. The revolutionary feature of your F-19 is its ability to remain virtually radar-invisible, so your success (and future promotion prospects) rests on mastering the jet's electro-magnetic profile.

At your fingertips lies an incredible array of weapon options, yet the machine is nothing without the pilot - combat skills and intelligence are essential to survive this advanced and innovative simulation.

MicroProse, 2 Market Place, Tetbury, Glos. GL8 8DA. Telephone: 0666 54326

The latest spectacular flight simulation by MicroProse gives you the chance to actually experience the future, putting you in control of America's newest, and top secret fighter plane. Shrouded in mystery, the F-19 is the product of leading-edge technology and engineering.

Using the skill and ingenuity for which they are renowned, the aviation experts at MicroProse have accurately reproduced its operational systems to create an incredibly realistic simulation. A simulation with such exceptional payability and depth that it has become an instant award-winner.

Project: Stealth Fighter. The ultimate flight simulator for superior pilots.

Available for C64/128 Disk £19.95. Cassette £14.95. Coming soon for Spectrum. Spectrum +3 & Amstrad.

PROSE S I M U L A T I O N • S O F T W A R E

ANOTHER PRICK IN THE WARLOCKS

16th Century Japan is not the safest of places. Evil warlocks have stolen your family's prized posses-sions - the Sword of the Dragon King and the Secret Scrolls. You (Hayato) vow to restore your family's

name and rid the land of the warlocks tyranny. A plausible enough reason for a 16-level horizontally scrolling feast of mass-murder. The action begins on an island off the Japanese mainland - far from the final destination: the Warlocks Castle. Hayato. razor-sharp sword in hand, starts his quest in a dark forest, fending off skeletons, fiery skulls and leaping lizards. Enemies are excessively vicious, constantly homing in, draining energy from one of your three lives on contact. Picking up extra swords gives you the ability to cause extreme damage to oppo-nents - although a life lost also loses extra weapons. A continue-play option is available, but only when sufficient levels have been

completed On hacking your way to the end

of a level, the map screen is dis-played from which your route to the castle may be chosen. Hidden away in one of the provinces is a training centre where you may hone your fighting skills (go North to find it).

Further regions feature caverns, temples, palaces and chasm spanning bridges.

Energy for life Seven large, powerful and evil warlocks are to be found at the end

B O S S r v , • ± REVIEWS

I

One of the evil warlocks feeling the sharp end of Hayato's sword

of selected levels, each with their own style of attack and method of bringing about your swift demise. Killing a warlock reveals a Secret Scroll which endows you with an extra ability, giving you a better chance of surviving to face Yonen-sai, the master warlock.

Although just a derivative of many other 'hack-'n'-slay' games, Kenseiden is so much better than the rest due to the simple but

highly playable action and superb presentation. And the use of an energy level for each of Hayato's lives gives you more of a fighting chance. Kenseiden is a fine exam-ple of console software which gives computer games a run for their money. An immensely play-able game together with quality graphics and presentation which pushes the Sega to new levels of entertainment.

SEGA Two Mega Cartridge: £24.95 Graphically extremely good, Kenseiden uses big, colourful, detailed sprites that reak of Japanese origin. Although there is repetition in the backdrops f rom time to time, the overall quality is high. Enemies are varied, well defined and among the best we've seen on the Sega to date. The warlocks in particular wouldn't look out of place in a coin-op.

OVERALL 86%

"Although just a derivative of many other 'hack-'n'-slay' games, Kenseiden is so

much better than the rest"

A REAL ESTATE TO GET INTO

onopoly is all about buying property. Two or more players purchase squares on the board relating to houses, hotels and estates. Participants landing on locations owned by another player have to pay rent

- selling their own property if they don't have the cash.

CHANCE a n d COMMUNITY CHEST squares add a random element with fines to be paid, windfalls to receive and jail sentences to endure, and all in the name of Real Estate. The winner is the person with the most money and property, - the monopoly!

Novel extras sprucing up the Sega game include graphic sequ-ences of houses being built, player's tokens going to jail and moving round the board.

Up to ten players can take part, any of which can be a computer opponent playing at one of three skill levels. A time limit can be set and games stored for later play.

Apart from these options, play fol-lows the board game's rules.

Sega Monopoly is a welcome addition to the console's software range and should please those into the board game.

SEGA Mega Cartridge: £19.95 The board is basic, when you consider the Sega's capabilities, and the graphics of the stationary playing pieces are eyestrain-ingly small. The graphic extras are attractive, wi th good definit ion and use of colour, but no more than average in comparison with Thunder Blade or sKenseiden. Fortunately the feel of the board game remains.

OVERALL 64%

Looking very much like the board game, the Sega version of this classic has all the thrills and spills of its namesake

t t Play follows the board game's

rules."

TGM TX 013:12-8811/156

DEAD ZEPPELIN ROCKET RANGER Cinemaware

It is a dark time for the Allies, and it's not solely due to the blackouts. National Socialism is sweeping across Europe with nothing to check its progress. The Nazi Zeppelin fleet is wreaking havoc in the major cities of

the world. Powered by lunarium, the Zeppelins seem invin-cible. But there's a light at the end of the tunnel, hope for those who fight for freedom - only you in the guise of your alter ego, Rocket Ranger (Tom to your friends), can save the day and restore truth, justice and the American way. Pass the apple pie Ma, we're on a mission from Uncle Sam. Lunarium is the source of the power. Halt production and the Allies will gain sufficient time to mars hall their forces and over-throw the Nazi epoch. Lunarium is only found on the Moon. All Rocket Ranger has to do is build a rocket, fly to the Moon and destroy the Nazi mining operation.

This is no easy task however, building a rocket never is. all the necessary parts are located at various Nazi-guarded factories around the world. Nerves of steel are needed to halt the iron fist.

Rocket Ranger looks daunting from the outset. As well as the main scenario there are several sub games to be completed. All of which contribute in some way to achieving your main objective.

Played with a joystick, interac-tion with other characters is achieved using a window pointer

Is it a bird? Is it a plane? No it's some idiot with a rocket pack on his back -damned jet-setters

52/156 TGM TX 013:12-88

PREVIEWS

Ready for take-off. War-time hero, Rocket Ranger prepares to fly in the face of danger

Lunarium required. And to cap it all when you've finally built your rocket ship a further 500 units is needed to get it to the Moon. Lunarium is in short supply on Earth so stocks have to be used with care. Pointless journeys will make the Nazi victory that much more certain.

Fortunately, you have spies on your side. When one successfully infiltrates a country they relay information on Nazi movements or buildings in that area. Spies can also organize resistance. Once a resistance movement has been set up, Nazi progress in that coun-try will be halted for a while, buying Rocket Ranger more time. Resis-tance raids on Nazi bases may also yield extra Lunarium. But Spies always run the risk of being discovered and shot.

Rocket Ranger has a time limit, represented by a Nazi Lunarium mining efficiency rating. As this rises the Nazis become more efficient at mining and their quest for world domination accelerates. Hitting key Nazi installations halts progress for a while but there's never any time to sit back and cel-ebrate. So power up and push off. the freedom of the world is in your hands.

AMIGA £24.99 Excellent graphics, breath-taking sound effects and sampled speech. No one scene is particularly com-plex but Rocket Ranger is deep enough to ensure hours of play. Give yourself a treat and buy I t

OVERALL 90%

OTHER FORMATS Commodore 64 and Atari ST versions are due for release over the Christmas/New Year period. Priced £14.99 and £24.99 respectively.

Fort Dix; American HQ for Rocket Ranger's exploits and initial supplier of his lunarium

system - no complex controls for this budding hero to worry about.

Minion spies Lunarium is the key to victory. At the start of the game, your Amer-

ican HQ, Fort Dix. possesses 200 units, in addition to the 60 already in your rocket pack. You zoom around the world using your rocket pack - this consumes Lunarium, the further you travel the more

Rocket Ranger in dire straights (playing lead guitar?) sends out an SOS from his wrist radio

Bar room brawling is not above our hero as he indulges in fisticuffs with the Krauts

"Interaction with other characters is achieved using a window pointer system -no complex controls for this budding hero

to worry about"

TGM TX 013:12-8857/156

DATEL ELECTi Op! CS" v m

G D X T O R

U l i i l l

L&JL£J iKiii i l a l I

• AMIGA PRO SAMPLER STUDIO + DATEL J A M M E R 0 A top quality sound sampling system

at a realistic price. % 100% machine code software for

realtime functions. O Hi Res sample editing. 0 Realtime frequency display. 0 Realtime level meter*. £ Files saved in IFF format. 0 Adjustable manua l / au tomat i c rccord

trig level. ONLY £69 .99 PLEASE

# Variable sample ra te A playback speed. 0 Scpcrate scroll line waveform windows

plus zoom function with Edit windows for fine accura te editing.

0 31) shot of sou ml waveform Wave editor to design your own waveforms or ad jus t existing ones.

0 Microphone & tine Input 1 / 4 " J ack & Din connections.

0 Software flies can be used within other music utilities,

STATE A 5 0 0 / 1 0 0 0 / 2 0 0 0

To complement the Sample Studio the Datel J a m m e r gives you a 5 octave keyboard to play ft record your sampled sounds . FEATURES:-0 -l track sequencer u p to 9999 events. 0 Tempo & Beat controls. 0 Mixer Controls on Ins t ruments . 0 Load & Save sequence. # Works on s t anda rd IFF file sounds

• MIDIMASTER 0 Full Midi Interface for A 5 0 0 / 1 0 0 0 /

2000 (please s ta te model). 0 Compatible with most leading Midi

packages (including D/Music) £ Midi In - Midi Out x3 Midi Thru. 0 Fully Opto isolated. % No need to pay more - Full Midi

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A LEGEND IN GAMES SOFTWARE

PREVIEWS

LEAN MEAN FIGHTING PERSON

Actionware

The lightgun - a peripheral allowing you to shoot enemies on-screen from a distance - is a device usu-ally reserved for games consoles. Now little-known software house Actionware, supposedly sporting

The Ultimate Action Adventures', have such a gun for the Amiga. When it becomes available it may add some atmosphere to the trigger-happy action of POW. Many American soldiers have been killed in the field of action, dying heroically for their mother-land. Others were captured by the enemy - made Prisoners Of War. Years after the conflict, the Amer-ican POWs are still there, held against their will, and the enemy refuse to listen to political reason-ing. The soldiers cannot be set free by peaceful means, so an aggressive solution has been initiated.

A crack commando, trained at boot camp, is sent to fight his way through enemy territory, using an M14 machine gun and a supply of rockets. Through jungle and enemy installations, the concen-tration camp is the ultimate aim. where six Americans are waiting to be rescued.

ers, who positions are given away by their gunfire. Dogs and orangu-tans also run by but lose the player points if killed.

The game screen is effectively the player's body at which the enemy shoot, any hits sustained naturally decreases your health. Fortunately it can be replenished by shooting medical packs - drop-ped by parachute - before they sink into the ground. Ammunition is also dropped by the friendly air-craft and is likewise collected to

a vehicle. If out of this powerful weaponry, they can be taken out with repeated machine-gun fire.

This type of game is designed to bring out the aggressive nature in people, it generally does, espe-cially when sprinkled with sampled screams. POW has a Rambo-Uke plot (the packaging shows a look-alike character) and successfully portrays a single man fighting against a whole army. This is undeniably enjoyable but offers dubious lasting interest.

HE HlTH F L H i E F ; 1 m i l H33DD PRESS

ANY

AMIGA £29.95 While action is portrayed in a lively and colourful way, the Amiga's power is not used. The scrol l ing judders as enemies slide on-screen; the plain f igures are ill propor-t ioned and strangely formed, while the neatly defined background graphics are frequently repeated. Sam-pled sound effects are acceptable, wi th the addition of amusing dog and orangu-tan cries. At £49.95, the light-gun will not improve an already overpriced game.

OVERALL 65%

OTHER FORMATS None planned at present.

"Successfully por-trays a single man fighting against a

whole army"

TGM TX 013:12-8857/156

You begin at boot camp, pre-sented with a first-person view of a shooting range. A supply of four clips of 26 bullets, aimed with a crosshair sight, are yours to shoot down targets as they slide on-screen. When the clips are empty, a rank is awarded - Private, Sergeant or General - and this determines the difficulty of the mission and the number of routes available.

Don't push me! Beginning in the jungle, the screen scrolls slowly to the right as enemy soldiers leap out from the under-growth. They are backed-up by resilient commanders, and snip-

restore your full quota of nine clips. As the stages are traversed,

tanks, helicopters and submarines are faced. These can easily be destroyed with a rocket, automati-cally launched when firing on such

Impressive backdrops and fast, blood-thirsty, loud action should make for a brilliant game - it nearly does

OPERATION WOLF Ocean

DIE WOLF

The village. If you get through your wounds will be healed - Amstrad screen

diers run into view firing rifles, pis-tols, and machine guns. Comman-dos throw grenades and knives and paratroopers descend from above - blasting as they drop. Backing up the grunts are helicop-ters, armoured cars and gunboats, all of which are destroyed with either a well placed grenade or excessive use of bullets.

Hits taken increase your dam-age level which, when at maximum, results in your death. Shooting energy bottles partially restores damage, however, all wounds are healed when the vil-lage level is completed.

In the heat of battle innocent civilians wrecklessly wander into view. While idiotic, the bystanders must be left untouched, your dam-age level soaring if any 'accid*. 1-tal* deaths occur. Although a nui-

sance. they do force you to aim carefully and save ammunition.

Running out of bullets is not recommended, fortunately gre-nades and magazines can be shot to gain extra supplies, and. should you hit the correct icon, a super-machine gun is yours with which to increase your murderous mayhem.

Uzi gonna shoot now? The onslaught continues, soldiers wearing bullet-proof clothes blast their way to later sections as you move ever nearer their camp. Once there it doesn't get any easier, the enemy fight back with increased ferocity making it difficult to protect the five hos-tages as they hobble towards the

ostages have been taken by a military force and are U held in a prison camp deep in enemy territory. A lone V I soldier is needed to fight his way through to the camp,

locate the hostages and get them out. Codename Wolf, the operation requires you, an elite warrior, for the job. ? aking place over six regions. Operation Wolf is seen through the eyes of the soldier. It takes you from the opening level of the com-munication set-up. through jung-les. villages, the enemy's ammuni-tion dump and on to the prison

camp before the final escape. With six areas to fight through

and an enemy determined to make this mission your last, your trigger finger won't stay idle. Enemies come in the form of infantry and mechanised vehicles. Foot sol-

It's hell in the enemy ammo dump. Not far to go now to free the prisoners - C64 screen

P E 5 C U E T H E H D S T P Q E S !

i r r r r r

• r r r r r r • * * * *

r r r r

t

0 0 0 0 0 0

58/156 TGM TX 013:12-88

REVIEWS •i

If foot-soldiers were not enough to contend with, look at some of the hardware they throw at you - C64 screen

prison exit. Shooting the hostages is detrimental to finishing the game!

Once out of camp, it's a mad

dash to the airport where a Her-cules transport craft waits to lift you to freedom. You're still not in the clear though, enemy soldiers

RESCUE THE HOSTAGES ! Luckily this guy's not as mean as he looks, waste 'im! - Spectrum screen

throw everything they've got at you in a last bid to thwart your rescue mission. Now is a good time to use up the last of your ammunition in a final massacare attempt - after all you're not going to come back in a hurry.

The appeal of the coin-op stems from the Uzi machine-gun hard-ware - difficult to recreate on home computers. Fortunately, Ocean's replacing of the gun with an on-screen gun-sight doesn't detract from the flow and appeal of the game. The non-stop action and over-the-top violence of the arcade original is replicated to a high degree across all 8-bit for-mats.

OTHER FORMATS Operation Woff is planned for 16-bit before Christmas: Atari ST, Amiga and PC (£19.95). Ail of which use graphics direct from the arcade machine.

Inevitably multi-load has had to be put into effect. On the Spec-trum 48K and Amstrad 464 ver-sions each level is loaded individu-ally, the 128K Spectrum/Amstrad and Commodore 64/128 versions feature the complete game in a single load. Either way the result-ing game is one which fans of the coin-op will love and newcomers will learn to love.

Undoubtedly Ocean's strongest arcade conversion title this Christ-mas, the Taito coin-op has had phenomenal success worldwide. Although just an extension of the old shooting gallery theme, the fake Uzi-style gun bolted onto the cabinet takes some beating when it comes to hardware add-ons.

SPECTRUM 48/128 Cassette: £8.95 Diskette: £14.95 An army of large, bold characters rampage through the levels with as much detail as the arcade original. Although things become confusing when the screen gets crowded, distant sol-diers inevitably lose some of their detail. However, the sheer speed and ferocious action over-rules any minor quibbles to be found in this excellent coin-op conver-sion.

OVERALL 87%

AMSTRAD CPC Cassette: £9.95 Diskette: £14.95 The best of the 8-bit versions with not only the pace of the coin-op but the violence to match. Operation Wolf shows off to perfection the Amstrad's ability to combine high levels of detail with extensive colours. Together with a changing style of play on each screen this version looks, plays and basically IS extremely good.

OVERALL 89%

COMMODORE 64/128 Cassette: £9.95 Diskette: £14.95 Suffering a slight loss in graphic definition and quality, this ver-sion nevertheless works well to recreate the style and presence of the Taito arcade machine. Although in places featuring less-than-average animation and with certain sprites differing from the coin-op and others ommitted, it remains demanding and highly playable. Unfortunately pixel perfect use of the gun-sight is required, not too bad with a mouse but using a joystick makes it an exceedingly tough game.

OVERALL 79%

"The non-stop action and over-the-top vio-lence of the arcade original is replicated to a high degree across all 8-bit formats."

TGM TX 013:12-8859/156

VETERAN Software Horizons Limited

TIPS TO HELP YOU SLAUGHTER THE SNAJL-EATERS: 1)Conserve your bullets. Armoured cars can be taken out with bullets, but it takes quite a few and it 's far wiser to stick to rockets. 2)Watch your rockets. Make sure you've got enough for the next level. 3)Helicopters take two roc-kets to bring down, but you can always shoot the pilot - a steady aim is needed here. Shooting the fuselage is a waste of time. 4)Don't waste your t ime or ammo on the close soldier -he'll go down with a quick burst, leaving you free to concentrate on the back-ground sprites.

ATARI ST £14.95 Use of the mouse to fire and launch rockets works very well. Sprites are very slow moving and not dif f icult to miss, so the only real task is picking up ammunit ion at stategically important moments. Repeated back-drops and lack of scroll ing gives the impression that the whole thing was hastily put together. Hotaever, sound is excellent with explosions, bullets, and garbled French speech all adding to the addictive and totally prepos-terous atmosphere of Anglo-French battle. This is one to enjoy if feel like some light arcade action, especially for the reasonable price.

OVERALL 59%

OTHER FORMATS None planned

REVIEWS

"It is crude, slow, has little variation, but It's undeniably

addictive."

SEASONED SOLDIER

crosshair and fire. Additional ammunition is picked up by shoot-ing icons lying on the ground. Before you start you have a choice of gun to use. Each has its own characteristics, and equations such as choosing a gun which has increased kill-power but faster ammo ejection have to be thought about, adding an element of strat-egy.

An energy bar at the side of the battle screen tells you how much damage the enemy have inflicted.

It shouldn't happen to a veteran The sprite collision detection, however, leaves a lot to be desired. It is possible to blow up the mad Frenchman standing mere feet away from you and in the same blast knock out a tank half a mile away.

The limitations of the ST's sound chip mean it cannot handle too many simultaneous sonics, which leads to strangely disassociated

If you think this picture is blood curdling, you should hear him scream!

and when it reaches zero you have ceased to be.

Battling through three levels, your ultimate objective is to find the enemy HQ and destroy it. Sol-diers don't get a lot tougher, but tanks do. On levels two and three they produce some heavy bom-bardment. and never miss!

What really makes this game is the superb digitised sounds of machine-gun fire and rockets, together with the manic, parrot-like screeching of the enemy as you cut 'em down.

If you hate the French, Veteran is the game for you

Armed to the teeth with bullets and rockets, you, a lone, crack commando, are sent to do battle with waves of enemy soldiers attempting to create visceral mischief.

Your adversaries do everything in their power to help you reach that great battlefield in the sky: lob gre-nades and rattle off rounds of bul-lets - they aim to kill. To raise your chances of dying, tanks and helicopters join the fray and a crazed Frenchman (is there any other sort?) periodically pops up right in front of you and attempts to take you out with his revolver.

Using the mouse, you aim your

gameplay at certain moments. You can, for instance, be forgiven for thinking that you've run out of bullets because you can no longer hear your gunl

Veteran caused a slight differ-ence of opinion at TGM centre. Some of the team had the audacity to say that the gameplay seemed familiar. It is crude, slow, has little variation, but it's undeniably addictive. And what other game lets you get even with the French in such a satisfyingly graphic man-ner?

60/156 TGM TX 013:12-88

FIRST

THERE WAS WARS1

THEN STRIKES BACK

NOW DOMARK

BRINGS YOU....

The third fabulous game of the Star Wars trilogy!

RETURN

May the Force be with you • *• • . •

A stunning direct conversion of the coin-op which follows the thrilling action of the movie. Three great levels of gameplay. . . In the first level you are Princess Leia on her Speederbiker rushing through the forest of Endor. Level Two sees you controlling Chewbacca's Scout Walker. On level Three you are Chewbacca and Lando flying the Millennium Falcon. Fight off T.I.E. Fighters, survive the lethal tube, blast the reactor and turnaround from s k ^ s Q the exploding Death Star.

^ ^ • B ^ M i " B ^ ^ M I t

A MAJOR

ARCADE COIN-OP

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Spectrum £9.95 £14.95 Comoiodore £9.95 £12.95 Amstrad £9.95 £14.95 Amiga *' £I«J.95 Atari ST £19.95

Programmed b> CONSULT COMPUTER symm

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All Rights Reserved W D O M A R K LTD Registered Usei I

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0 1 7 M 1114

VERSION UPDATE

CAPTAIN BLOOD Infogrames

PC: £24.95

CAPTAIN BLOOD follows the fate of Bob Mortock, an out-of-luck programmer who meets evolution theorist. Charles Darwin. The famous professor tells Morlock of his latest theory that aliens have infiltrated arcade machines. Deciding to do something about it. Morlock codes a binary version of himself (Captain Blood) - and a spaceship named ARK - and finds himself inside a computer prog-ram. Immediately under alien attack, he enters hyperspace, which, due to a malfunction, creates 30 clones of himself, each possessing a quantity of his vital life fluid. The clones disperse throughout the Hydra galaxy. Blood need to retrieve his fluid to

live, but he has 32768 planets to search!

You steer the ARK, using a star chart to hyperspace to likely plan-ets. When in orbit, an Oorxx - a creature under the control of the Captain - is sent to the planets

Blood PC-style Is a credit to the machine

PC: OVERALL 68%

surface to transmit fractal graphic representations of what it sees and make contact with any alien life-form encountered. Eventually, conversing with creatures should lead you to worlds where clones exist.

Whilst the restriction to the four colours of CGA mode is disap-pointing, the distinctive purple and azure of the display somehow fits in with the quirky nature of the game. Other than colours, the graphics are very similar to those of the ST, though only producing basic visual effects and adequate fractal speed. Lacking audible speech and featuring only a dron-ing Jarre theme, sound is standard for the PC - this version relies on the interesting and original gameplay.

ATARI ST: TGM007 74% AMSTRAD CPC: TGM008 76%

VERSION UPDATE

4125 is alive IMPOSSIBLE MISSION II US Gold/Epyx

Amiga: £24.99

TWO YEARS after Agent 4125 prevented the twisted Professor Elvin Atombender from destroying civilisation with nuclear warheads, news came of a five-tower stron-ghold from which Atombender intends to launch a second attack. The Special Terrorist Units best man - 4125 - is once more on the job.

Using elevators and corridors, 4125 (41 to his friends) first obtains the eight-digit codes which allow access to all the robot-defended towers of Atom bender's complex. Objects he finds can be searched to reveal code pieces, time bombs, robot deactivators and platform resets. Musical sequ-ences hidden in safes are arranged into a tune which opens the express elevator to the central control tower and the missile-con-

trolling computer. A classic arcade adventure scenario.

The Amiga version retains the detailed and colourful clarity of the ST while having a larger play area. The main sprite moves less swiftly on the Amiga, but the two formats are almost identical visually.

The sampled introduction from the C64 has been revamped using an American voice and the famous scream is now quite humourous, but both are very clear.

Though less value for money, now is the time for 16-bit owners to catch a slice of gaming history -'88 style.

AMIGA: OVERALL 86%

COMMODORE 64/128: TGM006 86% ATARI ST: TGM007 85%

4125 proves himself to be a gent and saves the world once again from the evil Atombender

VERSION UPDATE

CYBERNOID Hewson

Atari ST: £19.99 MARAUDING PIRATES have raided Federation depots and sto-len minerals, jewels and the very latest in designer weaponry. Pilot-ing a Cybernoid spacecraft, your mission is to navigate the pirates' planetary defence mechanisms and retrieve the stolen goods.

Your craft features laser canon and five auxiliary defence sys-tems: bombs, mines, defence shield, bounce bombs and seeker missiles. All systems have limited energy but may be replenished when a supply cannister is located.

The underground system is inhabited by pirate spacecraft. When shot they will drop their cargo which you may retrieve. A hefty bonus is awarded at the end of each level if enough stolen items have been recovered within the

time limit. The Atari ST conversion of Raf-

faelle Cecco's hit shoot-'em-up recreates all the gameplay ele-ments that made the original Cybernoid such a great game. Vis-ually it is identical to the Amiga conversion. One disappointment is that the game tends to be slug-gish. particularly when there are a lot of moving elements on screen.

Nevertheless. Cybemoid is one of the best shoot-'em-ups availa-ble.

ATARI ST: OVERALL 76% SPECTRUM 48/128: TGM005 84% AMSTRAD CPC: TGM005 80% COMMODORE 64/128: TGM006 85%

Pirates ahoy! The lone equaliser searches the enemies lair for jewels, weapons and energy - ST screen

64/156 TGM TX 013:12-88

REVIEWS

ACTION PAC-special power pills can double points or instill Pac-Man with high speed for a limited time.

With a minimum of pre-release hype. Grandslam have sprung one of the simplest yet most addictive games from the arcades. It's amazing what a third dimension and the ability to jump can do to revitalise one of the oldest game formats in computer history. The four worlds offer vanety to what is basically a repetitive game, but the cuteness and uncomplicated gameplay is its strength. The humourous cartoon interludes and level selection are typical of the high standard of presentation, and are the icing on an addictive and challenging cake.

AMIGA £19.95 The introductory screen shows the beautifully shaded Pac-Man sprite, which is almost Identical to the coin-op's. This is made even more impressive when the game begins: the border has been removed and the entire screen scrolls smoothly in all directions, displaying detailed colourful mazes as you guide Pac-Man. The ghosts are a little disappoint-ing, having minimal shading, but the overall graphic appearance is excellent. Sound quality is equally high, with effects straight from the arcade and good pacey tunes and jingles. This is the best arcade conversion we have seen, retaining all the features and payability of the original. At £19.95, It's a small price to pay for a con-vincing replica of a coln-op.

OVERALL 92%

OTHER FORMATS Atari ST (£19.95) and Com-modore 64/128 (cassette £9.95, diskette £14.95) ver-sions very soon. Spec-trum 48/128 and MSX (£8.95), and Amstrad (cassette £8.95, diskette £14.95) conversions are due for release before Christmas.

"It's amazing what a third dimension and the ability to jump can do to

revitalise one of the oldest game formats

in computer his-tory"

•fl r:i u J A Grandslam

The rotund, bright yellow chomping character of Pac-Man is one who is very familiar to most computer games players, the ancient concept of the all-time arcade classic of the same name spawning endless

maze-game variants. He has seen a few changes over the years, even undergoing a sex-change operation for Ms Pac-Man. And more recently changing to a scrolling plat-form game format for Pac-Land. In his latest incarnation, featured in March's Confrontation Coin-op, his obesity has filled out to three dimensions, yet he is notable more athletic. Poor old Pac-Man once more finds himself in the midst of a confusing maze, being tracked down by a pack of quivering ghosts out for his blood, or whatever it is that Pac-Persons have.

For those of you who have not seen the original Pac-Man or one of its direct descendants, the idea of the game is to guide the hungry character around mazes, eating pills which line the corridors. When a maze has been cleared, a new one is presented - in Pac-Mania it changes in graphical style as well as layout.

There are four types of maze, refered to as worlds', displayed in isometric 3-D. three of which can be selected from the introductory screen. Block Town (round one), the easiest, has corridors con-structed from children's building blocks; the intermediate world is Pac-Man's Park (round two and rows of pyramids forming walls, three), lined with neon tubes, and The fourth and most difficult the hardest is Sandbox Land world is the metal-floored but wall-(round four and five), which has less Jungly Steps (round six).

Keep taking the pills Exploring the worlds is not easy, when the merest touch from one of the colourful ghosts loses one of Pac-Man's lives. They can be avoided by skillful (and sometimes tactical) use of the joystick and with graceful jumps, whose direc-tion can be changed in mid-leap.

Luckily our hero can rebel by eating one of the precious power pills, distinguishable by their large size. This makes the ghosts vul-nerable to his bite but only for a limited time. Big bonus points are awarded for munched ghosts, whose eyes survive to float to the

ghosts lair to be restored to former sheet-like glory.

Fruit occasionally appears to be digested for bonus points and

TGM TX 013:12-8883/156

REVIEWS

VERSION UPDATE

FERNANDEZ MUST DIE

has been expanded and new ele-ments introduced to make it even more gripping. Tony crowther and David Bishop have come up trumps again with a great shoot-'em-up for all budding freedom

fighters.

ATARI ST: OVERALL 78%

COMMODORE 64/128: TGM011 71%

VERSION UPDATE

Moon blues DRILLER Incentive

Amiga: £24.95 Atari ST: £24.95 MITRAL, one of the two moons of

Evath. is in a potentially explosive situation. Vast pockets of gas exist there which normaly would be of

little danger, but a comet has been detected heading for Mitral. The resulting catastrophic explosion would throw Evath off its solar orbit.

You have four hours to explore the 16 sectors of Evath and posi-tion drilling rigs above the gas poc-kets. With the flammable sub-stance burnt off. the comet's effect would be of minor consequ-ence.

You steer a tank-like craft around the moon, armed with a laser to counterattack Mitral's

Atari ST: £24.99

GENERAL FERNANDEZ has overthrown the democratic state of El Diablo and set up his own dictatorship. As a democratic free-dom fighter, it's your job to restore tranquility. Your only instruction; Fernandez Must Die!

Deposited at the entrance to a military base, you need to locate and destroy eight military posts housing members of Fernandez's junta, before finally assassinating the dictator. On route there is gold to be stolen and prisoners to be rescued. No simple task as the base is crawling with enemy troops.

The action is viewed from a dif-ferent angle than the C64 game. Rather than a birds-eye view. Imageworks have opted for a Commando-style appearance. Consequently the graphics are more detailed, and what it lacks in music is more than makde up for in sound effects and gameplay.

Fernandez Must Die is instantly playable and. on 16-bit. the idea The jeep at least provides some protection from Fernandez's troops as you battle to dispose of the despot

automatic defence weaponry and a teleportation device to summon the tall drilling rigs.

A drilling rig is positioned in each sector so that gas can be burnt off - summoning a rig takes a large amount of energy.

To gain access to different parts of the moon, gates are opened using switches, which are acti-vated by shooting geometric objects. This puzzle element was the main attraction of the 8-bit ver-sions. but the considerably increased speed of the Amiga and ST make it more of a fast shoot-'em-up - action coming to the fore.

Screen update is not signifi-cantly smoother than the original versions, but the higher speed helps - slightly faster on the ST. However, with the arrival of Starglider 2, the filled-in 3-D. though good, is hardly spectacu-lar.

Graphical definition is good on the screen-surrounds but main-tains the gaudy colour schemes in the 3-D playing area. Loud, full sound effects are in line with 16-bit standards — the Amiga's are slightly better than the ST's.

Driller is a trifle outdated in the fast-moving computer industry -this is the only factor which pre-vents it being an excellent 16-bit game rather than a very good one.

AMIGA: OVERALL 84% ATARI ST: OVERALL 83%

SPECTRUM 48/128: TGM002 94% AMSTRAD CPC: TGM002 95%

66/156 TGM TX 013:12-88

BP: Kre . Jc

ST PRICE INCREASE Due to a worldwide shortage of memory chips, prices of many computers have gone up From Apri l 1988. the Atari ST range is also likely lo be affected. For details of any price increase, please return the coupon below for our latest literature.

ONLY FROM SILICA f inal ly, there s a personal computer thai nol only aolvee problems like ofher computarv but atao solves the one problem that other computer* have c i«M« l AlfonlatMoy Silica Shop are pleased to present the ST rang* oI personal/business compu te * from Atan Tha ST » M designed util izing the moat recent OreekthrouQha In semiconductor technology. producing a porsonal computer that pertorma tasks «wth ••war part* a t m it costs Mm lo m«»a And torn to buy Tha latest ST computen now include Built In power supplies and bwW in disk drives Tha TOS operating system and G£M wnnOom ennronment ara now on BOM chips ara alraady inatadad In the ST keyboard Thia enable* automatic inatant booting when you i x t c h on Silica Shop are pleased to offer tha complete A lan ST range O v mail on ! * ' oepanment <> situated .n S-dcup and we have 3 retail outlets at Sidcup. Lion Houaa (Tottenham Court Hd) and Seflndges iO»<oro Street) We have eight yean experience of Atari product*, longer than any other UK company, and are weU estsbhshed a* the UK "a No t Atari specialist WAh a fl"X'P turnover oI over £9 million and In axes** Of » utatt. we otter you unbeatable » r v < « and support We provide several tacilinaa which you f i hnd invaluable during your Atari computing tile and moel ot theeo tscmiloe ara available ONLY FROM SILICA We suggest that you road through what we hare to offer. before you decide where to purchaaa your A u n ST.

FREE STARTER KIT - Only From Silica Whan you purchaee any Atan ST keyboard, you will not on»y receive the boat value for money computer

I on tha market, but you will ateo receive the follosring trom Atan Cvpore t ion aa part of tha package • BASIC Ltnyut^o D*U • BAStC Maftuaf • ST Own»rt Uanul ' TOS/GEV on ROM

rt you buy your ST (rem S * c a Shop, you wil l alao recervs •f stWord- Wort Processor

in addition, we at SHKe would M e lo aee you ga« off to a flying Mart with your new computer, so we have put together a special «T STARTER KIT worth over £100. wNch we are giving away FREE Of CHAROC wath every ST computer purchaaed at our normal retail price* TIM* tut » avaMatX* ONLY FROM SILICA and I* aimed at prottfcng users with a valuable introduction to the world of computing We are continually upgrading the ST Starter Kit. which contains public domain and other licensed software. aa wall a * book*. magazine* and accaaaonea aU relevant to ST comput-ng Return the ooupon below tor I

I DEDICATED SERVICING - Only From Silica At Silica Shop, we have a dedicated service department of sever full time Atari trained technical staff This team is totally dedicated lo servicing Atari computer products Their accumulated knowledge, skill and experience make* them second to none m their field You can be sure that any work carried out by litem Is of the hignest standard A standard of servicing which we believe you will f ind ONLY FROM SILICA in addition lo providing s e r v i n g facilities lor Atari ST computers (both In and out o< warranty], our team IS also able to offer memory and modulator upgrade* 10 ST computer* 1 M b R A M U P G R A D E : Our upgrad* on the standard Atari MOST-M or S30ST-FM keyboard win increae* the memory from 512K to a maaarve KC4K It has a full t year warranty and la available Irom Silica at an additional ra ta l prtce of only O S M <«VAT • £100) T V M O D U L A T O R U P G R A D E Silica can upgrade the 1040ST-F to Include a TV modulator so that you can than use It with your TV se< This ia an Internal upgrade and doaa not mvolve any untidy external boxes A cable to connect your ST to any domestic TV I* Included In the price of the upgrade winch • only £4® (Inc VAT) The upgrade a alao avafable for early S20ST computers at tha same prte*

THE FULL STOCK RANGE - Only From Silica We aim to keep slocks of all Atari related products and our warehouse carries a stock of over CH million We import many aoftware title* direct from the USA and you wil l f*nd lhat we have new releases in advance of many of our competitor* Unlike dealers who may only stock (elected title*, we have the full 'ange in addition, we carry a complete une of all book* which have been written about l h * Atari ST A range aa «nde aa our* is something you will fmd m available ONLY FROM SIUCA

AFTER SALES SUPPORT - Only From Silica Real assured thai when you buy your ST from SH>ca Shop, you w.ll be fu»y supported Our free mailings give news of releases and developments This will help to keep you up to dale with new software release* a* we« as what's happening in the Atari market And in addition, our ta le* s u n are at the end of a telephone line lo service all of your Atan requirements If you purchase an ST from Silica and would like any lechn*a l ednce. w* have a full t ime technical support team to help you get the boat from your computer Because we have both the s u f t and the systems specifically dedicated to providing after aale* service on Atari ST computers, we are confident thai our user* enjoy an exceptionally high level oI support Tfua can be raoaned ONLY FROM SIUCA FREE CATALOGUES - Only From Silica At Silica Shop, we recogntae that serious u*er* require an in depth information service, which is why we

i and prtce list* to Our ST owner* Theee are up to page* long i i as wee a* special o f ten and product description* If you have *l<e*dy purchased ar.

ST and would like to have your name added to our mailing M t . please complete the coupon ft return It to u» TIM* information service i t available ONLY FROM SIUCA

FREE OVERNIGHT DELIVERY - From Silica rdere are proceeeed through our computer wrthin 24 h o u n of recamlng them Moal hardware are sent by the OverrvgM GROUP « courier service FREE OF CHARGE to customers within the

UK Till* method help* to enaure minimum dalay and maximum protection

PRICE MATCH - Only From Silica We hope thai the combination of our low prices. FREE UK delivery service FREE Starter Kit and FREE after sales aupport. ma oe enough to make you buy your Atari equipment Irom Silica Shop i l however, (here is something you wish to purchase, end you find one of our compeuton offering it at a lower price.

telephone number. It Our competitor has the goods in stock, we will normally match the oflor (on a same product - tame price besi*) end stia provide you with out normal tree delivery We realise that we am not the on#y company who wilt match a compewor'a price However, If you come to us lot * price match, you w * also be entitled to our after sales service. Including free newsletters and technical aupport Thia maka* our price match promise rather special, something you w * reoarv* ONLY FROM SIUCA We d o n l «am you to 00 anywhere eiae tor your Atari products So shop i t Silica, the UK's Not Atari Special!*!

S I D C U P (& Mai l O rde r ) 1-4 The Mews. Hatherley i

L O N D O N m m ^

0 1 - 3 0 9 1111 Road. Sidcup. Kent. DA14 4DX

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L O N D O N 0 1 - 6 2 9 1 2 3 4 ext 3914 Self ridges (1st floor). Oxford Street. London. W1A 1AB

+VAT£299 ISO MUCH FOR SO LITTLE! There is nothing lhat can compare with the incredible value for money offered by Atari's 520ST-FM. For only £260 (•VAT•••£299), you can purchase a powerful 512K RAM computer, with a 95 key keyboard (including numeric keypad), MIOI interface. GEM. a palette of 512 colours, mouse controller, and a 512K built-in disk drive. The 520ST-FM has a TV modulator built-in. and comes with a lead to allow you to plug it straight into any domestic colour television set The mains transformer is also built-in to the keyboard, so there are no messy external boxes. You couldn't wish for a more compact, powerful and stylish unit Atari ST computers are now firmly established in the UK. there are nearly 500 software titles already available for a wide variety of applications and the list is growing all the time. And that's not

[ all. When you buy your new 520ST-FM (or any Atari ST computer) from Silica Shop, you will get a lot more, including a FREE Silica ST Starter Kit worth over £100 Read the ONLY FROM SILICA section on the left, to see why you should buy your new high power, low price 520ST-FM from Silica Shop, the UK's No1 Atari Specialists For further details of the range of Atari

I ST computers and the FREE Silica ST Starter Kit. complete and return the reply coupon below

ATARI 520ST-FM NOW ONLY £260 (WAT=£299) . 520ST-FM with S12K RAM * mono monitor £399 One VAT) Upgrad* from 512* RAM to 1024K RAM £100 One VA

ATARI 1040ST-F - NEW PRICE We are pleased to announce a new reducao p n e * point on I he I0405T-F wh i ch i i now available for only £49® («nc VAT) The 1040 i l a powerfu l computer w. lh 1Mb of RAM and also inc lude* a bu i f t -m 1Mb double s ided 3M ' disk dr ive The 1040 ha* been designed lor use on business and professional appl icat ions most of wh ich require a h igh resolut ion monochrome or co lour mon i to r I I does oof therefore have an RF moduUto r for use with II domestic TV set Modulators con be fitted for £49 |mc VAT) KMOST-* *«X>oeitf W W W Mewto- UM One W D XJKS5 r / Krytuvnt • «\jn Am S U > . > 5 H k i i i h y IMtlfKMtl If you would Ma further details ol the tOtOST F, rasum We coupon below

MEGA S T s N O W IN STOCK For the user who require* even mot« RAM than the 520 or 1040 ST -* of fer, the new MEGA ST computers are now nvarUblo There are two MEGA S T L one wi th 2Mb of RAM and the other wi th a massive 4Mb Both new computers are fu l ly compat ib le wi th exist ing S T s and run current ly available ST sof tware The MEGA s r » are styled a t an expendable Central Processing Unit w i th open archi tecture and a detachable keyboard They are suppl ied w i th G£M. a tree mou*e control ler and ai l ext ras as wi th the 520 or 1040 Prices are M fo l low* VCQA ST W0 x#r&u*nf • CPU (WncMR UiOA ST x^nour' CPU • Swrs iAvv lAjnitv amtnaVATl UIGA JR IUR. KR/OCWN' CPU amtmtwn UIG* ST KrytoMj • CPU • MTX IA.W Monitor TBMINC VAT1 •I you wo-jiii .k i ik* th*r details of Ihe MEGASTa. ratumBnoouponp.nl-

ATARI

f To: Si toa Shop Ltd. Dept G A V 1 3 .1-4 The Mew*. Hathedey Road. Sidcup. Kent. DAM 4DX f

PLEASE SEND ME FREE LITERATURE ON THE ATARI ST I I I I

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o w n B c o m p u t e r on* d o y o u o w n ?

What's on your list this Christmas? All available on Spectrum Commodore

J Telecomsoft. First Floor. 64-76 New Oxford St London WC1A IPS. , . A , V J ^ y Sitv*rb,rd and s,iv*rbird Logo. r*gistr.t>on applied for and Amstrad unless otherwise stated.

REVIEWS

ANYTHING HUMANS CAN, RASTERSCAN

Mastertronic

Rasterscan, a Cruiser Class X cargo craft, was on a routine journey when it hit the millenium's storm. This disrupted its various systems and rendered them immobilised for the duration of the maelstrom.

Luckily, the ship doesn't need a full crew to function, having only a single human captain to overview robots and mechanical devices. This man died as a result of the

game and form most of its puzzles. A switch displays an eight-sided lock when activated and an arrow is moved around its edge. Panels are selected which then affect the

colour of others. To open a lock, all panels have to be the correct col-our.

Though the packaging seems keen to project the puzzle and logic elements of Rasterscan, more time in gameplay is spent try-ing to get to grips with the awk-ward control system. The spin on the droid is reversed on contact with an obstacle, so using the gyratory method of steering can make navigating a narrow gap extremely difficult.

A simple, unambitious flick-screen arcade adventure originally released on 8-bit formats. Ras-terscan is reasonable for the price, despite it awkward control sys-tem.

PC £9.99 Before commenc ing play, a game speed is entered, in a range of one to nine. This is generally useless, as any-th ing above t w o is boringly slow, and at speed one the dro id bounds around the screens at an unplayable rate. Rasterscan makes brightly coloured use of the EGA card, and looks like an aging C64 arcade adventure. Sound ef fects only occur at the start and when locks are used - they are a disappoint-ment even for the PC.

OVERALL 44%

OTHER FORMATS Available for some t ime now on 8-bi t fo rmats at £1.99. No other 16-bit conversions are planned.

PRf SS ANY K£Y !

failure of life-support systems and most robots remain crippled in the aftermath, leaving Rasterscan a lifeless floating hulk.

Only the Class 4 maintenance droid you control regained 'life'. Although now limited to simple functions, it takes on the task of returning order to the ailing ship.

Joystick or keyboard changes the acceleration of the spherical robot in the four principal direc-tions, its spin determining rebound direction off obstacles and ship features. Objects are available to be picked up and are necessary to complete the game.

Lock logic A status panel displays your cur-rent inventory, below which is a map of the ship showing your pos-ition and that of the features in need of repair. Fuel, danger levels and emergency battery power are displayed to the right of the panel. Should the batteries drain, the game is lost.

Rasterscan is split into four sub-tasks: repairing the generators, switching on the engines, entering the scanner room, and finally steering the ship to safety.

Locks are an integral part of the

"A simple, unam-bitious flick-screen arcade adventure"

achieve eternal peac* you have to blow your bubble-like soul through a danger filled castle.

Bubble Ghost on the C64 doesn't quite live up to the expec-tations set by 16-bit versions. It appears similar, but lacks the nice touches that made the earlier ver-sions so enjoyable. The control method is awkward, it being near impossible to blow and move at the same time. However, Bubble Ghost remains a fun puzzle game. It is addictive and a reasonable implementation of a good game -but it could have been better. The PC version includes all the fun aspects of the original.

Both versions feature training modes where you can practise particularly hard screens.

COMMODORE 64/128: OVERALL 61% PC: OVERALL 79%

ATARI ST: TGM002 72% AMIGA: TGM012 78% AMSTRAD CPC: TGM012 64%

A puzzled Mark A droid pauses to reco. ? his thoughts

VERSION UPDATE

Commodore 64/128: Cassette £9.95, Diskette: £14.95 PC: £19.95 YOUR ghostly self has a problem: | Blow me! It's Bubble Ghost again, your soul has been wrenched from i striking sphere into the hearts of you and turned into a bubble. To I gameplayers - C64 screen

TGM TX 013:12-8883/156

f it's not a film licence it's a game licensed from the arcades. Ocean/Imagine seem to exist on such deals. The latest is Typhoon from Konami, a high-speed jet/helicopter shoot-'em-up.

The game idea is a traditional one - shoot anything that moves, if it doesn't move shoot it anyway - if it can't be shot, collect it. There are six levels of action to be played until the final conflict with the mother ship. The first two as an F-15 jet fighter battling it out against enemy jets and an aircraft

carrier.

After blade Opening levels are followed by a series of seascapes infested with war boats and submarines.

Additional weaponry is col-lected by shooting enemy

Flying high in your F-15 fighter jet. battling a way through to the end-of-game mother alien

supplies. And for really tricky situ-ations there is a smart bomb which annihilates everything on-screen in one go. but it can only be used once.

Typhoon is by no means an orig-inal game, the Apache helicopter

sections resemble a poor attempt at Thunder Blade. While the jet sequences owe their origins to Afterburner.

SPECTRUM 48/128 Cassette: £7.95 Diskette: £14.95 All the game graphics are monochromat ic . While this is effect ive In get t ing rid of unsightly at tr ibute clashes it makes it hard to dist inguish enemy missiles f r o m scen-ery. However, this version is sl ightly easier to play. Typ-hoon gets progressively di f f icul t but gameplay soon becomes repetit ive. It is a an uninspir ing, unoriginal shoot - 'em-up that does little for the reputat ion of l icences. 48K owners wil l further have to suffer the indignit ies of mult i - load and poorer sound.

OVERALL 59%

COMMODORE 64 /128 Cassette: £8.95 Diskette: £12.95 Graphics are much clearer but remain far f rom impressive. This version offers a cont inue-game opt ion which is helpful when you've fought some way through the levels. Sound may be swi tched between bland ef fects and a funky theme.

OVERALL 67%

OTHER FORMATS An Amstrad CPC version should be airborne soon (cassette £8.95, d isket te £14.95). No 16-bit conversions have be planned as yet.

"Typhoon is a an uninspiring, unoriginal shoot-'em-up"

INTENSITY Firebird

VERSION UPDATE THE EXPLORATION and mining space station base, Canis Major went under attack whilst in orbit around Sirius. The crew are in danger from hull-eating aliens. The only course of action is to rescue the colonists in a drone ship and take them to a shuttle at the far end of the station.

Intensity consists of 80 screens, arranged in five groups or layers of 16 platforms. Colonists emerge from airlocks and have limited time to board the drone.

Up to 15 can be rescued from a single soreen - the next platform you face depends on the number you save before using the flashing exit, so some strategy is neces-sary.

Each time a colonist reaches the drone, an 'R' (a Resource Unit) drifts around the screen, these are collected until a new, preferably better skimmer or drone can be afforded.

The evermore powerful, mutat-

ing aliens kill colonists and dam-age the drone, space station and even the skimmer. It is advisable to destroy them while they remain vulnerable.

At a reduced screen size. John Cumming. the graphics designer for this version, has included a lot of fine detail. Generally monoc-hromatic. a few highlights of col-our improve the presentation of the shaded platforms. If anything, graphical presentation is higher than that of the C64, including scrolling stars in the background. There is more action than in the original, although this does not make it any more difficult.

Jazzy title screen music and good effects round off an excellent conversion.

SPECTRUM 48/128: OVERALL 77% COMMODORE 64/128: TGM011 75%

Spectrum 48/128: Cassette £7.95

Strategic gameplay - this screanshot just skims the surface

70/156 TGM TX 013:12-88

M m m n a o D B l

Icifl m P T l §M II

CP^CfPMIfU

Searching rooms for runes - a boring passtime on the Spectrum

COME ON THE ALBION

Gremlin

In 5 AD, the supposed age of chivalry, the great land of Albion ran with blood drawn by honed iron and was lit by the eerie light of magic. Wars raged between the kingdoms, leaving the country prey to invading

forces. Something must be done. Using his influence as a son of the Pendragon family, Artura intends to unite Albion to fight potential invaders. The petty kingdoms don't listen to simple reason, the only way to gain cooperation is to appeal to a baser instinct; greed.

The fabulously valuable Treas-ures of Albion were hidden at the time of the Eagles' invasion and. if found, would be more than enough incentive for the chieftains to accept a High King.

Unfortunately, only Merdyn the Mage knows the treasure's loca-tion and he's disappeared. Artura's only chance is to find Nimue. Merdyn's apprentice, who he knows to have been kidnapped by the evil Morgause.

Once Nimue has been found.

the only way back is to use runes found whilst on your rescue mis-sion.

Artura takes the form of a flick-screen arcade adventure. The main character. Artura. is steered left and right, across platforms and up and down stairs. Doors and archways represent paths at 90 degrees to the current plane and when entered, shift the viewpoint to retain a profile.

The game begins with Artura already at Morgause's fortress, guarded by soldiers and some unusual mutant half-man. half-rat creatures. Giant spiders, rats and owls are semi-natural defenders of the realm. Artura has a limitless supply of axes with which to slaughter.

REVIEWS

Rune for improve-ment A status panel displays his diminishing lifeforce. replenished by collecting food and Runes. These stone tablets are found in fragments and have to be assem-bled in Rune mode to generate magical power.

This type of arcade adventure has been around for a very long time so it is surprising that Gremlin have bothered with such a game. The sword and sorcery scenario, complete with damsel to rescue and magic items to find, is as tired as the game design.

Wandering around mildy vary-ing corridors throwing axes at enemies is uninspiring, even dis-covering a new piece of Runes-tone promotes little enthusiasm.

Mapping is essential (a com-pass display would have been useful), though quite how much of

the maze you will want to discover remains to be seen. Artura is much too simple and out-dated for today's market.

SPECTRUM 48/128 Cassette: £7.99 Diskette: £12.99 Colour has been injected unsuccessful ly into Artura, it only drawing at tent ion to the Spect rum's l imits by having psychedelicalty patched spri tes. The backgrounds of ten hide Artura and his opponents, who walk around under only two f rames of ani-mat ion. Arcade adventures of this type are part icularly prevalent on the Spectrum, making Artura part icularly unremarkable.

OVERALL 42%

ATARI ST £19.99 Pretti ly bordered text screens add nicely to presentat ion - wh ich features a colour fu l display. Backgrounds, however, tend to focus on drab shades. Sprite animation is l itt le improvement on the Spectrum whi le audio is a choice between infrequent and inappropr iate percussive ef fects or an annoying, monotonous tune. Only of interest to ST-owning car tography addicts.

OVERALL 48%

OTHER FORMATS Commodore 64/128 and Amstrad CPC versions (£9.99 cassette, £14.99 disk) should be available as you read this.

"The sword and sorcery scenario, com-plete with damsel to rescue and magic

items to find, is as tired as the game design."

VERSION UPDATE

REVENGE OF THE MUTANT CAMELS II Mastertr onn

Amiga: £9.99 90-FOOT HIGH METABEASTS -(mutant camels) have been awo-ken from hybernation to fight back a Terran invasion fleet from the Zzyaxian Empire.

100 waves of left-to-right scrol-ling levels full of ghosts, discs, hearts, computer chips and tele-phone boxes are yours to battle through. They are avoided or shot - the penalty for failure is paid in lost energy and. ultimately, lives.

The MetaBeast spits bullets while walking or jumping but drops bombs when hovering. These weapons can be updated by spending wave-completion cre-dits. Shields and extra lives can also be bought, but defences only last for a single wave. Wave and weapon selection ado strategic elements to the game, where diffi-culty and credits have to be taken

into account to succeed. This version suffers in that the

machines superior capabilities have been used to only marginally improve graphic presentation and sound quality. Sprites redrawn at the Amiga's resolution are clear, but no detail has been added, giv-ing a bland appearance to the already repetitive backdrops.

Sound effects are unremarkable standard blasting fair, and the sedate title music is uncharac-

teristic for a shoot-'em-up. The unvaried action soon

becomes boring, despite the strat-egy element - but it may be of interest to ex-C64 owners who don't mind spending ten pounds for a largely uninspiring trip down memory lane.

AMIGA: OVERALL 49% ATARI ST: TGM008 63%

Don't get the hump! Carry on camel as you fight for truth, justice and the dromedarian way in Minter's Psychedelic blast from the past

REVIEWS

WARRIORS MIRACLE WARRIORS Mastertronic

Breaking the Seal of the Pandora Passage, the hordes of darkness, led by Terarin, have burst through the portal and are ravaging the land. Only the four Miracle Warriors can hope to defeat Terarin, find the Seal and

vanquish the armies of darkness forever. You are one of the four. Your adv-enture begins outside a castle on the open plains where your first task is to join with your three amigos, Guy, Medi and Turo. Visit-ing wise sages, caverns and stone circles reveals clues to their whereabouts.

Villages provide equipment for purchase, healers, blacksmiths and sources of information. Cash can be earned by killing creatures and trading their fangs for guilders.

As you move through the region, a map of your surrounding area scrolls appropriately, and a graphic representation of immediate locations is updated with your every step.

The land is never safe now that the evil hordes are present, and frequent close encounters bring up the immediate view with options for interaction. Evil crea-tures know only to attack and the more friendly characters reveal lit-tle information when talked to. MAGIC and SPELL opt ions are dis-

bar simple combat, having no armour, shield or sword. You are very quickly made aware of your vulnerability and staying alive for any length of time is difficult. Patience is required to gain experi-ence and strength before proper exploration of the land can be made.

Using the Sega for anything other than arcade games may seem pointless, the design of the console restricts the scope of

Beware this evil creature tor thou holdest not even one magic item

played, but you begin with no magic items to hand - no spells can be cast.

Armour light At the start of the game you are practically useless at everything

games that can be created for it. Unfortunately Miracle Warriors with its RPG concept doesn't prove this theory wrong, the game suffers from an acute lack of depth and flexibility. Simple communica-tion. movement and combat are

VERSION UPDATE

Sole searching CYBERNOID II Hewson

Amstrad CPC: Cassette £9.99, Diskette: £14.99

THE PIRATES ARE BACK, with a new. more powerful, Battlestar base which they have again strewn with jewels from your planets stor-age depots.

You have been given an improved Cybernoid ship, armed with seven types of weapon, with which to to infiltrate the new com-plex. A shield gives invincibility for a limited time but, like all weapons/ defences, is replenishable by col-lecting objects left behind by

the only three elements. Building up your character's

strength and experience is the way to succeed. Unfortunately the endless repetition of combat, inflexible interaction and monotonous predictability kills this shallow attempt at an RPG.

SEGA Two Mega Cartridge: £32.95 With graphics superior to many RPGs, Miracle Warriors promises a lot in appearance but doesn' t deliver in gamep-lay. The tor tured use of Engl-ish and strange Japanese names aside, Miracle Warriors of fers neat presentat ion wi th good spri tes, attract ive backdrops and a number of pleasant tunes. No depth though.

OVERALL 40%

"Endless repetition of combat, inflexible

interaction and monotonous predic-

tability kills this shallow attempt at

an RPG."

I DON'T BELIEVE IN

destroyed aliens. The complex is a maze of flick

screens filled with huge laser can-nons. spitting heads and moving gates. These introduce puzzle ele-ments to the game and strategy is needed when weapons are in short supply. The base is split into levels to be completed within a time limit.

Resembling a graphically com-pressed version of the C64 incar-nation, the Amstrad uses a wide but tasteful amount of colour, nicely shaded. Control response is sluggish and action slows down considerably when there are many objects on-screen. An activated shield is not indicated graphically, like other versions, but by pulsing sound, which can easily be missed in fierce combat.

A quality arcade game, much visually improved over the onginal, but remaining very similar in gameplay.

AMSTRAD CPC: OVERALL 86%

COMMODORE 64/128: TGM012 87% SPECTRUM 48/128: TGM012 85% More pirates, more treasures, more weapons ... but still only one hero

72/156 TGM TX 013:12-88

D S I ISI

MicroProse, 2 Market Place, Tetbury, Glos, GL8 8DA. Tel: 0666 54326 RED STORM RISING by Tom Clancy 1986 by Jack Ryan Enterprises Ltd and Larry Bond.

N I r i lS lor i i i Itisiii2»

The storm has broken. MicroProse's latest t it le is here. Thishightechnologysimulat ionofstrategyandtactics

is based on one of the most dramatic and detailed stories of modern warfare - Red Storm Rising, the international best-seller by Tom Clancy and his technical collaborator Larry Bond

Working w i th the authors, MicroProse have brought the book's intense action and excitement to your computer screen. You are put in command of an American nuclear attack submarine at a t ime when the t w o super powers collide

Standing between the Russian bear and global dominat ion, you play a crucial role in the conflict. Missions take you t o an astonishing variety of undersea environments, plunging you into challenging and exciting situations.

Prepare for action in this heart-pounding simulation. Available for Commodore 64/128 for Cassette £14.95, Disk £19.95.

REDSTORM

SCREENSHOTS

Richard Darling 'Pro BMX has got to be my best game! Four player action,

three totally new race meets - Quarry Racing, Dirt Biking and Desert

< Riding - each with five exciting ^ ^ ^ circuits. It's just like the real

thing - the burms, bumps and T / J r ramps really work!'

m incredible courses f \ make Pro BMX the biggest

I best BMX game yet!' El I David Darling - 'Richard's Pro

M J BMX simulator is excellent -W J now with 4 player action, two

W J tapes and a color BMX poster ^ W / - it's amazing value at

COMMODORE C64 AMSTRAD, SPECTRUM

* . p a m i n g t o n s p ^ ^ o s h ^ -MASTERS SOFTWARE

REVIEWS

Lonciels

You are a skilled space warrior who, with his wealth of combat and gaming experience, is in need of a real challenge. Unfortunately, Daley Thompson seems to have the decathlon pretty much sewn up. However,

from galaxy-wide reputation, you hear of the zero-g laser fights of the planetoid Albedo and the mysteries held thereon. It would take a better man than you to resist.

These boots are The trials - as the fights are known - take place in caverns beneath Albedo, and were designed by Dick. He is the supreme master of the trials and holds a dark secret which you long to discover. Com-pleting all trials will lead you to the

gonna walk . . . Tnere are 11 single player games, chosen from the menu ring, four of which must be completed - by reaching a set score - before any

eater worms, to name but a few. There are four two-player

games, where you destroy your opponent, out-score him, shoot his remote target, or guide a small lightglobe into his goal in photo-soccer.

Albedo's control system takes a while to get used to, and even with practise, there's often a sense of helplessness. It is impossible to shoot directly above your head, which restricts aiming and can make targets evasive.

Single player games vary little -only enemy aliens change form -but working through them does provide a challenge. Two-player games bring out fierce rivalry -particularly when setting your

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TRIALS The detailed, attractive selection screen where options are selected and trials entered - Amiga screen

ultimate test, and from there. Dick's secret.

Options in Albedo are selected by guiding the rays of a pulsating globe. Symbols lie atop pillars sur-rounding it, and make up three 'menu' screens. The first changes sound options (the ST version allows you to play the game music through a MIDI synth), shows high scores, changes control devices, displays programming informa-tion. and selects one or two player games.

In each trial you guide a spacesuited warrior, armed and defended by a combined shield and laser gun device. This weapon can be guided with the fire button depressed when your feet are planted on a cavern surface. Magnetic boots enable you to 'stand' on the metal-lined and mineral-laden caverns. The free-dom of walls and ceilings are yours with such footwear, but you can also glide through the air, using the thrust of laser fire to move.

of the others are accessed. Vari-ous creatures are faced: ghosts, mad robots, viruses, and bubble-

opponent alight as you glide by -and it makes a pleasant change from endless aliens.

AMIGA £19.99 Albedo is visually almost ident ical to the ST version, wi th the except ion of a sl ightly wider play area. A wide range of high quality voices to match the wel l-composed music make up for the lack of MIDI - sound ef fects and gameplay remain the same.

OVERALL 57%

ATARI ST £19.99 The unusual opt ion select ion screens are the most attrac-t ive feature of Albedo, panels g lowing and icons sparkl ing as l ightning crackles across the circle. By compar ison, the game looks plain, featur-ing simple, dreary spri tes and the warr ior having a strangely animated walk. The backgrounds are sedately patterned, wi th a few atmospher ic details. Even wi thout the potent ia l of MIDI, the t i t le music is futur ist ical ly etheral and novel samples accompany the blasting.

OVERALL 56%

OTHER FORMATS A PC version soon, pr iced £24.99

ev

One of the trials where the hero hangs on to walls and ceiling in his attempt to defeat alien life-forms

TGM TX 013:12-8883/156

AGAIN n E Psyclapse

craft to form an even greater army. The threat they present must be

ended and Draconia destroyed. A fleet would not be able to get past the orbiting defence spacesta-tions, and so a single, undetecta-

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Proving that the old format of horizontally-scrolling shoot- 'em-ups is still the best if done properly, Menace /s a great blast all the way

ble fighter must fight its across the planet (yawn).

way

Icon you not Icons that appear when a com-plete wave of aliens has been destroyed can be picked up to enhance weaponry. Starting off as a 1000 point bonus, the icon is shot to convert it to speed-up, force field, shield, laser and so on. Laser and cannon give additional firepower, when fueled, but have limited shots.

Scenery In the six levels includes vine-strewn greenery, metallic caverns of pipes and generators, skeletons and decapi-tated giant eyeballs dripping with blood.

The many adversaries include robotic faces, fanged sea-rays, grasping hands, pterodactyls and vanous UFO's, backed up by huge end-of-level monsters.

The horizontal shoot-'em-ups spawned by Konami's Nemesis trilogy are many though not neces-sarily varied, and have made an indelible mark on the 8-bit market. Yet to develop on the 16-bits, Psyclapse's Menace is a step in the right direction.

Only a few marks can be awarded for originality, and the few additional weapons are difficult to select before the icon scrolls off-screen - but a compe-tent blast is always fun.

AMIGA Diskette: £19.95 Although featur ing pleasant shading and detai led sprites, the graphics in Menace are something of a disappoint-ment. The Ruins of Kruger get top marks though, where segments of stone jo in to fo rm t w o large devi l-head enscr ibed slabs which move smooth ly about screen. At the end of the level, a huge throned demon sends for th wiggl ing luminous snakes f rom a sparkl ing globe which he holds in his c lawed hands. A Xenon-like soundtrack pounds away accompanied by standard, sampled sound effects.

OVERALL 78%

Released on Psygnosis' new arcade label, Menace has undergone a name change before final release. Once titled Draconia, it was changed due to close similarity to Zeppelin's game, Draconus... What a

lot of trouble for a straightforward b l a s t . . . The freak planet of Draconia has developed through an unusual his-tory into a world split into six zones. Each zone was ruled by power-hungry maniacs who think nothing of launching into battle to gain a piece of land or crop of val-uables. The six rulers were exiled from the same galaxy (once their home) and so, against their deepest warring characteristics.

decided to form an alliance of unprecedented evil.

Destroying innocent peoples, they scavenged their victims worlds for resources to provide them with luxurious palaces and highly advanced defences. Their scientists mutated captured ani-mals to create organic defenders while engineers produced com-puter-controlled space and air

OTHER FORMATS The Atari ST version (£19.99) wi l l be available as you read this. A Psygnosis team are work ing on a C64 version, but other 8-bi t Menaces are unlikely.

"Psyclapse's Menace Is a step in the right direction, its difficulty is countered by a

continue-play option 99

m warn

76/156 TGM TX 013:12-88

REVIEWS

S U M M E R YOU WIN THE GAMES: SUMMER EDITION US Goid/Epyx

The UK release of The Games: Summer Edition is too late to coincide with the steroid-taking scandals and Daley Thompson bomb-out of the '88 Olympics, but perhaps some after-the-event enthusiasm remains

to be tapped. In an impressive introduction sequence, a map of South Korea is overlaid with photographs of local scenes followed by shots of the arena. An overhead picture of the main stadium zooms in on the track and follows it round to a giant video of the Epyx logo, which gives way to the title screen.

A plan of the various arenas and sports halls is shown, with the eight events marked on the appropriate building. An Olympic torch is guided to one of these to practice an event - you can have as many attempts as you like but the results are not recorded. A menu is also accessible, allowing you to compete in some or all events, replay the opening sequ-ence. or view the world records (and on the PC. change graphics mode and alter control configura-tion).

Before taking part in competi-tion. up to eight players may enter their names and choose one of the 16 available countries to repres-ent. The national anthem is played before the first event: diving.

The bounce of the diving board is adjusted to suit and a back or forward dive chosen. The style of dive is defined by eight possible moves and made with joystick direction and fire combinations. A team of five judges award marks out of ten.

A one-on-one cycling race is next, around the angled walls of the velodrome. Two views are pre-sented - a plan view of the track, showing the relative positions of the cyclists, and a behind-the-player view as he pedals around the circuit.

440m on the PC. but both use rhythmic waggling and fire.

Left/nght movements match the competitors footfalls to gather speed on the pole vault, the pole is

Watch your socks as well as the bull's eya - PC screen

Medal guru The next two events, the rings and the uneven parallel bars both fol-low a similar format. From each position on the bars or rings, the joystick can produce a number of moves.

In the hammer throwing, left/ right movements increase your spin, while the fire button begins the revolve stage and finally releases the hammer.

Hurdles are tackled along a dis-tance of 110m on the C64 and

PC £24.99 Sprites on the PC have a greater clarity, but a l though EGA is used, there is unattract ive st ipple-shading in some back-grounds. The opening sequences to ve lodrome cycl ing and hur-dles use speedy 3-D, wh ich is highly impressive, even after seeing Star Glider 2. There are more addit ional features, l ike scrol l ing messages and cycl ist c lose-ups, wh ich typify the high standard of presentat ion. Keyboard cont ro l is awkward for some events but on the whole works better than joyst ick. Worthy of attention.

OVERALL 76%

COMMODORE 64 /128 Cassette: £9.99 Diskette: £14.99 The change of p rogrammers since World Games is evident at a glance. The graphics are sub-standard for a 64, never mind the celebrated Epyx. Sprites are blandly def ined and of ten indist inct, infrequently rising above adequate. Backgrounds fo l -low suit, and the music and sound ef fects are a step back in t ime. C64 owners have a very wide range of sports games to choose f rom, so needn't pick this one.

OVERALL 66%

planted and released by up/right moves.

In archery, an inset close-up first shows the bowing arm. where the pull is set, then the bow sight over the target. The arrow is aimed to take into consideration wind fac-tors. indicated by an airsock.

After each event, medals are awarded and the winners anthem played. World records are acknowledged and saved to disc.

Being the third summer sports package, and the seventh in the Games series, Epyx are running desperately short of events but obviously don't want to give up a profit-making format. Diving and pole vault were both in Summer Games, and although not around a velodrome, cycling was featured in Summer Games II. The other events have been seen before, in some shape or form, in other sports programs, and the Epyx

control styles are now over-famil-iar.

In a single-player game, only archery and hammer throwing are notably playable, and the com-petitive spirit of multi-player games is not overwhelming.

Though not a bad package, now would be a good time to bring the Games series to an end.

OTHER FORMATS Conversions to Spectrum (Cassette £8.99, Diskette E12.99) Amstrad CPC (Cas-sette £9.99, Diskette £12.99) Atari ST (£19.99) and Amiga (£24.99) won ' t be available unti l 1989.

"In a single-player game, only archery and hammer throwing are notably playable"

TGM TX 013:12-8883/156

REVIEWS

ACTION FARCE ACTION SERVICE Cobrasoft/lnf ogra mes

During your time in the armed forces you prove yourself to be a skilled combatant and clever tactician. Feeling co*cky, you volunteer to tackle a deadly, top secret mission - the prelude to which is a dangerous training

schedule. Play Mode is the most important of the three main options available to you - where one of four pre-designed courses is tackled.

The Physical route involves negotiating (as quickly as possi-ble) walls, ditches, barbed wire, ladders. Rex (the combat dog) and your instructor.

The Risk route pits you against various types of military weaponry; you attempt to dodge mines. FM rifle fire, trigger bombs and gre-nades without injuring yourself.

The Combat test puts you up against guys like yourself using unarmed combat skills and rifles loaded with rubber bullets. This course and the proceeding two are all played, end-to-end, in the Combination route.

In all courses, the action area of the screen is split into eight sub-areas. The top four display your score and various graphics appropriate to your current situa-tion. The lower four combine to show the obstacles surrounding your soldier.

The joystick (or keyboard) accesses various actions accord-ing to your position: run, throw grenade, crawl, fire gun, jump, punch, press-up, and so on. The multitude of actions available at the flick of a microswitch is one of Action Service's faults; you often

background graphic can be selected for each segment. Traps - all interactive objects of a course, including soldiers - are selected and their positions noted by code numbers at the top of the screen.

The lower third of the screen shows a control panel, with built-in video recorder. This allows you to

Video-wall or not. it's still a dog's life in the army

perform unintended moves, wast-ing precious time and points.

Course language When a course has been attemp-ted. the Replay Mode shows you where you went wrong (cr lets you show off if you did well). The replay can be shown in fast- or slow-motion, paused, and fast-for-warded.

Construction mode lets you choose the graphics, obstacles and adversaries of your own course. The route is split into small sections, and a seperate fore- and

display high scores, quit the game, choose and play a course and so

on. Action Service is generally a

souped-up version of the assault course section of Combat School. plus a construction kit. The game design is thin for an individual product and. hindered by the afore-mentioned cumbersome control system, lacks payability and lasting interest. The construc-tion kit may provide some fun. but the video wall is just a novelty which probably eased the prog-rammer's job.

ATARI ST £19.95 Although only a third of the screen scrolls, It is still jud-dery as the poorly designed/ animated soldier-sprite runs around. Graphical close-ups In an upper 'monitor', such as when a machine-gunner attacks or you are forced to do press-ups, have only two frames of animation - typical of the game. Poor explosion and gunfire samples are highlighted by a cry of 'Fas-ter' from the instructor -which sounds more like a certain seven-letter offen-sive word beginning with B and ending in Dl

OVERALL 33%

OTHER FORMATS Amiga and PC (£19.95) and major 8-bit formats (Cassette £9.95, Diskette £14.95) are to follow.

"Generally a souped-up version of the assault course section of Combat School,

plus a construction kit"

VERSION UPDATE

T E R R O R P O D S Psygnosis/Melbourne house

Commodore 64/128: Cassette £9.99, Diskette: £14.99

DETONITE and Quaza are two of the most valuable minerals in the universe, and are to be found on

the inhospitable asteroid, Colian. Mining operations had been run-ning smoothly until the Empire decided to invade and make Col-ian the manufacturing centre for the ultimate in killing machines: the terrorpod. The asteroid must be cleared of terrorpods before the universe falls under the evil sway of the Empire.

Neat scrolling and effective backdrops are badly let down by poor gameplay

The loader is one of the nicest aspects of the game, not only does it feature a piece of Rob Hubbard music but also a mean game of Space Invaders. Unfortunately once the main game has loaded, it's all down hill.

Viewed mainly from the co*ckpit of your Defence Strategy Vehicle, the scenery scrolls very nicely while you explore the asteroid. Mining installations are necessary to top up your fuel and energy. Ter-rorpods and their development sites are identified by your on-board computer and either destroyed by your weapons or looted for components to learn their secrets. Each level has to be cleared of terrorpods before accessing the next.

Terrorpods is not easy, there are many controls to be mastered -and the enemy don't die easily. Graphics are simplistic, not only in detail but also in use of colour. Gameplay is boring and offers little excitement.

COMMODORE 64/128 OVERALL 48%

ROBBEARY Bertie, an agile and clever bear has targeted a famous 24 floors store lor his last and most daring ROBBERY. With no alarms or visible guards and fabulous treasures, yet it has been avoided like the plague by the criminal fraternity Bertie soon discovers why? AMIGA £19.95

HIGHWAY HAWKS Grand Prix driving skills is essential to negotiate the crowded highway at speed. Obliterate the assassins cars and the ones that get in your way but keep the tiger in your tank fed the engine cool and the tyres and steering intact Acquisition of faster cars and lethal weaponary depends on your driving and trading skills AMIGA £19.95 (2 DISCS)

MANIAX Mamax relentlessly pursued by the creature undertakes to clear the thick fog engulfing the world capitals. An addictive game requiring quick thinking and action.

AMIGA ST IBM £19.95 CBM64 PLUS 4 £7.95 (D) £9.95

EMERALD MINE A giant arcade adventure which has received rave reviews. Each level has its own unique solution and requires ingenuity and dexterity to complete One player or two players TEAM action for added enjoyment. AMIGA £14.95 CBM64-PLUS 4 £7.95 (D) £9.95

FACE OFF

Experience the sheer pace and exhilaration of ICE HOCKEY Be prepared for the body checks, fouls and rough play. League competition. 1 or 2 player option. AMIGA-ST-IBM £14.95

QUANTOX

Progress through 24 levels of this fast and furious action. Lightning responses are secondary to the strategic choices between better weaponry or better defence. AMIGA £14.95

STRIP POKER II PLUS A sizzling evening with Sam & Donna AMIGA-ST IBM-ARCH. £14.95 SP A M S M S X BBC ELECTRON CBM64 PLUS 4 £7.95

STRIP POKER II PLUS DATA D ISCS

Requires Strip Poker II Plus disc to load

Disc 1 Beverly & Dawn Disc 2 Lee & Roy Disc 3 Suzanne & Bianca Disc 4 Rachel & Kim AMIGA ST £9.95

MICRO TEXT MICRO BASE

Ideal for home and business use Menu driven to enable a novice to use powerful capabilities with minimal reference to the tutorial manual. Micro base • a powerful data base with fast SEARCH and SORT facilities includes a very flexible label printer. Sorted files can be used by the Micro Text word Processor to send personalised letters. A boon to any Club Secretary AMIGA £19.95 EACH BEVERLEY

ANCO SOFTWARE LTD, UNIT 9-10 BURNHAM TRADING ESTATE OFF LAWSON ROAD, DARTFORD, KENT DA1 5BH TEL: 0 3 2 2 92513 MAIL ORDER HOTLINE: 0 3 2 2 5 2 2 6 3 1 FAX NO: 0 3 2 2 9 3 4 2 2 PAYMENT BY CHEQUE, P.O., VISA OR ACCESS

• PC COMPA TIBLES * ATARI ST*

DISTRIBUTED BY

for t tu» broadtfiwt dncnboq ttw compete tngt o> mtormjtor on you' nam; ttoctui to HKVOMC Am 1149 Sutton Road langley SwteNra SL3 IYM. England Ot cj« out Cuoomtr Struct* Dtp* or 07H 46«6

• SPECTRUM * AMSTRAD CPC * COMMODORE 64 * MSX *

r * . THE PRISON

You cross swamps, mountains and forests...

there are enemies all over. The way to the prison becomes more hazardous the further you

advance. You take command of a helicopter, descend into

the entrails of the planet, and arrive at the prison. It is heavily guarded. Will you be capable of

freeing ARKOS7.

APPROACHING PHANTIS

STRUGGLING ON

\jWS SWOM YOU

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COMMOOOtt

ATM ST

SXCTtV*

You must rescue ARKOS, the hero of the rebellion

against GREMLA, who has been imprlsioned. You combat

the kamikaze hordes, dodging missiles and avoiding balls of

Incandescent magma. Once you enter the caverns of the

planet PHANTIS you fight your way through.

After abandoning the ship you capture an ADREC In order to

continue advancing on the planet. A dagger is the sole weapon

you rely on to fend off the Inhabitants. You fight against the

enemy troops. You have to steal a weapon. And advance forward,

straight ahead. Nothing can detain you.

FYom the SNK stable, the coin-op smash hit now for your home micro. This multi level, vertically scrolling arcad* ,vx-v » thriller throws y c m d e e i X ^

into the jungles and ruined cities of a nation held in the grip of a cruel oppressor. FYeedom is your a i m . . . Guerrilla War is the means!

.v • K A . ' . ' . . ' A ' .

IMAGiNF SOffWAPF 6 CENTRA! SWFFT MANCHFSTFf? MP 5NS

REVIEWS

HELLFIRE! A NAIL! HELLFIRE ATTACK Martecti

T A N G L E W O O D Microdeal

PHI Sr> KEY

ATARI ST £19.99 Games of this type rely on fast and convincing 3-D, coupled with a responsive, easy to control battle aircraft. Hellfire Attack falls down on both points. To make the programming task easier, the ground features have been designed within square block con-straints, then overlapped and replotted with parallax techniques. Though not completely unconvincing, the result is unspectacu-lar. The graphic cells are too large and allow for only minimal horizon banking, other than the upside-down flying, where the horizon flips over in a single frame! All graphics lack detail and colour, and aircraft approach in too few frames. When your craft is hit, the smoke which plumes from its engines looks remarkably like boulders! The sky gets littered with too many objects and with 'pilot' controls (push forward to dive), steering is difficult and restricted. Thin rotor and explosion sounds are as basic as the warbling title tune.

OVERALL 52%

OTHER FORMATS Conversions for Amiga (£19.99), Commodore 64/128 (cassette £9.99, diskette £14.99) and Spectrum 48/128 (cassette £8.99, 3 diskette £14.99) to follow shortly.

You don't know who the enemy are, you know only that they must be obliterated. To this end you are supplied with a SuperCobra light-attack helicopter, powered by two General Electric T700-GE-401 turbo shafts,

each providing 1693 horsepower and armed with 20mm three-barrel rotary cannons and laser-guided Hellfire launch-and-leave missiles. Vou face waves of helicopters, missiles and other airborne craft which make up the levels. Scenarios include desert, city, sea

Did we say light-attack?, for transparent variety. However, it remains a passable 3-D shoot-'em-up. if you're willing to pay the price.

What a tangled web

Amiga: £19.95

GET your copy of TGM011 out and turn to page 45. Notice anything? No we thought not. The deliberate mistake was so subtle that only the software house involved noticed (well done Joanne). So to make Microdeal happy and ensure they

"A hybrid of established games such as Space Harrier, Afterburner and Thunder Blade"

Speeding along Just above the ground in an attack helicopter should be exhilarating - /n Hollfire Attack it isn't

and canyon. Your cannons fire automatically

as the helicopter is steered around the screen, but to launch a Hellfire, a target must first be locked-on. A square sight follows the target and a press of the fire button sends it to its doom. Homing on the range To evade enemy homing missiles, turbo boost can be applied to accelerate the helicopter past danger, and it is at this speed that you can momentarily fly upside-down - very disconcerting when it first happens.

For each level, you are given a supply of 40 Hellfire missiles, the amount remaining being shown along with score, speed and lives (initially nine) at the bottom of the screen.

A hybrid of established games such as Space Harrier. Afterburner and Thunder Blade. Hellfire Attack features few types of opponent and repetitive levels - changing screen colours and attack waves Your cannon fire automatically, but to launch missiles you first need to lock onto your target

keep sending their top quality games to us for review, here is our humble apology: SORRY. Mean-while, feast your eyes on a screen shot of Tanglewood on the Amiga while you try to find what we did wrong.

TGM TX 013:12-8883/156

REVIEWS

AND DALEY CAME FORTH DALEY THOMPSON'S OLYMPIC CHALLENGE Ocean

Ocean have, for once, chosen a lame personality for licensing - literally. A leg injury helped put our Lucozade-guzzling hero out of the medals in the '88 Olympics and prevented him from winning three con-

secutive decathlon golds. Though achieving a commend-able fourth, his performance may not generate the sales reached by Daley Thompson's Decathlon. This time even the ultimate sport-ing accolade of an Olympic gold medal is not enough for Daley. His ego needs more than just every athlete's dream of winning the greatest, most famous competi-tive event in the world.

Daley's challenge is to beat the world decathlon record - 8847 points, set by Jurgen Hingsen and equalled by Thompson - and accumulate more than 9000 points for the ten events. This would bestow the title of 'World's Greatest Athlete' upon Daley, a prestigious title indeed.

Training Daley begins by daily training with weights. Using three different exercises, and rapid left/ right joystick movement - 'waggl-ing' (which features heavily in the game) is used to power him. As bicep-curls, sit-ups and leg exten-sions are performed - each under a time limit - a bottle of Lucozade slowly fills. The the more refresh-ing liquid you earn here the easier the decathlon is.

Each event's difficulty is margi-nally eased by choosing the cor-rect trainers for the job from a selection displayed. The right pair are indicated for future games if the wrong ones are picked.

For the high jump All events use a power meter, dis-played at the bottom of the screen, its level achieved by joystick-waggling. Event-specific informa-tion is also displayed - often just a launch-angle readout.

The 8-bit versions use a side-on viewpoint, scrolling where neces-sary. while the Amiga uses novel animated digitised graphics of Daley to accompany stadium backdrops.

The simple running events -100.400 and 1500 metres - are all a matter of just waggling, while the 110m hurdles requires well-timed presses of the fire button to leap the obstacles.

Javelin, shot putt and discus utilise waggling for the approach run/spin, and timed fire button depression to set the launch angle - approximately 45 degrees for optimum distance. This angle is also desired after the run-up in the long-jump.

High jump and pole vault heights are chosen before the first

of up to three attempts at each height.

Despite minor innovations and quality graphics, Daley Thompson's Olympic Challenge is a very old-fashioned game. The control method and entire game style are from distant gaming years. It is. in fact, merely a souped-up version of Daley Thompson's Decathlon.

The constant joystick waggling is a great strain on the wrist and the trainers selection is little more than a novelty. However, the game can be fun played among friends. If you aren't adverse to physical effort. Olympic Challenge gener-ates an enjoyable competitive spirit.

AMSTRAD CPC Cassette: £9.95 Diskette: £12.95 These are the worst graphics of the four versions, using a blocky and strangely col-oured display for training, and terrible sprites for the events. The badly animated Daley looks more like Bobby Ball and strides unconvinc-ingly down the track - at full speed looking like someone in a Benny Hill chase scene. Sound is on a par with the Spectrum, but bad graphics and occasionally awkward control make this version less attractive.

OVERALL 63%

COMMODORE 64 /128 Cassette: £9.95 Diskette: £12.95 Daley's jokey character is portrayed well in the large colourful characters fea-tured in the training section. And the similarly lively and detailed sprites in the smoothly-scrolling events are given life by humorously triumphant or disdainful ges-tures. A pleasant if unexcit-ing title tune and effective grunting sounds round off the presentation nicely.

OVERALL 73%

Daley about to get the brush-off in the sandpit - Amiga screen

OTHER FORMATS An Atari ST version (£19.95) is imminent

AMIGA £24.95 It is debatable whether the Amiga's potential is fully used, with only a few (partly distorted) digitised frames flipped through for passable animation. In training the brown hues-feebly highligh-ted with colour added via an art utility - are soon boring - but when combined with other displays in the events, add atmos-phere. Detailed stopwatch and Lucozade bottle graphics are in contrast to some tiny track figures in the high angle views which make little use of the screen area. Sampled sound effects and crowd noise accompany the events; an off-key theme tune and up-tempo music are played on the title and news headline pages.

OVERALL 65%

SPECTRUM 48/128 Cassette: £9.95 Diskette: £12.95 In its monochromatic way, the Spectrum portrays detailed train-ing and events, and includes a humourous character's antics in the background of the gym. The long jump is hardly realistic - y o u have an extremely long run-up of at least 400 metres! The rasping nondescript sound effects are poor but there is a reasonable rendition of the theme tune.

OVERALL 72%

a The constant joystick waggling is a great strain on the wrist"

84/156 TGM TX 013:12-88

DBBBQlBHBDOimlBE

PlAlSlS I NlGlYlOlUlBIYl? 21st CENTURY WARRIOR APACHE

mm THE AWARD WINNING ATTACK HELICOPTER SIMULATION

Experience the challenge and danger of attack helicopter flying. Gunship is an award-winning simu-lation of the Apache, the world's most sophisticated warrior helicopter. Incredibly detailed and featuring revolutionary 3-D graphics, it has f lown straight t o the top of the UK's best-selling charts.

As pilot you must f igh t your way through the war zones of the world. You'll use the same amazing array of advanced weapon systems as real Apache pilots - laser guided missiles, radar and infra red warnings, night

viewers, cannons, rockets and jammers. The dangerous combat missions wi l l take you f rom the training fields of the USA to the battlefields of South East Asia, Central America, the Middle East and Europe.

If you've got the skills to survive you'll be rewarded w i t h medals and rank promotions.

Gunship. The simulation which blows all other helicopter simulations out of the sky.

Available for C64/128 Cassette £14.95, Disk £19.95, Spectrum £9.95, Spectrum +3 £14.95, Amstrad Cassette £14.95, Disk £19.95. Atari ST £24.95, IBM PC £34.95.

PROSE S I M U L A T I O N • S O F T W A R E

MicroProse, 2 Market Place, Tetbury, Glos. GL8 8DA. Telephone: 0666 54326

The tranquil surface of the Pacific Ocean belies the battle of wits takins place in the world's last unexplored territory A perfect hiding-place for a determined enemy or is it? Vbur jet-bike and technologically advanced bathyscaphe should help, but there are still the enemy bases to destroy, lines of communication to be knocked out, and the natural predators of the deep just waiting for a tasty snack at the first sniff of blood! So check your oxygen supply, and dive, dive, d ive-Atari SX PC, Amiga £24.95 CBM64, Amstrad £14.95 (disk), £9.95 (tape)

I N F O G R A M E S , M ITRE H O U S E , ABBEY R O A D , E N F I E L D , M I D D L E S E X , E N 1 2 R Q . I N F O G R A M E S 4St

COMPETITION

TIME to start training - for US Gold's smash-hit coin-op con-version Thunder Blade. Based on the Sega game (reviewed this issue). Thunder Blade is a flying, fighting challenge of nonstop arcade action availa-ble for Amiga. ST, Amstrad CPC. Commodore 64 and Spectrum.

But you'll never get through it alive without a day of full-scale training at Combat Zone, the real-life military-style sport.

And that's why US Gold are offering 5 pairs of t ickets to A Combat Zone for this comp's -''m. top five winners to sharpen their skills (and a friend's)! Entries will be picted out of

All you have to do is prove a helmet. The first five which your military prowess by pick- agree with the judges' choice ing the top three Thunder of vital skills will each win a pair Blade skills out of the ten of Combat Zone tickets for any we've listed here. day they choose, plus a Thun-

Then write them on a post- der Blade T-shirt. The next ten card or the back of a sealed will also receive T-shirts as envelope - along with your runners-up. name and address - and send The decision of TGM's your entry to THUNDER judges is final in all respects, BLADE RECRUITMENT, rules as printed on the con-TGM, PO Box 10, Ludlow, tents page apply, and Shropshire SY8 1DB to quibblers willbecourt-martial-arrive by December 15. led.

TGM TX 013:12-88 87/156

PICK THE TOP THREE THUNDER BLADE SKILLS • 40-40 vision • Instant reactions • Complete courage • Flying experience • Strategic skills • Leadership

• A cool head • Boots (so you can die with 'em on) • Perfect aim • No motion sickness

GALLERY

EXHIBITION

• Sharon Long's Mosaic (above) was one of two screens to win her a third placing. Sharon - from Sutton, Surrey - used Deluxe Paint II on an Amiga for all her work. • John Wood of Wednes-bury, West Midlands used Degas Elite on an Atari ST for The Entity (above right). • And Philip Matthews of Wandsworth, south London, created Liquid (right) with the same setup.

'All art is quite useless' - Oscar Wilde. But so are the best things in life, we decided after Britain's

first 'open' exhibition of computer-aided art. Over 200 readers of TGM, CRASH and ZZAP! entered the Autumn Computer Art Show contest, and the top work was exhibited

on our stand at the PC Show. Here, TGM presents the

r * ^ t jJPfSHj f t I winners - and some of the f ^ E ^ S ^ k I b e s t o f rest- Wafch for • more in future months.

• Software graphics are the chosen career for second-prizewinner Stephen Bedser of Ropley, Hampshire. ' I feel that a lot of potentially good games are spoiled with duff graphics,' says Stephen, who's studying art, computer science and photography at college.

And the idea for this picture of a Mazda in a quarry - titled Power In Control - came from a photo of his own car. Running Rainbird's OCP Advanced Art Studio on an Atari 520STFM, he started by sketching wireframe lines onscreen and then filled in details with the software's ZOOM facility.

The top and bottom of the screen are deliberately out of focus, forcing the viewer to concentrate on the centrepiece.

PICTURES FROM AN

88/156 TGM TX 013:12-88

ART CHART The advice for budding Botticellis is clear: buy an Amiga and Deluxe Paint

Of the 30 entries exhibited at the PC Show. 17 - some 60% - were created on Commodore's 16-bit machine, most of them on the Amiga A500 model. A dirty dozen opted for the Atari ST. while the one 8-bit screen was created on a Commo-dore 64.

On the software front, every Amiga user worked with Electronic Arts's Deluxe Paint or Deluxe Paint U

The vast majority of the ST artists opted for the same firm's Degas Elite, while a couple chose Rainbird's OCP Advanced Art Studio. And the Com-modore creator used Koala-PainterII

• An Amiga 1000 and Electronic Arts's Deluxe Paint II utility helped Gary Whiteley of Luton, Bedfordshire achieve top prize for this screen. Titled 1984 - Big Brother, it conjures up the oppressive menace of the never-seen ruler in George Orwell's novel 1984.

'Big Brother is watching you', goes the catch phrase - so we're watching for more screen art, Gary.

• The prize for best use of Degas Elite went to Edward Burton of Silsoe, Bedfordshire - and it was his first attempt on Electronic Arts's utility!

Another college student working at art and computer science, science-fiction fan Edward says he was 'inspired by the look and feel of American superhero comics' for this screen entitled Too Late.

'The outstretched hand is frozen in the agony of death. . . it leads the viewer through the beckoning doorway. The picture suggests a sinister plot.'

Like most artists, Edward started with an outline and then filled in colour and detail. The screen took him four hours to complete on an Atari 520STFM - much less than he's used to as a conventional oil painter.

KARATE ACE The definitive compilation of Martial arts classic combat games combining arcade action and role playina adventure in these 6 outstanding examples of their aenre. Featuring: The Way of the Exploding Fist, Bruce Lee, Kung Fu Master, Avenger, Samurai Trilogy, Uchi Mata and Way of the Tiger. CBM 64/128, Amstrad and Spectrum £ 1 2 . 9 9 cassette, £ 1 4 . 9 9 disk

The future. The past. A mega mix of combat, adventure and fantasy from 10 very individual challenges. Featuring: Northstar, Cybernoid, Deflektor, Triaxos, Blood Brothers, Mask II, Tour de Force, Hercules, Masters of the Universe, Blood Val ley . CBM 64/128, Amstrad and Spectrum £ 1 2 . 9 9 cassette, £ 1 4 . 9 9 disk

The time . . . the choice is yours. \ The place . . .not yet in existence! \ Exceptthat is for within this mind \ boggling collection of epic \ microcosms of the future. Featurina Xevious, Venom Strikes Back, Cybernoid, Northstar, Zynaps, Trantor and Exolon. CBM 64/128, Amstrad and Spectrum £ 1 4 . 9 9 cassette, £ 1 7 . 9 9 disk

FLIGHT ACE After controlling the airways of the busiest airport in the world and harnessing the power of the most fearsome aircraft of the century, no player will ever again be satisfied with life on the ground. Featuring Air Traffic Control, Ace, Spitfire 40, Strikeforce Harrier, Tomahawk and Advanced Technical Fighter. CBM 64/128, Amstrad and Spectrum £ 1 4 . 9 9 cassette, £ 1 7 . 9 9 disk

ACTION ST 5 bit action to match 16 bit technology - colourful, fast, immense ... a startling collection for a startling machine featuring Deflektor, Northstar, Trailblazer, 3D Ga lax and Masters of the Universe.

Mar*ST £19.99

nc CE

Would you buy a used game from these men? Left to right: Warren Lapworth going red, strategy fan Robin Hogg stooping to conquer, Jon Rose about to get his head cracked when Robin stands up, Nik Wild wishing he'd stayed in marketing. Robin Candy tired after a hard day at the pool, andBamaby Page wondering about a new T-shirt.

Not ©very Tom, Dick and Harry can produce TGM, you know. But judging by the disgusting habits, total lack of intelli-gence and near-criminal attitude of the TGM team... every Jon, Nik Bamaby, Robin, Warren and Robin can. We name the guilty men.

Jon, aged 26%. joined as Editor for TGM010. Being Editor, he can do what he likes and usually does - which includes

J V / n growing beards, listening to Bach and Iron Maiden, flying off to America with MicroProse and generally bossing everyone about.

His other duties include choosing

what goes in each issue, making sure it all runs more or less on time, and writing the odd review or feature.

Before coming to the historic mar-ket town of Ludlow, he was (deep breath): Editor of WH Smith's Home Computer Club mags, a data analyst, information officer, motorbike courier and a removals man.

Yuppie Jon owns a Psion Organiser II and an Atari ST, and in his time he's also been through a Spectrum 48K, Commodore 64 and Amstrad CPC6128. Never satisfied, he now wants an Amiga . . . and the ERNIE (Electronic Random Number Indicator

92/156 TGM TX 013:12-88

Equipment) machine which chooses Premium Bond winners.

Why? Well, in the last 31 years the ERNIE equipment has given about £1.8 billion in prizes. You'd think Editors got paid enough anyway.

HORTICULTURE

Warren owns a Commodore 64 and wants an Amiga and a PC Engine. His favourite music includes Joy Division, New Order and The Icicle Works. No wonder he's depressed.

His duties as a Staff Writer have included game reviews, Poste Haste and features. But 'he just basically chums out reviews by the million,' Reviews Editor Nik Wild told our investigative team.

Warren's ambitions are ' to develop good taste, but above all grow up*. Luckily for fans of this strange long-haired Brummie, there doesn't seem much chance of either.

ropr TV

incredibly complicated games that no-one else can figure out. The proud possessor of a Spectrum and an ST. he wants a PC Engine and a Cray supercomputer (estimated cost: PC Engine C175. Cray £14 million).

As a Staff Writer at TGM. Robin is slightly overworked - with game reviews, coin-ops, Information Desk and the new playing tips section piling up on his in-tray. Finding insurance for his A-reg 900cc Fiat Panda fills up the few empty hours.

However, he has two cheery mes-sages to the world: 'Hello mum!' and ' Per ardua ad astra'.

Perardua ad deadline, more like.

P l • Jon M*A«S*H

• Nik Cheers • Barnaby Prisoner Oi l

Block H • Robin H Fawtty Towers • Warren The Young Ones

»Robm C Morfc And Mlndy

TOPLJGAMES

• Jon Right Simulator 2 ' Nik Thundercats ' Bamaby Buggy Boy i Robin H Projoct Stealth

Fighter • Warren Ghosts 'N' Goblins i Rotxn C Lords Of Midnight

liant for computer stories, honest') before getting down to the day's work.

That includes choosing features (along with the Editor), editing them, writing news and previews, and occa-sionally muttering '24% penetration of European PC market by unit sales, hmmmm'.

22-year-old owner of a Spectrum 48K and an Olivetti M19 PC (yawn), he was Managing Editor of our Spectrum mag CRASH and then a reporter/ editor at the trade weekly Computer News before joining TGM. He also spent two years as a daily-newspaper reporter in Edmonton. Canada, where he grew up.

Favourite music: Beethoven, Com-munards, U2. Wants: an Amiga.

it. Before joining Britain's brightest

magazine called TGM, Robin worked on our sister Spectrum mag CRASH where he was playing tips editor, reviewer and feature writer. He was also software editor on Newsfield's now-defunct Amstrad CPC rag AMTIX!, went to college and was a self-confessed drinker of ginger beer.

He has owned a Commodore 64, Spectrum. ZX81 and Atari 800XL. He might buy an Atari ST when he's finished the payments on that music system.

Robin's message to readers is unprintably pretentious (two lines from a Dylan Thomas poem, 'nuff said).

TOUGH GAMES

0 Jon Jet Set Willy • Nik Speltbreaker • Bamaby Wtzball

• Robin H 'none' • Warren Ouedex ('look out for

the skull') Robin C 'I don't play hard

games

WEIRD DREAMS

• Jon Own a Gil200 Honda Goldwing

• Nik Become TGM Editor • Barnaby Edit a PC mag

(doze...) • Robin H Write the perfect

flight sim • Warren Get an Indie record

contract • Robin C Swim 700 lengths In

9 woe k

[After leaving college in Birmingham, Warren spent a surpris-

ingly unde-pressing time on the dole'. I came to our

. . . . , Commodore WARREN publication ZZAP! and then arrived at TGM as a Staff Writer. Immediately, he disco-vered depression.

Widely known as the fastest writer west of Kidderminster, 19-year-old

Robin strenu-ously denies that he is Welsh and claims he was born in South-ampton. However, we

__ have KUDIN MLK^Qr obtained evi-dence to the contrary: he lives in Swansea, used to sell software to Welsh people in a John Menzies shop, and is occasionally heard to say ' I 'm going for a leek'.

20-year-old Robin is crazy about the ST, flight sims and all those other

The News-field com-pany pension scheme was specially instituted few-Nik - not that 32 is old, you understand, it's just that

N I K no-one can stand the puns any more.

As Reviews Editor, adventure fan Nik is in charge of getting new soft-ware, hassling writers to review it, checking their copy, choosing pic-tures, and writing those terrible head-lines.

But when asked what he did before joining TGM. ex-ZZAP! man Nik replied mysteriously: "Marketing and retail.' Which can mean anything, and we'd rather not guess what.

And little is known about Nik's pri-vate life, though Bamaby Page once saw him buying marmalade on a Sun-day morning with a woman, which can only mean one thing (breakfast? - Ed). He also claims to like Tina Turner.

Owner of a Commodore 64 and Spectrum +3, Nik plans to upgrade to an Amiga.

Barnaby is the only one on the TGM team with a 'conven-tional' jour-nalistic back-ground, which proba-bly explains why he's so

boring. He is also interested in PC-compatibles, which is not considered a point in his favour either.

As Features Editor, Barnaby comes into the office late every morning. No, start that sentence a g a i n . . . he claims he is busy at home reading BYTE and the Financial Times ('bril-

If Robin did not exist, no-one would have bothered to invent him -except the manufactur-ers of art

^ . i i i M / U l i l i l i e s , hair ROBIN CANDY dye and Tre vor Horn CDs, because he accounts for most of their sales.

As a Staff Writer at TGM. 18-year-old Robin writes game reviews, covers art packages and spends a lot of time . . . well, what is it exactly that he spends a lot of time doing? Nobody can figure out, but popping out for a moment seems to play a large part in

TGM TX 013:12-88 93/156

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A

A

A

Call it crime or call it teenage thrills - the software pirates operate in a secret world of code names, international con-nections and hacking bravado. Following TGMOIO's first investigation of the wrong side of the law, the pirates talk to Barnaby Page.

A

A

\

t was ever so easy.' Like most pirates, professionals and amateurs alike. 17-year-old Alan has little respect for the software houses which try to

stop them making and distributing illegal copies. And they never pre-vented his gang, three teenagers in a West Midlands city, from running off as many as 500 Commodore 64 games a year.

The popular image of amateur piracy is innocent enough: young schoolkids buying a Spectrum game each, making a few copies and swap-ping with their mates.

But after several months looking at Britain's piracy problem, we disco-vered that the reality is on a far larger scale - a scale which Federation Against Software Theft (FAST) Coor-dinator Bob Hay estimates adds up to C7.5 million a year in illegal games.

Most pirates operate in groups with sensational gang-like names: The Kent Team, PCB, Divisional Distribu-tion. Though each group has perhaps

only three or four members, all living in the same area, the network stretches far wider - often into conti-nental Europe, where pirates in West Germany. Belgium, Holland and Denmark swap copies through the post with their British counterparts.

But just swap'? It's true - though often illegal games change hands for as little as C1 (cassette) or C3 (disk), the average small-time pirate does not sell his wares. Yet after a few years in the trade he can end up with as many as 2.000 pieces of illegal soft-ware (usually 8-bit -16-b i t is harder to copy).

And the swap-shop system creates problems for the law-enforcers: as Hay puts it, 'the problem is that there really is no satisfactory legal redress. I don't think that the criminal code is adequate for the scope of their activities.' He adds that though the 1956 Copyright Act does mention dis-tribution of illegal copies not for profit, and its successor the Copyright Designs And Patents Act will do so

TGM TX 013:12-88 95/156

MEN • WITHOUT • MORALS?

LIKE nearly all firms in the games world. TGM's publishers have a strong antipiracy policy. Explains Editorial Director Roger Kean: 'It's dishonest and there's no doubt with popular games it does damage sales."

Yet the simple equation of' pirated games = lost money" doesn't hold up. Says pirate Robert: We buy the game... you get all these people who say software piracy is damaging the industry but it's not because we buy the original.'

Bob Hay. boss at the Federation Against Software Theft antipiracy organisation, confirms: 'The three kids who put their pocket money together and buy one copy of the game and make two illegal copies aren't necessarily lost sales.'

In other words, they wouldn't all have bought the game anyway, so the software house doesn't lose if a couple copy it.

However. Hay points out. budget software [costing £2 or £3) does get ripped off as well' - hardly because gamers can't afford it.

And perhaps the real damage is done not to the software houses but to other consumers. Each year, the software publishers have to make up millions of pounds in sales lost through piracy - and we pay for it through Increased prices.

As Hay puts i t 'in the same way that Marks & Spencer pass on the price of shoplifting, the software houses have to pass on the cost of piracy. The legitimate purchasers have to suffer."

FEATURE

too, it's a 'very grey' area. Grey from his end of the law's

foreshortened arm, perhaps, but most amateur pirates see it as a black-and-white situation. Robert, a 17-year-old British member of a gang based in Holland, insists that 'we don't make any money - it costs us money. We don't sell the games. I think people like that should be caught.'

And Frank, a 40-year-old electrician in a large south coast port, may not be a typical game pirate but he speaks for many when he insists that 'we don't call ourselves pirates because pirates do it for gain.

"People offer to buy software and I wouldn't do that. I would never ever sell software, because that's different.

'Another argument.' he continues. ' is that if you've paid £20 for a piece of software you have a legal right to make a backup copy.'

But that's simply not true in Britain (unless the software house agrees to it) - and in any case, many pirated games are themselves copies of copies. Robert, for instance, makes three copies of every C64 game, sends them to other pirates in the West Midlands. London and Holland, 'and then they copy them and copy and copy.' The problem mushrooms internationally. And no-one can stop Jt

MEN • WITHOUT • NAMES THE PIRATES interviewed for this article spoke on condition that they were not identified. Their names have therefore been changed, though all other information is true.

The photographs were posed by TGM staff members.

- y u . t

- <

ft • • • • • a

Cheap thrills Most of today's gamers have met some of the tactics software houses use to prevent piracy, ranging from hard-to-crack code to Rainbird's Starglider II technique, which requires the user to input passwords from the accompanying novella. Amencan firms like Electronic Arts. MicroProse and Mediagenic are particularly involved in the fight.

But the pirates themselves are dis-dainful.

'You can skip around the protection anyway,' says Robert. 'After five minutes I'd find the routine.' He uses Trilogic's Expert Cartridge - a com-mon pirates' tool (TGM011) - to hack into the loader, then saves the code section by section to disk.

'It 's very simple,' confirms Frank. A lot of software companies put cod-

ing in, but a lot of it isn't difficult to crack at all. And as they get better, so do the copiers.

'At one time,' he continues. 'Elec-tronic Arts were hard. But because they used the same method every time, someone brought out a program that could crack it. no problem.'

The Electronic Arts response. 'It was true for a while, but it's not any more. We have changed protection methods.' says Sales Administration Manager Simon Jeffery.

And one pirate we spoke to even left the illegal game - because it got so boring. After all. when you've got a few thousand disks already, you're only doing it for the thrills.

Many of those thrills come from the

4We don't call our-selves pirates,

because pirates do it for gain"

secret-society atmosphere of the clubs. Robert recalls how he entered piracy: 'I knew a friend who'd got Super Cycle (EpyxJ about four months before it was released. I went round his house and we became friends there and he gave me all this software.

' I 'd write a [hacking] routine and he told me how to improve it.'

The gangs have other practical pur-poses. One pirate: ' I t 's easier to get software from other groups if you have a name. If you're an individual, you can't get the latest releases so easily.'

And so rather than swapping in the schoolyard, the gangs deal with each o t h e r . . . in the past often via magazine ads (though publishers have now cracked down), more recently through bulletin-board net-works like Compunet. Hay says the network management try to help FAST in the fight against piracy, but Compunet officials were not available for comment at press time.

In the heyday of irrepressible piracy, the early Eighties, pirates would even leave their gang names and phone numbers in the code of a cracked program. Now they're slightly

more cautious, because as FAST's Hay says 'since 1984 there's been a tremendous shake-out'.

'We're driving it more under-ground,' he continues. 'If you look at any crime, if there is a flurry of activity by the police the crime goes to another area or it goes underground.'

But Hay admits that his small organisation cannot entirely stem the tide. Because Britain's police have only two specialist computer crime units, both covering London. FAST has to work with local fraud squads and trading standards.

And where technology crime is con-cerned. the sophistication of local policemen varies. 'You get a detective who's a computer buff, and it shows in the calibre of his work.'

But often FAST knows the identity of pirates yet can't do anything about this twilight zone of crime, where no records are kept (unlike in organised commercial piracy). Says Hay: 'Trac-ing the originals in leisure software is very difficult. I do have to concentrate on the achievable.'

The pirates know that. And that's why. in Alan's words. ' I never really think about getting caught.'

TGM TX 013:12-88 97/156

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of whoever's

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ATARI ST £ 1 9 . 9 9 d IBM PC £ 1 9 . 9 9 d

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G I A N T S -

NTlfTI- OUTRUN - KOLUNGTHUNDER 770 - CALIFORNIA GAMES

CRM 64/128 £9 .99c - £ 14 .99d CTRUM 48N 28K £8 .99c - £ 12 .99d MASTRAD CPC £ 9 . 9 9 c - £ 1 4 . 9 9 d

ROBIN HOGG'S

PLAYING TIPS YOUR GUIDE TO BETTER GAMING First off some tips for all those readers who complain that TGM never looks at MSX! •tr F1-SPIRIT

Of all the MSX games, this clone of the car racing coin-op Chequered Flag is superb, having a title screen tune which must rank as the best piece of MSX music yet. But enough game adoration, here are the tips for coming first in the F-1 Spirit with thanks to Jarren

second gear through the rock-strewn canyons - any faster and you lose control), for the rest of the circuits use the automatic gearbox. • When you pass another racer swerve in front of him, causing him all sorts of problems and slowing down other cars coming up behind. Don't drive aggressively by ramming other cars as it brings you to a halt, cut tight comers

Shepherd of West Auckland. • Always go for an original design car before racing, customise it with the sixth (peeky power!) engine as it offers the best performance for all races. For the rally choose the strong body for the car. for all other races you can get away with a light-weight body providing you don't take too many knocks. In the rally a manual gearbox is essential (stick in

wherever possible and keep to the inside of the bends. If you want to see the pleasant end screen (hardly spectacular Jarren!) type in the following password. You still have to come first in the final Australian course to see the end-screen though. • PASSWORD: BIIEKLKNLEFJJMDBIPLNMAO

* SALAMANDER Here we go with the last two levels of Imagine's coin-op conversion.

the sequence and watch out for multiple solar corona. Keep blasting, get the multiples around

5? * * * fiix <£> w ?

W ' f r T J

R A 2 o o j/mmmmm I P o o o o o a a o o

• LEVEL 3. Like the beginning of the first level alternate between top and bottom destroying the aliens and collecting the extras. The arcs of flame flungs spacewards alternate between the top and bottom suns so remember

• LEVEL 4. The final and suitably most difficult level, use everything you've got on the waves of aliens

you and kill the homing fireballs as they appear. That's about the tactics you need to know for this level. The Fire Snake at the end is no problem, just move forward before it crushes you against the side of the screen and go for the head with everything you've got. them. The Easter Island heads -escapees from Nemesis - are the priority if you make it this far.

3 • HVJ ' *

• — • • • • • on 000030800

and watch out for pink flak and balloons. If you've got multiples and ripple lasers then keep them in a line along the bottom of the screen. If you haven't got said items you're in trouble. The next opponents, the sentinel ships, are a piece of cake provided you keep out of their way. Where this level gets tough is with the advent of the guns on the walls which unless eliminated immediately they will literally fill the screen with bullets. Hug the walls and use lasers to kill

Destroy these before they make life extremely difficult and you should get through to Mr Black Blob himself.

If you haven't got missiles at this point then give up - without them its nigh well impossible to hit the supports holding him up. If you do kill him move about three quarters of the way up the screen and watch for the closing blast doors, the set of doors start off in the middle, move over to the left, then right and you should have made it.

100/156 TGM TX 013:12-88

TIPS

* ELIMINATOR

For those of you Eliminating the aliens in Hewsons biggie, here's a selection of passwords to throw you in at the very deep end: AMOEBA. CHEEKY. ENIGMA. FLIPME GEEGEE, HANDEL. ICICLE. LAPDOG. And here are some rather logical tips for Eliminator. • Remember the layout of each course and the positions where alien formations appear. • Keep with the dual fire weapon (the third weapon to choose from) it's far better in the long run as bullets fired zoom off to the left and right edges of the screen where aliens tend to hang out. • Use the ramps to gain height, leap over aliens and move across gaps in the course. • Hugging the screen edges is a lot safer than zooming all over the place, just watch out for aliens appearing along the side of the screen.

6 ELITE

• The classic is here again, this time in the eagerly awaited form of the ST version. You want tips? We've got tips galore. • Use the RAM save option constantly, storing your position before any key decisions are made (such as purchasing of equipment or buying/selling of goods). • When equipping the ship, don't bother with side lasers unless you just want to look flash cruising through the galaxy, they're 100% useless and impossible to use to any great effect. Similarly don't bother with he rear view, fit something useful like a mining laser if you wish but no more than that. You generally won't find much use for a rear laser bar shooting down rogue asteroids, space stations and the odd incoming missile. • There are two schools of thought regarding the first piece of equipment to purchase, namely whether to go for Docking

Computer or Large Cargo Bay. Lazy Elitists go for the Docking Computer to save on flight time, while those looking for faster profit-making opt for the cargo bay. Go for the cargo bay and you can buy that computer all the more quickly. • When it comes to lasers there's no contest, it's military or nothing. At 6000 credits the best never comes cheap but these babies are nothing less than awesome to use! • For trading find a poor agricultural planet and a fat. juicy, rich industrial planet together, (preferably with a government of Communist State rating or above). Just shuttle Narcotics. Medical Supplies and Computers to the agricultural world and take Wine and Radioactives to the Industrial planet. Drug running reaps in enormous profits with negligible risk if you've got military lasers. • If you're jumped by Thargoids, slow to a halt, line the alien craft up and pump lasers into the rapidly approaching dot, stop firing when

it's taken two thirds damage (use the laser temperature indicator as a guide). Wait for Thargons to be launched then use your lasers on the mothership to finish it off and collect the alien items. If the Thargoid has pirate ships for company, don't bother with getting Thargons. loose a missile and get that laser firing at the others. • If an enemy survives your hail of laser bullets and gets close enough to fire, accelerate towards it and stay close. The target ship will move away and try to loop over to fire at you, if you can get behind it there shouldn't be any problems with eliminating it. • If you're jumped by multiple pirates it's a good idea to quickly go for the tougher ships to begin with, getting them out of the way first and mopping up the weaker ships later. In order of priority go for the following first. 1) Thargoids 2) Wolf Mark II (Not detailed in the manual but the combination of

high speed and impressive firepower makes it one of the most vicious pirate ships around). 3) Asp Mark II (Fast and lethal) 4) Gecko 5) Krait 6) Fer-De-Lance (tricky if only for its rate of movement). 7) Moray Star Boat 9) Adder 10) Cobra Mark III 11) Cobra Mark I 12) Boa/Anaconda/Python (Useless weapons on board but thick skinned). 13) Sidewinder (No problem) 14) Mamba (Piece of cake) As for Orbit Shuttles and Transporters, don't bother, the space station is always close by with its fleet of Vipers ready to dispense their own form of lethal justice. On the ST, Elite has five missions, and rather than code new missions, Mr. Micro have incorporated the onginal Commodore and Spectrum/ Amstrad missions.

• MISSION 1. Destroy the Constrictor - The Constrictor, an experimental spaceship with powerful shielding has been stolen and you're given the task of finding it and destroying it. •MISSION 2. Shuttling Documents - Top secret Thargoid documents have been taken and you're required to transport them to a Naval Base. •MISSION 3. Rescue Refugees -Refugees on a space station are in imminent danger from a dying sun going nova. Get them out of there pilot! •MISSION 4 Invisible Asp - An Asp complete with Cloaking Device is terrorising innocent traders, time to show it who's boss. •MISSION 5 Invasion Fleet -Thargoids have taken over a space station, it's your job to fight through their fleet to the station and destroy it.

TGM TX 013:12-88 101/156

TIPS

-./OPERATION WOLF

Ocean's conversion of the smash Taito coin-op is devoid of many tips other than 'shoot, shoot and shoot again'. Unpeturbed. here are some tips. • Everything in the game does the same amount of damage, but at different rates. The helicopters and armoured cars are faster firing but don't fire for long, whereas the really vicious opponents are the parachutists firing as they come down and run around. Go for the parachutists as a priority target wherever possible shooting them before they land. • Use single shots at a time to kill soldiers, only going into pyscho mode if soldiers run on screen as a

i r BOMBOOZAL

Image Works's bomb defusing puzzle game can seriously damage your health, what with bombs going off all over the place, gaps to avoid falling down and your hair been pulled out as a result. To save on your hair why

bunch allowing you little margin of error. • If two helicopters or armoured cars draw near, launch a grenade and both blow up. simple enough and worth the risk of waiting if you want to keep some ammunition in reserve. • On the fifth and sixth levels with the hostages running around, keep an eye out for them as they walk on from the right side of the screen. Control of fire and accuracy are vital if you're to get through with any hostages alive, indiscriminate firing isn't very wise. • Don't shoot innocent bystanders unless you fancy losing yet more energy.

not tap in these codes for selected levels of the game: RATT, ROSS, LISA

And if you want to go completely mad with frustration why not try out some of the later levels with the following codes. OPAL, DAVE, TREE, GOLD

And now for some arcade playing tips.

* AFTER BURNER A classic, over-the top combat game with an over-the-top price to match. Nevertheless, shove in a couple of pound coins (bucket seat version unless you've got the guts for the Deluxe version). When flying along take it slow all the way. only accelerating when a missile or cannon firing fighter sneak up behind. By going slow, you'll have at least a second's warning when the canyons and radio masts come up. Talking of which to get

through the canyons don't wrench the control column (alnght joystick) left and right like a rookie, tap it backwards and forwards taking out ground targets (in particular the fuel tankers). Providing you don't have two waves of them, avoiding missiles is a piece of cake. Stay slow, watch for missile launch and wait. As they zoom near pull up. bank (left or right) and accelerate away. If you want to be really boring but stay alive through to the end fly hard right or hard left all the way, dodging the odd missile that flies jet-wards.

behind the other player can hit the unfortunate victim as many times as he likes with the whip. He won't die. your points go up like mad (200 at a time) and you can do this ad infinitum (I.e. Until the power goes off or you get thrown off the machine).

* CONTINENTAL CIRCUS/ CIRCUIT The first thing to remember is that each course is surprisingly short, and each checkpoint is only a couple of bends away along the track with a pit stop nearby. Providing you don't start doing anything silly you won't need to worry about the time limit as it's rather generous. If you're at least halfway through the course and suddenly get hit or the engine catches fire just keep going - take it a little slower than nomral but don't stop you will make it! The first couple of tracks aren't too hard, although you have to watch out for the hairpin bends about mid-way along £ach route. Like all racing games use the brakes frequently -better to slow down to a crawl and lose two seconds than to total the car and lose ten times as much. If you can play the 2D version, it's much less of a strain on the eyes and very little is lost in the sensation of driving.

•fr DOUBLE DRAGON When in dual player mode if you go up to a Putz and grab him from

102/156 TGM TX 013:12-88

INFORMATION Not content with working overtime to produce a positive plethora of game tips, Rob Hogg once more turns his attention to the ever-busy information desk. First off this month is MARTIN VAN OER WESTHULZEN from Worcester, South Africa.

• What are the main differences between the Amiga 1000 and the 500 series?

First things first, if you're buying an Amiga your best bet is to go for the 500 series. The A1000 has a pitifully small 265K of memory and next to no software houses support the machine as a result. Speed wise there's little difference, although the earlier 1000 models were somewhat faster than current Amigas. A 256K RAM upgrade is available from the Amiga User Group S (0533) 550993 at E79.95 but seeing as there are very few (if any) Amiga 1000 machines around and the 1000 isn't a particularly friendly beast when it comes to upgrading it's better in the long run to go for the standard half-a-megabyte 500 model.

Dave Dunstan has a question at about the Sega console.

• I was wondering if you could give me any information on the Sega Console. I was thinking of purchasing one. Is the sound chip any good?

Unlike the much maligned earlier consoles such as the Atari VC system, the Sega console has a continually growing range of software and an ever stronger hardware base thanks to marketing through Mastertronic. Conversions of Sega coin-ops are extremely rapid, more so than on home computers and generally the quality of games is very good (take a look at Kenseiden and Thunder Blade in this issue). A Light Phaser gun and 3D Glasses are available with a variety of software which uses the devices as well and new hardware is on its way with a Rapid Fire Unit and FM Sound Unit expected soon.

At £79.95 for the basic system with two control pads and Hang On free, the Sega is good value for money although it does have some expensive games. For more information write to Sega at 2-4 Vernon Yard, Portobello

Road, London, W11 2DX. Before you buy any console

take a look at the incredible PC Engine (as raved over in previous issues of TGM). Although lacking the software base of the Sega this system has literally arcade quality graphics.

Talking of which Ashley Dawson writes in with a PC Engine question.

• If I were to purchase the PC Engine from Japan would any modifications be required in order for it to work on a British TV?

If you bought the machine in Japan you wouldn't be very pleased to find out that the machine requires a NTSC format television/monitor to run on. You may be able to get an electrical shop to fix up a connection but you'd also need a power pack to conform to the British standard.

C.Clarke has a video recorder and an ST and wants to combine the two.

• I've had a burning desire to record some of my games, running, onto videotape. I own an ST, a VHS VCR and the relevant 13 pin Din-to-Scart lead. Can I tape games with the equipment or do I need new leads?

• I have been thinking of buying a sound sampler for my ST but cannot decide which one to get. I really need one with suitable ports for Hi-Fi connection and sampling from that source. Which one do you recommend?

Both the ST Replay from Microdeal fS (0726) 68020 and Pro Sound Designer from Eidersoft S (0234) 273000 come with hardware extensions which use the cartridge port and parallel printer port respectively. Both packages offer the same functions, facilities and flexibility when it comes to sampling and editing sounds and both offer a Hi-Fi input/output capability. For ease of use, flexibility and a user-friendly icon-driven environment go for the Pro Sound Designer at £64.95 but not before taking a look at the Replay Four. This is a significant improvement over the existing Replay and is soon to be released by Microdeal at £79.95. Amongst its extra features are MIDI compatability (including MIDI playback), a Drum Kit, improved sound editing and a sound digitizer with 16 samples. Pro Sound is a good value sampling package to use but why not wait until TGM reviews the Replay Four and then decide?

Shane Reed of Dudley in West Midlands has a simple question concerning MSX.

• Can you tell me who sells the Games Master cheat cartridge and the double cartridge adaptor for the HX-10 MSX-1?

Nightdare Limited, a name familiar to MSX owners everywhere stock the Games Master cartridge from Konami -priced at £16.75 give them a call on S (0803) 606146. They also stock the cartridge adaptor for all of £14.50.

Keep those game tips, maps, cheats and hints coming in to TGM. With £40 worth of software up for grabs, you know it makes sense. Write to THE INFORMATION DESK. THE GAMES MACHINE. PO Box 10, Ludlow, Shropshire, SY8 1DB.

You certainly can Mr.Clarke! Just link it up to your ST through the monitor socket and Scart connector on the VCR using a television as visual output (just so you can see what you're playing!) Then just start recording as normal and the result should be a true video game! Middlesex dweller A.Topan is in dire straits concerning his MSX and is thinking of buying an Amiga.

• What would I need to connect my Toshiba HXP550 printer (with standard Centronics Interface) to an Amiga? What printer drivers would I need for use with a word processor?

With the correct Centronics interface you shouldn't have any problems in linking it up. When it comes to actually using it you may find the lack of a specific printer driver a problem, a general driver will work but the results may be unpredictable and special features unique to the Toshiba (including some character codes) may be missing. You could try the Amiga User Group for details of drivers on S (0533) 550993

• What is the Sony HBF700D disk dnve like to use on the MSX?

The disk drive as used in our Sony machine is double sided and double density with 1 Megabyte storage capacity unformatted and 720K storage space when formatted. Noise levels are respectably low-key with speed to match (A quick test on the office Sony saw 340K load in around 40 seconds). If you're intending to buy one why not consider a Philips disk drive as Sony drives are a little thin on the ground in the UK. Ross Gordon of Godalming in Surrey asks

„„iiTfiiiili!:t i

SPRINGBOARD DIVING Cool nerves. total concentration, split second timing, and not a small measure of artistic flair will determine

your scores as you strive for as near JkL perfect execution as is humanly

possible

HAMMER THROW -A spectacular test of sheer human power Feel your every musde tighten asyou rotate the hammer Then as the centrifugal puH takes over you must gauge your moment of release to perfection , i to achieve tkat medal winningglM throw*

• ~ I y b h b m i ^ E E ^ E E d i JBHHV 9 A " » " U o n x i 1 1 .'•SST*^' • CBMM vervci o' the

HURDLES-Speed, strength, rhythm. * \ Three essentialfin an event that» ffltoSX.i » . * P - f jVWEJk perhaps the toughest on the track. ^ j B t t l 1 fc-^, jPT^ 8equKkandiudge»ourstr,deto ^ gjBfe^^^^^HBB MamtocManddMr*** J perfection The slightest mistake and w under in Ke omE iw 1 you're out of the race! V B ^ H ^ H I I

The Ambitions of athletes from all corners of the Earth culminate in these championships. For it is here that the cream of the World's ^por^ng elite have gathered in a o n « in a l i fet ime!t fpportunity io compete

for the most coveted titles known td-man. Now Epyx. the undisputed masters of games simuj*tiomoftware-offer you the chance to compete, with the WoiJd'&best in eight disciplines that will teHyour tptua^e ar.u omw/m, I

to the absolute limit' Youmystbe grateful and quick. You'll require deadly accuracy and nerves of steel You^l need strength, stamina, artistic afla physical skills And above all else you'll need the will and determination to be* a winner1

• Eight th r i l l i ng events. # Opening and Closing Ceremonies • Mu l t i p le player option, each player compet ing fo r a 1 1 '

different country. Or compete against the computer • Unique "First person" perspective a l l ow ing you to

assess your performance.

UNEVEN PARALLEL BARS Balance strength and artistic flair are the vital

ingredients which make this event, perhaps the most demanding, expressive and thrilling

of all the gymnastic disciplines.

ARCHERY- A strong and steady arm, and an accurate eye wi l l be euent ia l for success in an event that combines skills that are in essence

A centuries o ld wrth twent ie th j f T century technology

RINGS- ^ ^ ^ A controlled gymnastic per- ^ ^ H formance which ^ ^ features the most testing piece of gym-nastic apparatus yet devised. Flexibility, fluidity, static strength, and strength in movement make the nng i the most unique and

demanding of the men's gymnasfccettftises

TOLEVAUIT-An event that is as skilful

as i t it daring I Accelerate down the

track, position the poie and climb to rtt

top Strength and technique are every

kth ing as you stretch your body in a

dramatic attempt to dear that near

imposuble hori-zontal bar

l A tough physical

^ J t H l M I batt le in which the f j v ^ B ^ H V m B ability to ou tw i t your opponent and the / / / f

— A Strength t o beat h im to the finish line are [ " J ( required in almost equal measure. f

Available now for: Available soon fofc V CBM64/128 • IBM PC & Compatibles Amiga • Amstrad CPC • Atari ST • Spectrum 48K, +2, +3

UNIT 4 STANNETS LAINDON NORTH TRADE CENTRE BASILDON ESSEX SS156DJ PHONE: (0268) 541126

TRILLION • BYTE • Don't call It fiction, call it future truth. 21st-century data pirates, gargoyles, brain police and leprechauns meet up in this month's SF book reviews. Stuart Wynne tries to make sense of it all. TRIPS

Publishing house Ocean - carried an ecstatic introduc- b i l e S D a O y S f fSC 'S . . . F Legend is going tion by leading author Harlan Ellison. Yet another book

i " J V l ^ f H into warp drive to and it's well worth a look. carrying the cyber-8EB become number Involution Ocean, recently rere- H j K | | ] punk label is Pat

R I p W f W Q one in hardback leased by Legend (£2.50 paperback. Cadigan's b m m b m M SF publishing - 175pp) takes place in the far future on Mindplayers

and one of their a desolate world with a massive dust H § f w | | f l | H (C 10.95 hardback, first weapons is ocean complete with dustwhales. I K | k | I J j i I Gollancz. 276pp).

p M H U I Bruce Sterling's These animals yield a potent drug I ^ B f a l H t f j r a ; This opens with ^ ^ m i l P highly ambitious called Flare which, when outlawed. Alexandra V Higgs

Islands In The Net attracts John Newhouse to a job on a U B f l ^ ^ ^ H u peacefully abiding ^ ^ ^ (£5.95 paperback, whaling ship. • in her apartment

£11.95 hardback. 448pp). Set in 2030, While the whaler's captain follows a ^ S S s s S B when the anarchic Islands details a world where the Moby Dick-Uke quest. Newhouse falls Jer^^wTerammer turns up with a world is virtually rid of nuclear in love with the winged alien woman madcap - a helmet which induces weapons and pollution. Utopia? Dalusa. whose body breaks out in mental instability in the wearer. Hardly - there are still more than agonizing blisters at the slightest Unfortunately Alexandra doesn't enough conventional weapons lying human touch. have a madcap licence, and she's around for terrorists to get hold of. Involution Ocean has some soon picked up by the Brain Police -

But this time the terrorists claim to interesting things to say about love, who find her brain so intriguing that be working for world peace, and their addiction and obsession. Indeed, its they sign her up. targets are countnes which harbour elegant simplicity in some ways reads Cadigan writes well, and has some data pirates - software thieves and better than later Sterling novels such nice one-liners like 'getting a taste of hackers. These include ultraright- as Schismathx (TGM010) and The your own medicine isn't medicine', wing Singapore, and Marxist Gre- Artificial Kid. But the book lacks compelling plot nada. and characters, and Alexandra's

Meanwhile, the Rizome Corpora- weird dreamscape adventures fail to tion and employee Laura Webster are excite, also trying to bring these countries into line, but without bloodshed. In r U l l l i y f U t l l l T © 2030. it's corporations that make the . Both those Sterl- „ decisions, not national governments. MlRRORSHADK i n 9 books are out S l f 1 0 l l 3111 t f l l C G

Laura's quest to bring peace to the _ of print, but can Finally there's explosive situation is excitingly por- t — ^ A 4 * " occasionally be | MHLIBI Raymond E Feist's trayed. and occasionally one is even obtained from r n r n i r Faerie Tale {Z6.95 reminded of The Spy Who Loved Me. specialist SF i n t u i t paperback. Graf-But at the same time her travels 1 ' H shops like the For- | TQJ f ton. 394pp). Feist through America. Grenada and Singa- | .-. bidden Planet | |HLl is best known for pore show us how very different the | H H I H c h a , n - Forbidden L his Riftwar Saga future will be. according to the society | Planet recently ftg^ , J trilogy, but in you live in. also had Mirror- L . V Faerie Tale he

Sterling is never crass enough to shades: The ' takes an abrupt lecture on these things, preferring to Cyberpunk Anthology, a collection of L « change of direc-let his characters speak for them- short stones edited by Sterling (pub- tion into Stephen selves, which is how it should be. lished in the US by Ace. about £3 King territory.

The plot certainly keeps you read- paperback here). The story's central characters ing. and there are some finely-drawn It includes the inevitable Gibson come from the familiar. King/Steven minor characters. Laura Webster her- short stories, and some other good Spielberg-style idealised American self is something of a disappointment, but straightforward cyberpunk fiction family, ^ d the threat to them comes being a stereotypical. Guardian-type - but the collection is chiefly memora- from the 'little people', or faeries, concerned young mother. Still, this is ble for its humour. For example, Despite the inevitable scientific a thought-provoking novel with plenty Mozart In Mirrorshades by Sterling experts. Feist offers no pseudosci-of action too. and Lewis Shiner is a hilarious sketch ence explanation for these faeries -

of futunstic capitalists, venturing into and when a leprechaun appears in full the past of an alternative time stream regalia, credibility is rather strained, to loot the Earth for all it has. Nevertheless, the exciting plot

The time they pick is just before the makes it easy to suspend disbelief, u ' S U F l t e y French Revolution, with American and this is recommended entertain-

J T T t . Islands In The Net founding father Thomas Jefferson, ment for long train trips - even trillion-^ v c x x j t t o t J l S P robably good Marie Antoinette and Wolfgang byte ones.

cJceaisj enough to finally Amadeus Mozart as supporting make Bruce Sterl- characters. In part an obvious satire ing a big name of big business's attitudes to the Third commercially. Wodd, it also has implications of how He's always been we're all bought off with trinkets like well-reviewed, but stereos and such like, so far Sterling, one Even more funny is Greg Bear's of the original Tur- metaphysical tale Petra. Here the laws TGMOII's column heavily praised David

• key City cyber- of physics break down - and dreams Shepard's Life During Wartime Unfortunately punks, has lacked often become dangerously real. Set in there's no such book. Instead I'd like to rec-

the success of William Gibson, but a cathedral with the off spring of a gar- ommend Life During Wartime by Lucius he's always been well-reviewed. goyle and a nun as the main character. Shepard (£10.95 hardback. Grafton Books) -

His very first novel - Involution and Jesus in a minor role, it's brilliant. It's just as good, if not better.

"One (ancient) game was called

Missile Com-mand... (it) always won -

annihilating all life... Children

had once played this game. It was utterly morbid."

• Woods m The Net

"Marie Antoinette sprawled across

the bed's expanse of pink satin...

leafing through an issue of Vogue... 'I want the leather bikini,' she said."

• Mirrorshodes

ERROR • MESSAGE

TGM 7X 013:12-88107/156

BASED ON ORIGINAL TV SERIES

From the depths of the darks.de. 1313 Mockingbird Ave has been invaded by Ghouls, Zombies, Vampires, Ghost* . .

Makes your blood run cold doesn't it? Because the munsten are such nice guys Old Nick has decided (o teach them a lesson in "ghouloiogy" and bnng them back to the underwork! To this end they have

li'» lime lor Munucra The lint c-xciting release Irom AGAIN AGAIN. This haunting game will IK available on ATARI S T (119 99). A M I G A (£19.99) S P E C T R U M (£9.99), C64 (£9.99). A M S T R A D (£9.99). M S X (£9 99). A M S T R A D DISC (£14 99). and C 6 4 DISC (£14 99)

Ybu can order direct by sending the order form along wich a cheque or postal order made payable to: T I G E R D E V E L O P M E N T S (ENT.) LTD. to the address below All orders will be despatched on day of release.

Alternative Software, Units 3-7 Baileygatc Industrial Estate. POntefract, Wwt Yorkshire W F 8 2 L N Tel (0977) 795544 Telex: 5M994 R R D I S T G Fax: (0977) 790243

ORDER FORM Please fill in your nam« & address details along

with the game format you require. NAME

ADDRESSS

J FORMAT

kidnapped Marilyn - the swines! Herman, Eddie, Grandpa and Lily need your help rescue but, can you handle it? The Munsten The Game, based on the television series. This is a multi role

all action arcade

game, with superb graphics and gameplay ENJOY IT NOW!

COMPETITION

YOU CAN'T (Even if you get a free Amiga or one of 20 games!) LIFE IS HARD, and all you need now is Loriciels coming along to make it harder.

Just when you've mastered the latest impossible mis-sion . . . just when you thought you knew everything there is to know about 8-bit computers . . . Loriciels have to pop up offering an Amiga A500 and 20 tough-to-win games.

What's worse, they're mak-ing it incredibly easy to pick up these prizes . . . all you have to do is figure out the Albedo questions below, fill in the form (or a photocopy), and send it to TGM by December 15.

And as if that isn't enough, nearly all the answers can be

found in this month's review of Albedo on the Amiga and ST!

The first correct entry picked out of the Amiga box on December 15 will receive a state-of-the-art Amiga A500, ready to use. The next 20 will receive a Loriciels hit - either 16-bit Albedo or 8-bit Eddie Edwards Super Ski (your choice, so don't forget to tick it on the form).

As usual, the decision of TGM's judges is final in all respects and the rules printed on the contents page apply.

WARNING: If you want a safe, unchallenging computer life, we strongly recommend that you do not enter this com-petition.

QUESTIONS (write an swe r s on form)

1 Which character designed the trials in Albedo?

2 Where on the planetoid Albedo do the trials take place?

3 How many single-player games are there in Albedo?

4 And how many two-player games?

5 Amiga and ST versions are already o u t . . . but on what other 16-bit format will Albedo soon appear?

6 In which country is Loriciels headquarters?

Just send this completed form (or a photo-copy) to: THE SICKENINGLY EASY ALBEDO COMP, TGM, PO Box 10, Ludlow, Shropshire SY8 1DB to arrive by December 15.

i The answers are:

i 1 2 3 4 5 6

Name ... Address

Postcode

If I win a runner-up prize, I would like (tick one of the following):

Albedo on Amiga Q or ST • or PC •

Eddie Edwards Super Ski on Amstrad CPC Q or Commodore 64 • or Spectrum Q I would prefer (tick one): tape • or disk D

And now a couple of questions to help Loriciels plan future releases:

Will you buy a new computer in the next six months? Tick one: YES • or N O Q

If so. what make?

TGM TX 013:12-88 109/156

THE AMAZING AMIGA...

1084S STEREO/COLOUR MONITOR 00 Compat ib le w i t h PC, • l / V A m i g a , C64c, C128 + £5.00 post and packing

AMIGA

Pack Includes: A 5 0 0 C P U . Mouse, P . S . U . , T . V . M o d u l a t o r , Ve ry First Tu to r ia l , Workbench 1-3, Basic, Extras and Manuals.

PLUS POSTRONIX BONUS PACK WORTH OVER £250 which includes 10 Blank Disks. Disk Storage Box, 10 Excellent Games. Mouse Mat, Mouse Bracket (Mouse Holder) Deluxe Paint.

£399.00 f £5.00 post and packing

AMIGA 500/ DISK DRIVE AMIGA 500 + 1084S Ins t ruct ion Manua ls , Ex t ra D i s k , W o r k b e n c h 1-3, O r r r , H T " , / " V / The Ve ry First T u t o r i a l , T . V . M o d u l a t o r , Photon I L U L U / Paint, Mouse PLUS add i t iona l A m i g a Compat ib le f * f \ T / " i f T f ) \ y f T f \ T ) Disk Dr i ve and 10 Blank Disks. L U L U U K M U J l l l U K

£449.00 + £5.00 post and packing.

(including the Arnica 500 deal)

and packing £649.00

m p s 1200P £229.99 + £5.00 post and packing

The Commodore MPS1200P printer presents the state of the art in dox matrix printers, with all the features of a printer that would cost much more. The MPS 1200P is designed to be like three printers in one. It can act just like an Epson FX printer, or with the flip of a switch, it can act just like an IBM Graphics Printer with IBM Group Il-I character set (Danish/Norwegian character set) support. It can also print all the charactcrs available with the Amiga in the Amiga configuration.Hie MPS1200P is capable of all the pnnting functions you would expect, as well is some additional features you may not expect.

MPS 1500C COLOUR PRINTER £ 1 QQ QQ A. TECHNICAL CHARACTERISTICS ^ L ^ i / j d Z ^ g PRINTING TECHNIQUE Impact dot matnx (9-needle pnnt head). ^ ^ 6

DRAFT MODE - matrix: 9 vertical dots x (5 + 4) horizontal dots. - print speed: 120char/s. at NVchar in TABULATION SPEED 2char/s PRINTING DIRECTION bi-directional. with optimised head movement PRINT PITHES Iftchar/in to24/char/in programmable from line, and in SET-UPmodc LINEFEED - l/6in(4.23mm). 1/8(3.17mm)and7^72in(2.4mm);-n/2l6inandtf72in. CHARACTER SET ASCII characters and special characters. MAX. PRINT LINE LENGTH 40 top 192 charactcrs. according to pnnt pitch selected.

A501 RAM o 1 4 0 0 0 p a c k £ 1 4 9 . y y 512K fo r the A m i g a + £5.00po« and packing

AMIGA 1010 DISK DRIVE A m i g a 3.5" ex terna l d r ive . Capaci ty 880K P L U S F R E E D I S K £ 1 / 1 0 0 0 S T O R A G E B O X & d t 1 ' t / i / / 10 B L A N K D I S K S + £5.00 post and packing

AND MORE BESIDES! THIS TOPICAL GAMES COMPENDIUM OFFERS A TRUE SPORTING CHALLENGE P*k contains; C 6 4 C Computer 1530

DaUsette. Qmcishot Joystick. Matctoouil (Tennis). Snooker. World Clumpwnsinp Boung. Dales Thompson. Supertest. Hyperswrts. M M Matchday II. Dale) Thompsons Decathlon. Basket Matter. Track and Field.

PLUS POSTRONIX BONUS PACK OF £100 OF FREE SOFTWARE

£149.99 tCOOpoMaodpaciint

1541II DISK DRIVE PACK Pack includes: 1541II Disk Drive. 10 Excellent Disk Games.20 Blank Daks. W Diskette Storage Pox. AND GEOS!

£169.99 • f500pcaiMdp*ei»t

A GREAT DOUBLE THEME PACK OFFERING THE BEST OF HOLLYWOOD, PLUS A COMPENDIUM OF T.V. GAME SHOWS Pack includes: C6fc 1530 Data C«ene . Ourkskot II Joystick. The Great

. Miami Vice. Platoon. Rambo. Top Gan. Every Secood busters. Buflseye. Tmial Pursuit. Knpton Factor.

Plus: POSTRONIX BONUS PACK ONLY £149.99 • £5 CO pcai aad pscimg

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Pad mdudes: C6k Computer 1530 Data Camette. Oaiciihot I! Joystick. Personal Hi-fi. Commodore Jake Boi Audio Tape (10 Hits). Yamaha SHSI0FM Digital KestxxmJ with Midi. Gfamttairr. RoHanwnd. TsaCeti, Agent XII. Surpnse Game

Plus: POSTRONIX BONUS PACK OF £100 OF FREE SOFTWARE

O N L Y £199.99 +13. tt pu> aad |W(t Of

OF £100 OF FREE SOFTW ARE

ICONTROLLER Icootrullef is semi pennanently mounted on your computer console leant roller leaves hands on the keyboard wf*ck executing Icon commands with your fingertips.

STARFIGHTER Compatible with Sinclair Spectnim. Commodore. A u n Computers. Atari 2600 Video Games Systems.

£14.95

CHALLENGER DELUXE Compatible with Spectnim (with optional interface). Commodore A tan 2600 Video System. A u n Computcn. Amstrad computers.

A) 1750 RAM EXPANSION MODULE FOR CBM 128 Simply pha it into the expanse port oa war CBM 128 and 512K Brtes of additiooal Ram are available

B) 1351 COMMODORE MOUSE Hie Counodre 1351 Mouse r coatnfler designed for use «th the CBM (4021

C) 1764 RAM EXPANSION MODULE FOR COMMODORE 64 How do get a total of 320K Ram on tout 64. jut pi* m the 1764 Module

A £149.99 B £19.99 c £99.99 A1 phccs t i5.tl)pua and packing

CHEETAH 125+ Compatible with Spectnim Commodore. Alan 2600 Video System. Aun. Amstrad PC. Armtrad.

£8.95

TAC5 CONTROLLER JOYSTICK Compatible with Atari. Commodore.

£13.99

SEIKOSHA PRINTER Compatible with roost makes of Commodore computers Features variety of fonts including graphics and near letter quality, reverse printing, italics, n < - a a a tractor feed and paper seperator. Comes complete with serial ^ 1 5 / , U U CaMe • U 00 fui mt pUi

SLIKSTIK JOYSTICK CONTROLLER Compatible with Atan Computers Atari Games System. Commodore

£6.99 COMPETITION PRO 5000 Compatible with Commodore M and Vic 30. Sinclair ZX Spectrum (interface required)

£14.95

i

mm •

• t r . -m"* |

RAM DELTA DELUXE MICROSWrrCH JOYSTICK Compatible with Atan computers and Video Games Machines Aimtrad PCW (with adaptor). Spectrum (w«h adaptor) Commodore £9.99

TAC 2 CONTROLLER JOYSTICK Compatible with Commodore 64 and Vic 20. Atan Computers A u n Game Systems.

£10.99

M I C R O H A N D L E R M U L T ! FUNCTION J O Y S T I C K Compatible with Commodore Commodore G6/+4 (adaptor reqmtedl.p a » , | f f

£24.95

MASTER SYSTEM PLUS laoxur Video Eaeitaamrai Swam. bpt fWscr. Haa| Os ana Satan HUM

UGHT PHASER Ike Ik power of hfk a joar haads. Tie careful am sad Han the otca

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CONTROL STICK Adranocd control ttad lor the more advamxd tiino plaser. c ^ ™ ^ . £ 1 4 9 5

3D GLASSES Now yew can play video gimes like you have ne»er pfayed I htm before With more realism. mure force, more innovatnt msotvcmeai thin voa ever thought pmMe

To 4 <ega Hardware add £5.00 post ami packing. £39.95

LARGE STOCKS OF SOFTWARE & ACCESSORIES FOR ALL 16 BIT. 8 BIT COMPUTERS - ALSO ALL MAJOR CAME CONSOLES - PHONE 10604) 791771 NOW WITH VOIR REQUIREMENTS.

OFFER APPLIES TO U.K. ON1.Y. OVERSEAS ORDERS CHARGED AT OVERSEAS RATE.

112/156 TGM TX 013:12-88

MAGGIE'S RUBBER

FANTASIES What do Domark, latex rubber, computer-controlled pneumatics, Maggie Thatcher and the 1988 PC Show have in common? TGM finds a surprising answer.

Earls Court. London, September 16-18: deep in the mass of coin-ops. posters, hot dogs and shell-shocked businessmen lay the Domark stand. Deep in the

Domark stand lay a red double-decker bus. Everybody behaved as though having a double-decker bus with parasols on top in the middle of the PC Show was perfectly normal behaviour.

But that's because everyone on the stand was watching a certain cigar-smoking Prime Minister, garbed in three-piece suit and throwing insults at all and sundry.

No, not the real Maggie, but one of the many rubberised caricatures of Spitting Image, the cruel and satirical I TV show that we love to insult the rich and famous. The Mrs Thatcher puppet was promoting Domark's official computer game of the TV series, due for release on all major formats this Christmas (as announced in TGM010).

The impressively-animated PM was hired by Domark from Spitting Image Productions, who allow their puppets to be used for exhibitions and other more or less worthy causes.

A unique computer controls the actions of the mechanised puppets, with a pneumatic system moving the limbs and features - a system which will soon benefit the disabled if designer Jim Hennequin has any say in the matter.

And when this pneumatic muscle system was conceived, it required a whole new computer to control it -because no existing machine could do the job.

Hennequin and Steve Rutherford spent three years on the computer, including 12 months of actual construction, before Maggie and her rubber friends could come to life.

"The puppet required a whole new computer"

Heart of a machine The computer can run for up to 88 minutes, reading commands from EPROM (Erasable Programmable Read-Only Memory - a chip that can be rewritten using high voltages but is otherwise safe from being erased).

There is no monitor or keyboard -instead, the puppet is controlled by on/off switches and potentiometers (joystick-like devices) to make it easy for noncomputer users.

There's no standard processor, but

a 386 clock chip keeps commands flowing from memory 24 times a second, across 50 analogue and 24 digital control channels orchestrated by a sync track.

One channel is assigned to each movement, with some figures using as many as 50. Maggie's eyes alone require six channels, while the mouth channel is synchronised to a voice track on tape cartridge.

A compressor forces air into the pneumatic system, which uses a specially-designed combined electronic pneumatic valve developed in Switzerland. The valves work silently, so they don't intrude on the puppet's voice track.

Muscle power Though it was designed to control puppets, the computer can also control hydraulic test rigs, lighting, stepper motors, and - most importantly - mechanical arms for the

disabled. It's most helpful for quadriplegics:

that is, people who can use neither their arms nor their legs. A prototype, still fairly crude, is already being used by a girl in north London - she can control an arm using her finger and thumb to move potentiometers.

Later versions for the disabled will use piezoelectric film. This pressure-sensitive material will be formed into a panel which can be strapped around the neck, reacting to muscle movement and translating it via the computer into mechanical arm actions.

The system may also be used for physiotherapy. Pneumatic muscles attached to a patient's limb would remember how a physiotherapist moves it, and then be able to repeat the moves without human help -saving time anci money.

Mrs Thatcher's heart may be a cold mechanical one. but it has its uses.

COnPUTER REPRiRSmSPRRES • SINCLAIR QUALITY APPROVED REPAIR CENTRE

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ARE YOU ANOTHER CUSTOMER-fed up waiting weeks for your estimate? Need your computer repaired fast? Then send it now to the videovauit 2anr Repair Service we are able to repair your 48K Spectrum using all the latest in test equipment for only 19.95 we can also supply you with power supplies & membranes. we win repair your computer while you watt and help you with any of your technical problems. Commodore computers repaired for only £35.00. Please note we give you a 100% low fixed price of £19.95 which includes return post and packing, VAT. not a between price like some other Repair Companies offer, we don't ask you to send a cheque in for the maximum amount and shock you with repair bills £30 upwards. Don't forget we are Amstrad approved for quality and speed, don't risk your computer to any other unauthorised repair centre, we don't just repair the fault and send your computer back we give your computer a free overhaul.

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please use mam branch number

TEN • REPAIR SERVICE • While you wait repairs £22.50 48K Spectrum

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• Fixed low price of 19.95 including post, packing,parts.labour Spectrum^-2 repairs only £25 00 fully inclusive

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• Six top games wor th £39.00 free with every Spectrum repair Now includes FREE memory/keyboard test

• we also repair commodore M s.vic 20 Commodore 16+ 4. Spectrum + 2 and • S

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• Rubber keyboard repair (replacement membraneonly) Just£1000inciudingp*p

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I

OVERHAUL WITH EVERY REPAIR WE DO:-we correct colour, sound, keyboard, check the loading and saving chip, even put new feet on the base if required. Check for full memory, check all sockets including ear/mlke and replace where needed. All for an inclusive price of £19.95 which includes VAT. parts & labour, return post, packing & insurance No hidden extras whatsoever. ishould a computer be classed as unrepairable due to tampering we may be able to offer a replacement circuit board at additional charge I

URGENT NOTICE Don't oe misled by adverts showing between prices A recent complaint against a Manchester repair f i rm wancomo was upheld bv tne | Advertising Standards Author i ty o r t w o counts, i t had stated BBC repairs between £ i 4and £45 then charged the customer £85 Their guarantee policy was misleading as i t d id no t make clear that an repairs were not covered

THE VIDEOVAULT COMPUTER COMPANION EDITION NOW HOT OFF THE PRESS New bgger catalogue now avai able containing ever 2 50C items including software for 31? computers joysticks spare parts Business software Books o(us many more just send 5x i8o stamps for your free copy Over 20 pages fun of toe Quaity products delivered to vour door by return post

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Commodore Amiga Software

FAST DC LIVERY ON AU STOCK TOMS BY 1ST CLASS MAH IN UX. SPECIAL OVERSEAS SERVICE BY AIR MAJl WORLDWIOE. CREOO CARO ORDERS ACCEPTED »Y PHONE ON MAIL.

CREDIT CARO OROER TILE PHONE ONES. Nortti. ScotUl*, N. Ireland c m u t 0896 57004 (24 hour*) Soul*. MMMandt, WaMrt 0602 480779 (24 hours)

C64/128 cass OS* C64/12B cass dtsk Adv Dung & Drags 799 1199 Giants Comp»lation . 11 99 14 99 Afterburner 9 75 11.20 Hawkeye 6 99 9 45 Armatyto 6 99 9.45 Intensity 6 99 9.75 Artura 7 99 11 99 Karate Ace 9 99 11.99 Bards Talc II 14.99 KonarmArcadeColedion 6 99 13 50 Batman 6 99 10 50 LastN.n)a2 9 75 11.20 Black Tiger 7.99 11.99 L B o a r d C o l U 11 99 1450

Live 4 Let Die 7 25 11.20 Motor Massacro .... 7 99 11 99 Navcom 6 6 99 9 45 Ocean Compilation . 6 991050 Operation Wolf 6 99 10 50 Pacmania 6.99 10.50

699 10 50 7.25 11.20 6 99 10 50

10 50 14 95 6.99 10 50 799 11.99

Black Tiger 7 99 11.99 Butcher Hill 7 99 11 99 By Fa* Means Or Foul 6.99 9.00 Cybemoid II 7 99 11 99 Daley Thompson Otymp 6.99 9.45 Dragon Ninja 6 99 10 50 Echelon 9.99 1199 Emlyn Hughes IntSoc 6 99 10 50 Flight Ace 11 99 14 50 G.I. Hero 6 99 9 45 Game Set& Match II G Linekers Hot Shot Guenlla War

C64/128 Savage Space Ace Sports Wortd 88 Star Ray Supersporls Supreme Challenge Taito Coin Op Hits Techno Coo

wa Games

disk 6 99 10 50

11 99 14 50 9 99 11 99

1050 7 99 11 99 945 12.95 9 45 13 50 7 99 11 99 9 99 11 99

975

Pro Soccer Sim R-Type Rambo III Fled Strom Rising Robocop Roy of Ftovers ...

P l e a s e m a k e c h e q e s o r p o s t a l o r d e r s p a y a b l e t o W O R L D W I D E S O F T W A R E . A l l p r i c e s i n c l u d e p o s t a g e & p a c k i n g in U K . O v e r s e a s p l e a s e a d d £1 .50 pe r c a s s / d i s k f o r A IR M A I L d e l i v e r y . C r e d i t c a r d o r d e r s a c c e p t e d b y p h o n e o r ma i l .

G a l a s h i e l s : (0896) 57004 (24 h o u r s ) N o t t i n g h a m : (0602) 4 8 0 7 7 9 (24 h o u r s ) A d v e r t i s e d p r i c e s a r e f o r m a i l a n d t e l e p h o n e o r d e r s .

975 1350 7.99 1199 725 11 20

Ten Mega The President is Missing Thunder Blade 7 99 11 99 Tiger Road 7 99 11 99 Times of Lore 7 25 9 75 Track Suit Manager 6 99 Ultima V 19 95 Ultimate Golf / 99 11 99 Untouchables 6 99 10 50 Victory Road 6 55 9 75 WEC Lo Mans 6.99 10 50

Double Dragon Maromax Navcom 6 Operation Wolf Pacmania

Pro Soccer Simulaotr Rambo III Robbeary Rocket Ranger ... Skychase Space Harrier Starglider II Star Ray Techno Cop ... Thunderbtade Tiger Road Time & Magik Ultima V Ultimate Golf Universal Military Smulaior Vermmator Victory Road 16.45 Virus 13.25 WEC Le Mans 16.45

16,45 13.25 16.45 1645 1325 16.45 17.95 13.25 16.45 13.25 21.95 13.25 16.45 16.45 1645 1435 17.95 14 35 13.25 21.95 1435 1645

1645

World Tour Golf Zoom .......... Zynaps

Joysticks Cheetah 125 Plus Cheetah Mach 1 Plus Competition Pro 5000 .... Comp. Pro 5000 Clear ... Com p. Pro 5000 Extra _ Speed ing Speedfcmg • Autofire Ram Delta Cruiser

Peripherals Amwih 064 upe head align tut 525' disk box fwlds 100 oskj C64 dust cover C64 disk drive cover Reset switch C2N Database unit ...

Blank Disks 3.5" DS/DO Disk (per ten) 5.25" DS Disk (per ten) ...

18.95 13.25 14 35

6.95 1295 12.95 13 95 14.95 1099 11.99

.. 7 99 799

— S99 .... 995

4 95 4 50 699

28.95

995 499

DON'T BELIEVE A WORD OF

114/156 TGM TX 013:12-88

unless you want a £250 sports voucher from Elite!

ON YOUR MARKS, get set. go . . . for a comp from Elite, producers of the new sports trivia smasher A Question Of Sport.

No. stop - those careless wimps at Elite have lost the prizes.

They were so worried that someone in the office would take a fancy to them that they hid them all in an old football -and believe it or not they man-aged to fit in 20 copies of the game A Question Of Sport, along with 20 board games, 20 Question Of Sport posters. 20

COMP, TGM, PO Box 10, Ludlow, Shropshire SY81DB to arrive by December 15.

The first correct entry picked out of a goal wins top prize.

and the next 20 win runner-up prize packs. The decision of TGM's judges is final in all respects, so respect 'em. Competition rules as printed on the contents page apply.

TOP PRIZE • A £250 voucher for sports gear

Elite mugs. 20 Elite T-shirts. 20 £10 sports vouchers and one £250 sports voucher for the top winner.

Okay, if you'll believe that you'll believe anything. But all you have to do to win the £250 voucher, or one of 20 packs of runner-up prizes, is suspend your disbelief and play spot the ball.

Balls-up On the photo, you see a load of

executives trying to catch the prize where it lands. All you have to is guess where it is in the air - by looking at their eyes and their positions - mark the spot with a big E (for Elite, ged-dit?) and send the page or a photocopy to TGM.

Send your entries with your name and address and details of the computers) you own (so you get the right prize) to: AN UNBELIEVABLE ELITE

20 RUNNER- UP PRIZES Runner-up prize packs each

• A £10 voucher for sports gear • A Question Of Sport board • Elite's A Question Of Sport • A Question Of Sport poster • An Elite mug • An Elite T-shirt

include:

game computer game (name your format)

TYNESOFT I P B E B C N T S r

Step right up, see the main attraction. Tynesoft welcomes you to the greatest show on earth Ringling Bros and Barnum & Bailey combine to bring you Circus Games, capturing the thrills and excitement of the Big Top. We challenge you to attempt the High Wire - do Rips, Cartwheels and Hand Stands then ride the Unicycle. Try your hand at Trick Horse Riding - Attempt the daring feats on horse back and warm to the applause of the crowd. For the real spirit of adventure Tiger Taming dares you to face the fierce Bengal Tigers. Make them stand on their podiums, walk throw an obstacle course and jump through flaming hoops. Your skill and Judgement are vital when it comes to tackling the Trapeze - you may discover that you're a real high flyer. The Circus wouldn't be the Circus without clowns, and this Is no exception. Laugh at their antics between events - it's what the Circus is all about.

ST / AMIGA / PC £24.95 CBM 64 CASS £9.95 DISK £14.95 AMSTRAD CASS £9.95 DISK£14.95 SPECTRUM CASS £8.95

DISK £14.95 BBC/ELECTRON CASS £9.95 DISK £14.95

Addison Industrial Estate. Blaydon, Tyne & Wear NE21 4TE. TEL: (091) 414 4611

The Pro's Choice

g M W j j P ^ (Competition PRO

? » /

. . . . .

a

Arcade quality joystick fitted with super sensitive microswitches for the ultimate in joystick control. Features include dual fire

buttons for left or right hand operation; firm base pads for non-slip control and a robust steel shaft with rubber return for a smoother operation.

£14.95*

KOBRAHSOFT SPECTRUM 48k/ 128k/ +2/ +3 UTILITIES SP3 TAPE TO +3 DISC UTILITY:- Transfer tapes to +3 Dec Many transfer examples Transfer PROTECTED progs; Handles Pulsing programs FULL Manual. FREE Disassembler • Header Reader:- £7.95 D.I.C.E.:- Multi function disc utility for the +3. Modify and read sectors, Back up discs. FULL Directory: Recover erased files; Lock out faulty files. Erase/Rename files; String search. Menu Dnven. Easy to use - £12.95 on Disc. An excellent package' Crash Oct 88 IMBOS 2 0 : - Gives 66 NEW Micro drive commands including MIRROR; FX Sound. TEXT SCROWL; and many more Complete with 10 mins demo and ORGAN program - £12.95 SW1 TAPE TO WAFA DRIVE UTILITY:- Transfer tapes to Wafadrive Handles PROTECTED programs. Pulsing programs. FULL Manual, FREE Disassembler - £7.95 SC5 ADVANCED TAPE UTILITY:- Backup the vast majority ol your tapes Handles Fast Loaders, LONG blocks (up to 80k by code compression); Pulsed programs: Multi blocks. 128k programs -£7.95 K08RAHS0FT SPECTRUM CODE COURSE:- FULL course from beginner to advanced level Applies to ALL Spectrums Suitable for everyone Comes with FREE Disassembler - £20 DB1 PLUS 3 DISC BACK UP UTILITY:- Make backups of +3 ordinary AND protected discs, either to Disc or to TAPE, easy to use - £12.95 (on disc)

ALL UTILITIES COVERED BY OUR MONEY BACK GUARANTEE - BUY WITH CONFIDENCE1

Send cheque/P O to - 'K06RAHS0FT\ DEPT TGM, Pieaseant View-, Hulme Lane. Hulme. Nr Longton, Stoke-on-Trent, Staffs ST3 5BH (Overseas - EUROPE add £1 P+P PER ITEM, others £2) Send SAE (9" * 5") or phone for detailed Catalogue - mark envelope ENQUIRY

For more Information telephone:- 078 130 5244 Access Welcome Please phone above number (24 hour service)

Recreates life through the ages

Conquer or be

conquered!

SET-UP £1-50 P.H. Games

9 Addington Road West Wickham

Kent BR4 9BW

SOUTH EAST KENT SOFTWARE C O M P U T E R SOFTWARE SALES - C O M M O D O R E A M S T R A D

S P E C T R U M ATARI B B C

Dept G/M, PO Box 152, Orpington, Kent. S 0689 50204 * CHRISTMAS SPECIAL PRICES •

Al l p r i c e s i n c l u d e p o s t a g e a n d d e l i v e r y U K . O v e r s e a s £2. S e n d f o r n e w r e l e a s e l i s t f o r C o m m o d o r e , A m s t r a d , S p e c t r u m .

Atari ST Amiga Joystick/Accessories Overtander • £13 95 £16-95 S p e e d y Autofire £10.85 Live and LotOe £13.95 £1395 ProSOOOBlack £1285 Supe» Hang On £13.95 Pro 5000 C.»ear £12.95 Street Fighter £13.95 £16 95 Pro 5000 Extra £13.85 1943 £13.95 Omckshot 2 Turbo £10 95 Night Raider £13.95 £16 95 Cruiser Clear £10 99 D.Thompson Challenge £13 95 £16.95 Cheetah Mach 1 £10 99 Empiie Strikes Back £13.95 £13.95 Blank d *ks 5 .25*10 £1195 Thunder Blade £TBA £TBA Disk Box hoWs 50 * 5.25 £7 99 Star Ghder Two £16.95 £1695

SEGA ANO NINTENDO STOCKED - Send for list Sega Console £70.00; Nintendo Deck £88.99: Nintendo Set £140.00

Payment by cheque/post order/COO tee CI. Payment payable to J. Ferguson

SOFTWARE Cellar GAMES FOR HOME COMPUTERS From Vic 20, ZX81 to Amiga and ST.

Joysticks, hardware, 1000's of games starting from 50p.

For details send SAE with requirements to SOFTWARE CELLAR

1 Hightown Road, Luton, Beds or phone 0582 400861/454009 eve We also buy for immediate cash.

Tell your friends about us

ipetition PRO

Arcade CLEAR quality joystick with all features of the Competition Pro 5000 but with an exciting

£15.95 Bmpetition PRO

A brand new fully micro-switched arcade quality joystick. Features include RAPID FIRE; UNIQUE SLOW MOTION; dual fire

buttons; firm base pads, for non-slip control and

A a robust steel shaft with Xrubber return for a

smoother operation.

The Competition Pro range of joysticks carry a two year guarantee. The Competition Pro 5000 and Pro Extra are suitable for use with the

following computers: Amstrad/Schneider (certain models require an interlace for Rapid Fire

Slow Motion features). ZX Spectrum (when used with an Interface): MSX computers: Atari ST; Commodore 64; VIC 20 and Amiga

Amstrad: ZX Spectrum. Atari: and Commodore are trade marks respectively of: Amstrad Consumer Electronics p.Lc. Atari International. Commodore International Ltd

DYNAMICS marketing Ltd # Available from Boots. Argus

4 and all good computer retailers NEW COIN STREET ROY TON OLDHAM OL2 6JZ ENGLAND TELEPHONE 061 626 7222 TELEX 669705 COING

SHOPPING

EUROMAX JOY BOARD This s u o c control console provides you wflh every possible f m g and movement ooW5" Directional control ts switchable belwoen mcroswilch - action joystick a r d two games paooies Fnng can be activated vwth two large f»e buttons and Auto f " C features variable frequency sottng. Two LED's mtfcate firing action Suitable for VC20. C64, C128. C l 280and Am.ga 500 EUROMAXJOY BOARD OFFER 19.95 T248H

KONIX NAVIGATOR Brand new ergonomcaBy designed hand held pystick w-th Fro button positioned d»ecily boneath me trigger finger tor s ioer-4 — — » - ^ I i - fc. . . i l l « | A A I

'-ast react ions UNOREAKAUKS SOIHJ steei shaft KONIX NAVIGATOR OFFER 14.99 T235H

KONIX SPEEDKING The (oyi5t<* that actualy tit* your nand, with a fire button angted lor your trigger finger to ensure accurate high-speed acton Sofcd steel t x e ^ p r o o l shaft w t h neat clicking sound KONIX SPEEDKING OFFER 10.99. T246H

I M r n M M 1

EUROMAX PROFESSIONAL STAN-DARD High durabMy. rapid response and ultra sensitive movement accuracy from this advanced ergonomH: design EUROMAX PROFESSIONAL STAN-DARD OFFER 15.95. T239H

EUROMAX PROFESSIONAL GRIP OFFER 13.95. T240H

EUROMAX PROFESSIONAL AUTO-FIRE OFFER 18.95, T241H

KONIX MEGABLASTER Precision moulded control knob with steel shaft tor complete reltabtkty Dual hre but-tons for left or nght hand use Heavy duty teat swiiches provide d»ect<mai control wth long laslmg ooeraton Inctodes suc-kers tor table top fixing KONIX MEGABLASTER OFFER 6.99 T236H

EUROMAX ELITE STANDARD Short travel micro switch action m ergonornc and highly durable designed body EUROMAX ELITE STANDARD OFFER 9.95 T237H

EUROMAX ELITE GRIP OFFER 10.95 T238H

T G M BINDER Slop your favourite mags from disappear-ing Enshrine them m this tovety brown learner look binder with go4d embossed logos TGM BINDER OFFER 4.50 T252H

S P E C T R U M «-3 CASSETTE LEADS Link your Spectrum»3 to ycix cassette recorder 3nd gain access to your targe col-lection of Spectrum 48K tape software SPECTRUM - 3 CASSETTE LEADS OFFER 3.95. T247H

EUROMAX WIZCARD OFFER 3.95. T242H

POWERPLAY CRUISER The excellent joystick leatures mcroswitch directional control and fire action. A umquo vanab'e tension control atows the user to adiust the return force io extra sensit/ve, normal and firm. POWERPLAY CRUISER OFFER 9.99. T245H

DYNAMICS COMPETIT ION PRO 5000 (normal) Features arcade quality microswitches. dual f«e buttons, robust steel shaft and rub-ber return lor smooth control and longer life DYNAMICS COMPETITION PRO 5000 (normal) OFFER 13.50 T243H

DYNAMICS C O M P E T I T I O N PRO 5000 (clear) The designor loystck with see-through body DYNAMICS COMPETITION PRO 5000 (clear) OFFER 14.00 1244H

JOYCON ADAPTOR Fmatty Amstrad CPC owners have a choice 01 connecting any two Atari compatible joysticks to their Amstrad CPC 464, 664 ana 6128 computers for two player games JOYCON ADAPTOR OFFER 4.50 T251H

MICRO-MATE PSU The aaemaii ve C64, C64c end Vc20 power supply. Micro-mate w i l replace your dicky ongnai C 8 M unit and provKJe rotable power to your computer It won t overheat, has a tocsafe cut-out agamst over-a#rent (>e output short-orcutfTig) and over-tern-ocrature (just to bo on the safe sido), and mdudes a twelve month unconditional war • ranty ALL units are indwK>ja»y tested MICRO-MATE PSU (for C M . C64c and Vic 20) OFFER 19.95 T249H

KONIX PREDATOR The Predator. . the most res ta r t joyst ick to c o m e f rom Konix comp le te wi th dua l fire but tons, a s turdy shaft, desk top operat ion a n d micro-swi tches to keep you g a n g after t he toughest games. K O N I X P R E D A T O R O F F E R £12.99 . Z237K

LOAD-IT Bmmates lape ioai>ng problems on your C64 Achoves 100% loading success even on the most obstinate tapes it provides permanent head a»gnment adjustment with the help o» an LED array for opt*num signal ndca ton Guaranteed for one year LOAD-IT OFFER 39.99 T250H

THE TGM MERCY DASH 1989 CALENDAR She's mad. she's bad and you can have her for 12 MONTHS Oh. the pain! But really, who could you cope through 1989 without her - the saviour of the software industry features on this 13 page calendar with a picture from Robin Evans for every month of the year1 This stupendous spiral bound calendar can be yours, but order quick - the calendar is an exclusive limited edition!* OFFER £450 .MD001

AMIGA GOODIES

AMIGA AS01 512K RAM EXPAN-SION UPGRADE + CLOCK CARO internal Ram upgrade to 1024K RAM OFFER 119.99 r?S3H

AMIGA DIOIDROIO A motorized frier wheel that automates col-our c to tong with Dtg>vww OFFER 52.95. ?256H

AMIGA COPYSTANO FOR DIGIVIE W A 2" stand lor rt><>1i/inq object). OFFER 59.95. T257H

AMIGA RENDALE GENLOCK A lowcost genlock enabling the user lo morgo computer grapftcs with hvo video and record the results on VCR OFFER 249.99 T258H

EASYL DRAWING A4 GRAPHICS TABLET FOR A 5 0 0 Deluxe Pamt 1 & 2 compatible, mcl Easyl pant prog and general background dnvor OFFER 299.00 T2S9H

CHERRY A3 DIGITISING TABLET Works with Amiga. Atari ST and PC and comes complete wflh drawing alykis and lour button puck OFFER 499.95 T260H

XEROX 4 0 2 0 COLOUR INK JET PRINTER FVints seven noviduei colours or more than 4000 shades In enhanced mode il pnrts a page n lour mnutes Integrates colour graphics with black text using five rosadoni fonts al 80cps draft and 40 cps teller qua! ity OFFER 1222.00 T261H

XEROX 4 0 2 0 STARTER PACK includes paper roO holder. 8 cartridges irk paper and mantenanc© Ikiid OFFER 99.99 T262H

AMIGA AS20 MODULATOR Use your Amiga with a domestc TV set or composite video monitor OFFER 24.99 T254H

DIGIVIEW 3.0 WITH ASOO ADAPTOR captures i m a « via your video camera OFFER 149.95 T2S5H

XEROX CUT SHEET FEEDER for use with Xerox 4020 prmlor OFFER 215.00 '?*:<>->

PROFESSIONAL PAGE Word processing. desktop pubfcshmg colour separation and CAD Postscr*)t compatcie output OFFER 199.95 7264H

RECOMMENDED SOFTWARE ACTION SERVICE. Cobrasofl/lnfog-

T468M ATARI ST disk OFFER 15.95

ALBEDO Lonoels T464M ATARI ST disk OFFER 15.99 AMIGA disk OFFER 15.99

ALEX KIDD. Mastedronic T322M SEGA cartridge OFFER 19.95

ALTERNATE REALITY: THE CITY Electronic Arts

T325M AMIGA disk OFFER 15.95

ARKANOID 2: REVENGE OF DOH Ocean

T330M ATARI ST disk OFFER 15.95

ARMALYTE Thalamus T416M CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 10.44

AROUND THE WORLD IN 8 0 DAYS

T476M CBM64/128 cass OFFER 7.20 ATARI ST disk OFFER 15.95 AMIGA disk OFFER 15.95

ARTURA Gremlin Graphics T475M SPEC48/128 cass OFFER 8.44 SPEC • 3 disk OFFER 10.44 ATARI ST disk OFFER 15.99

ATROM. Players T402M AMIGA disk OFFER 11.95

BARBARIAN MefeOUrr* House T321M SPEC48/128 cass OFFER 7.99 CBM64/128 cass OFFER 7.99

BATTLE CHESS. Electronic Arts T417M AMIGA disk OFFER 19.95

BOMBJACK Elite T418M ATARI ST disk OFFER 15.99 AMIGA disk OFFER 19.95

BUBBLE GHOST Ere International

T419M SPEC48/128 cass OFFER 6.40 CBM64/128 cass OFFER 7.95 C8M84/128 disk OFFER 11.95 AMSTRAD CPC cass OFFER 7.95 AMSTRAD CPC disk OFFER 11.95 AMIGA disk OFFER 15.95 PC disk OFFER 15.95

CAPTAIN BLOOD. Infogrames T450M PC disk OFFER 19.95

CYBERNOID II. Hewson T414M AMSTRAD CPC cass OFFER 7.99 AMSTRAD CPC disk OFFER 11.99 CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 11.99 ATARI ST disk OFFER 15.99

DALEY THOMPSON'S OLYMPIC CHALLENGE, Ocean

T472M SPEC48/128 cass OFFER 7.95 SPEC+3 disk OFFER 10.40 AMSTRAD CPC cass OFFER 7.95 AMSTRAD CPC disk OFFER 10.40 CBM64/128 cass OFFER 7.95 CBM64/128 disk OFFER 10.40 AMIGA disk OFFER 19.95

DELTA. Thalamus T236M CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 10.44

DELUXE PHOTOLAB Electronic Arts T265M AMIGA disk OFFER 59.95

DRILLER, incentive T466M ATARI ST disk OFFER 19.95 AMIGA disk OFFER 19.95

ELIMINATOR Hewson T320M ATARI ST disk OFFER 15.99

ELITE, Firebird T413M MSX cass OFFER 11.95 MSX disk OFFER 13.95 ATARI ST disk OFFER 19.95

EXOLON Hewson T455M

ATARI ST disk OFFER 15.99 FERNANDEZ MUST DIE Image Works

T306M CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 10.44 ATARI ST disk OFFER 19.99

FIRE AND FORGET. Titus T324M ATARI ST disk OFFER 19.99 AMIGA disk OFFER 19.99

FOXX FIGHTS BACK. Imageworks T411M CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 10.44

GARFIELD The Edgo T412M ATARI ST disk OFFER 15.99

GAUNTLET USGokJ T319M PC disk OFFER 15.99

GOLD SILVER BRONZE US Gold T415M SPEC48/128 cass OFFER 11.99 SPEC - 3 disk OFFER 13.99 AMSTRAD CPC cass OFFER 11.99 AMSTRAD CPC disk OFFER 19.99 CBM64/128 cass OFFER 11.99 CBM64/128 disk OFFER 13.99

GUNSHIP Microprose T304D AMSTRAD CPC disk OFFER 15.95

HAWK EYE Thalamus T242M CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 10.44

HELLFIRE Martoch T471M ATARI ST disk OFFER 15.99

HELTER SKELTER Audiogenic T318M ATARI ST disk OFFER 11.95 AMIGA disk OFFER 11.95

HOSTAGES, intogrames T454M ATARI ST disk OFFER 19.95

HOTSHOT Addictive Games T326M AMSTRAD CPC cass OFFER 7.99 AMSTRAD CPC disk OFFER 10.44

CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 10.44 ATARI ST disk OFFER 15.99

IMPOSSIBLE MISSION II. US Gold T323M SPEC48/128 cass OFFER 7.24 AMIGA disk OFFER 19.99

INTENSITY Firebvd T317M SPEC48/128 cass OFFER 8.40 CBM64/128 cass OFFER 7.95 CBM64/128 disk OFFER 10.40

KENSEIDEN. Sega T461M SEGA car l r OFFER 24.95

KINO'S VALLEY 2. Konami T410M MSX II car l r OFFER 19.95

LA CRACKDOWN Epyx T331M PC disk OFFER 15.99

MAZE HUNTER 3D, Mastertromc T316M SEGA car tndge OFFER 19.95

MENACE. Psydapse (PsygnoM) T470M AMIGA disk OFFER 15.95

MIRACLE WARRIORS Sega T463M SEGA car l r OFFER 32.95

MONOPOLY. Sega T462M SEGA cartr OFFER 29.95

NEBULUS Hewson T456M ATARI ST disk OFFER 15.99 AMIGA disk OFFER 15.99

NETHERWORLD Hewson T327M CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 11.99 ATARI ST disk OFFER 15.99 AMIGA disk OFFER 15.99

NINETEEN Cascade T303D SPEC48/128 cass OFFER 7.95 S P E C - 3 disk OFFER 11.95 CBM64/128 cass OFFER 7.95 CBM64/128 disk OFFER 11.95

PUZZLED??? P U Z Z L E D ? ? ? Not yet, but If your soft-ware order exceeds £5.00, you will get free an amaz-ing, Intriguing, Why-Dld-I-Ever-Take-lt-To-Pleces 30 MINI PUZZLE. If s downright frustrating, It's hell, and you'll love It«• • Just specify on the order form which puzzle type you prefer and you'll be on your way to being puzzled.

A ASTRO PUZZLE B SIXBRICKS C SATELLITE PUZZLE D TRICK STAR E TRIPLE KNOT

OPERATION WOLF. Ocean T459M SPEC48/128 cass OFFER 7.20 SPEC - 3 disk OFFER 11.95 AMSTRAD CPC cass OFFER 7.95 AMSTRAD CPC disk OFFER 11.95 CBM64/128 cass OFFER 7.95 C8M64/128 disk OFFER 11.95

P.O.W. Actionwaro T451M AMIGA disk OFFER 23.95

PACMAMIA. Graodslam T473M AMIGA disk OFFER 15.95

PENOUIN LAND. Mastertromc T315M SEGA car t r idge OFFER 19.95

POOLS OF RADIANCE OS Gold T409M CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 11.99

POWERDROME. Electron* Arts T458M ATARI ST disk OFFER 19.95

QUEDEX Thalamus T248M CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 10.44

RASTERSCAN. Mastervor.c T467M PC disk OFFER 7.99

RED STORM RISING M.croprose T408M CBM54/128 cass OFFER 11.95 CBM64/128 disk OFFER 15.95

REVENGE II Mastertronic T465M AMIGA disk OFFER 7.99

ROADBLASTERS. US Gold T305M SPEC48/128 cass OFFER 7.24 SPEC • 3 disk OFFER 10.44

ROCKET RANOER Cinemaware T452M AMIGA disk OFFER 19 99

SALAMANDER Imagine T312M SPEC48/128 cass OFFER 6.44 SPEC - 3 disk OFFER 11.95 CBM64/128 cass OFFER 7.20 CBM64/128 disk OFFER 10.40

SAMURAI WARRIOR Firebird T405M SPEC48/128 cass OFFER 6.40 S P E C - 3 disk OFFER 10.40 AMSTRAD CPC cass OFFER 7.20 AMSTRAD CPC disk OFFER 11.95 CBM64/128 cass OFFER 7.20 CBM64/128 disk OFFER 11.95

SANXION. Thalamus T250M CBM64/128 cass OFFER 7.99 CBM64/128 disk OFFER 10.44

SARCOPNASER Players T311M AMIGA disk OFFER 11.95

SINBAD Mirrors oft T404M CBM64/128 cass OFFER 11.99 ATARI ST disk OFFER 19.99 AMIGA disk OFFER 23.99

SOLDIER OF FORTUNE Firotwd T403M CBM64/128 cass OFFER 7.95 CBM64/128 disk OFFER 10.40

SPACE NARRIER Elite T405M ATARI ST disk OFFER 15.95

STAROLIDER II. Ratnbtrd T308M ATARI ST disk OFFER 19.95 AMIGA disk OFFER 19.95

STAR RAY. Logotron T401M AMIGA disk OFFER 19.95

STREET SPORTS SOCCER, US Gold T403M CBM64/128 cass OFFER 7.99 CBM64/128 d isk OFFER 11.99

S U M M E R GAMES. Epyx T313M SPEC48/128 cass OFFER 11.99 SPEC - 3 disk OFFER 13.99 AMSTRAD CPC cass OFFER 11.99 AMSTRAD CPC disk OFFER 19.99

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TX-.007 June 8 8

The Buggers - Mel Crouchor investi-gates Big Brother and how ho watches you! 2001 - Bamaby Page on the sof t -ware future! TGM looks at the ST Por-Sec Graphics System! BLEEP HOUSE - Bamaby Page visits the com-puterised house of the future! Stocktake: The MSX -II computer range! Dangerous Secrets - John Gil-bert on a new piracy angle! The wei rd effects of music and sound on com-puter games! STAC - Tony Br idge takes a look at the ST Adventure Creator! It Bites - an interview w i th guitarist Francis Dunnery!

TXrOOB July 1988 BuMetin Bawdy - Met Croucher investi-gates the bulletin boards! Marshal T Rosenberg flies the shutt le - the biggest video game In the wor ld! The Camcorder revolut ion! Old labels, new companies - changing trading names tact ics! New wave mul t imedia SF genre CYBERPUNK! Target Games and a new presentat ion for strategy! Robin Candy engages MicrolHusions's Photon Drive!

TX.-009 August 1888 I Accuse - Me l Croucher discovers some famous f i lms which have bor-rowed their themesl Disney Spells -Mlcrodeal are sel l ing the laser disc game Dragon's Laid Machine Spooks - TGM investigates the computer hauntings! Deluxe Photolab reviewed!

TX:OtO Conning The Computer - Mel Croucher looks at computer f raud! Archimedes Special - game and graphics on the 32-blt micro! Telerevolut ion - Satellite TV is realty here! Is The Law Still An Ass -Bamaby Page examines copyr ight ! Typical Games Machinist - TGM ques-t ionnaire results!

TX:011 October 1988 Whatever happened to the Nintendo71 Mel Croucher Investigates computer theft ! Robm Candy plays Tr ip-a-t ron w i th Jeff MInter 's amazing new ST light synthesized Driving Us Crazy -Today's computer ized car! Stuart Wynne talks to Interplay (Bard's Tale people)! Cyberpunk book reviews!

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Tha First Bnbsh Console? - The Slipstream! The Roal Cybamauts -Technology for tha disabled! Cytoor punk end Robocop! Eddy Shah's The Poat and Mac technology! Wad* this way - State of tho art in Walkman technology! The World of Nintendo! TGM looks at ST OS - The Game Creator!

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ROLEPLAY

but fire the imagination of any fan-tasy role-player, and Gods of Glorantha is a must for any RuneQuest 3 fan.

The second Glorantha publica-tion by Avalon Hill is the Gloran-than Bestiary (softback. £6.90. 48PP). More than sixty creatures of the world are detailed including fearsome beasts, harmless crea-tures and species such as Mer-men. Black Elves and the Jelmre -who have the ability to crystallize emotions. Most entries are illus-trated with line drawings and a map of Glorantha showing the geographical range of each crea-ture. This is a useful supplement for Gloranthan play, although the

presentation is unattractive. Finally, no sooner did my

critisism of Traveller 2300 hit the page than Games Designers' Workshop produced a revised edi-tion. A redesigned and signifi-cantly heavier boxed set (at the same price of £12.95) contains revised and greatly lengthened rulebooks. The organisation of the rules have been improved signifi-cantly and a wealth of examples of play have been included, making the system much easier for players and the referee to pick up. The only negative point is that the flimsy card covers in the first edition rulebooks have been replaced by even flimsier paper covers in RuneQuest 3 style. Handle with care - this sort of binding all too often falls apart after a few ses-sions of play! That aside, the new edition is an improvement in all respects, and turns a product about which I had several reserva-tions into a game I can wholehear-tedly recommend.

Gods rule Glorantha GODS OF GLORANTHA Roleplaying Game Avalon Hill, £13.95

Glorantha has literally hundreds of different gods, and the history of the world itself is largely the history of these beings. The first gods created the world and the various races of mortal beings that inhabit it. The

younger gods came into existence, and in due course a number of terrible wars were fought, resulting in the entry of primal chaos to the world, which nearly destroyed everything. Disaster was averted, however, in the form of an agreement between the surviving gods known as the Great Compromise, which caused the creation of time. From then on the gods were no longer permitted to fight their wars over the surface of Glorantha. Every important reli-gion in this rich and fascinating pantheon is detailed in this impre-ssive supplement

Gods of Glorantha comes in the form of a boxed set of rules with four rulebooks inside. What The Priests Say is the first of these, and inside are nine double-page sections answering such ques-tions as' where did the world come from?', 'why do we die?', and 'how does magic work?' in terms of the beliefs of nine very different Gloranthan religions. This is intended to give players a charac-ters eye view of some of the major cults.

From the practical beliefs of the dwarves with their xenophobia and devotion to the maintenance of the World Machine, to the teachings of the Lunar pantheon whose goddess embraces both order and chaos, to the wisdom of the tree loving elves - these out-lines give a magical flavour to the role playing environment.

The second booklet is an attrac-tively illustrated Gloranthan calen-dar, listing the holy days of each major religion. Next we find the Prosopaedia, a 20 page 'Who's Who'of the Gloranthan gods. Here can be found such deities as Dros-poly, the cold death - the secret horror of the menfolk who dwells in the depths of the ocean; Yas-mur, the unknown god of whom all knowledge has been lost, together with such bizarre cults as that of Comb and Braid, the god of the east whose worshippers have per-

fect hair and who alone know how to cure baldness.

Finally we come to the Cults book. This provides fuller details of sixty of the most common Gloranthan religions, ranging from those common amongst player-characters (Orlanth the adven-turer; Chalana Arroy the Healing Goddess; Lodril the god of peas-ants) to the more unusual (the malignant Gorgorma, keeper of secrets; the Trickster god - whose very name is uncertain) and the out

and out evil gods whose worship-pers will be the players characters most awesome foes - Bagog, Queen of the scorpion men; Por-charngo the Mutator, the chaotic god of corruption, and Malia - the goddess of disease.

For each cult details are given covering such aspects as the requirements to join, the restric-tions on reaching priestly rank and spells available to worshippers. A comprehensive index detailing many new skills is contained within this booklet, including such weird and wonderful spells as 'sprout

legs', "waste loins' (a spell to cause sterility) and the ingenious 'remove body part' which is par-ticularly useful for theieves who want top send their hands off on looting missions. Together with a brief overview of Glorantha's his-tory and geography, this booklet is of particular use to those who aren't familiar with the world from the earlier edition of RuneQuest.

A complex religious back-ground of this sort is a huge asset for fantasy role playing. The wealth of both spiritual and secular options open up a huge range of adventuring possibilities for referees and 'players. Gods Of Glorantha also provides a valuable range of new spells, but it is also a good read and will enliven the reli-gious aspect of any fantasy world.

My only critisism is the physical quality of the booklets which is a little dull when compared to the hardback edition of RuneQuest 3. now sadly out of print. That aside, this is a supplement that can't help

TGM TX 013:12-88123/156

THIS SIOE UP BIO BAND

OiQigtom

AATARI 520S

Music is the food of love, and we all know what country's best at that. Jon Bates tunnels through the channels of France's latest MIDI package for the Atari ST.

usic software takes after its

M nation the way some owners take after their dogs. German programs tend to be ordered, mathematical,

comprehensive and masterful. American software houses are wonderful at wrapping up even the least inventive programs in glossy floss. Back in the UK. the programs are often inventive. but underdeveloped and packaged in a spartan box with meagre photocopied instructions.

And what about the rest of Europe? Where are the Italian. Spanish. Greek and French programs? Wait a minute . . . did I say French?

If the software's like the country, the French approach would be artistic, lacking a few facilities but nevertheless be pretty

comprehensive. The packaging would be well-chosen and chic, and the program itself would probably make up for its lack of maths with a laid-back, easy-to-use approach.

And as far as computer music goes the French are artistically well ahead, with a government-funded research and development establishment right in the heart of Paris. This institution, IRC AM. panders to the Ivory Towec theory that the artist must develop on his own and be misunderstood by everyone else.

IRCAM developed its own software, its own hardware and computer language and its own synthesizers, at great expense. Similarty, Jean-Michel Jarre's onstage gear is nearly all French -peculiar, esoteric and expensive.

So far so bad news for

"Jean-Michel Jarre's onstage gear is French, peculiar and expensive"

micromusicians. But there's now a new breed of French music software, and the first package is Musilog -developed by Digigram, published by Comus. and marketed in the UK by Soundbits

Studio 24 The package comes in two parts, which stand alone or run simultaneously - one is a file extension of the other.

Studio 24 is a 24-track MIDI recorder for the Atari ST. The screen setup, similar to several other sequencers, shows 24 tracks across t h e t o p o f t h e sc reen ; PLAY, RECORD a n d SOLO features underneath each track; and a set of cassette-recorder icons onscreen. The menus drop down and for editing you flip to an edit screen -other functions appear as active

124/156 TGM TX 013:12-88

MUSIC

windows. Getting going is easy - just plug up

the MIDI leads and hit RECORO. The program automatically logs the end of each recording and sets that up as a pattern (called a block) so you don't have to worry about length when you start wandering over the keyboard of drum machine.

Playback is simple too - hit PLAYBACK and the track comes back to you. Each track can be named, and (hooray!) there's enough space to record a few pertinent details about the equipment each track is plugged into.

The facilities for copying blocks and moving them within a track, or from track to track, are accessed from a drop-down window. All you need to know is which bar number the block starts and finishes at.

Option concoction Although the main screen is barren compared with the jungle of options that some sequencing software offers, you can choose from internal. MIDI and tape sync. (The last option is obviously there with an eye to selling you a hardware tape sync box.)

Tempo can be changed, either by the mouse button or by dragging a slider up and down the right-hand side of the screen. As with all numeric functions in Studio 24, you can actually type the number in - or so the manual claims. I did find one or two menus where numerical input wasn't possible.

There's also a LOOP function, which will loop from the beginning of the track to the last point recorded - but I

"Big Band will even knock off a

melody given the chord sequence"

couldn't get it to loop on specific bars, and annoyingly it left a blank bar before looping each time.

RECORD has the handy habit of dropping you in after the last section you recorded. This can be a boon or a bane, depending on what you're doing.

If you have just achieved the solo of your dreams, it's fine as you have no chance of overwriting it; but if you're still trying to perfect a bass, drum or chord pattern, it becomes a pain as you have to stop, erase the track, and start all over again.

I particularly liked the INITIALISE option for each track, which sends the voice patch, the various control numbers and the velocity range plus a pitch bend range setting.

This is a worthwhile attempt at user-friendliness - as you flip through the program changes onscreen, it also changes the voices on the synth so you can hear and see exactly what you're doing. It's also compatible with MIDI dump files.

Yes we have note-on quantize I wasn't so enamoured with the QUANTIZE functions, which are a little skimpy and dogmatic by today's standards. If you want note-on quantize you have to select that before you record your pattern - or copy the unquantized pattern onto a fresh track that has been set to the note-on you want, or think you want.

Note-length quantize is set on the edit page after you've recorded. Though it covers all conceivable note values and very usefully has a drum-

beat quantize - note-on and note-off almost immediately - it's still a bit basic, missing many of the quantization features that similarly-priced sequencers have.

Notes or rests can be added, taken away or simply moved around with ease, but if the track is polyphonic you have to deal with it a note at a time. Though it's not easy to edit specific MIDI data that applies to aftertouch, velocity etc, you can alter details of the program and velocity.

Yet what's unique about this package is the c and M tags above tracks 23 and 24.

Now you C M C means chords, and rather like a single keyboard this will identify chords and play them according to the rhythm pattern you set up on this track. It can identify most of the common chords and mimic them, albeit in only one inversion or position. M is for the melody, which must be monophonic.

Once the program is given these tracks as information, it will go away and calculate three other tracks which are in perfect harmony with the melody and accompaniment.

So if you have a melody in mind and a few chords to go with it. Studio 24 will calculate the fill-ins that turn a simple tune into a sort of full-blown arrangement. It can calculate either close or open harmonies.

Having done all this, the program has a print function that lets you commit your efforts to hard copy. It is compatible with Atari and Epson printers and will give you: melody in the treble clef, a polyphonic harmony line in the treble clef, a bass line, and the chord symbols written out above the stave.

Any transpositions you've made are automatically adjusted in the notation, so it's 'what you hear is what you get'.

Sadly, though, there is no alternative configuration program for printers beyond Atari and Epson.

Big Band The extension to Studio 24 is called Big Band. Given chord and melody information, this will serve up enormous arrangements including drum patterns, countermelodies. riffs and so on. all assigned to separate MIDI channels.

It will even knock off a melody for you once given the chord sequence, and it can calculate chords - to some extent.

But all is achieved by selecting the style you want, so you are limited by the styles offered and the programmers' interpretation of it. On its own. Big Band acts as a player and not a recorder of MIDI information.

Both programs are very inventive. In fact, they are artistic, lacking a few facilities but nevertheless pretty comprehensive. The packaging is well-chosen and chic, and the programs themselves make up for a lack of maths with a laid-back, easy-to-use approach. Just goes to s h o w . . .

• To buy: Studio 24 £149. Big Band £199. Available from Soundbits, 48 Galton Tower. Birmingham B1 2NW S (021) 233-3440 or (0384) 480951.

TGM TX 013:12-88125/156

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COMPETITION

T H E

Y O U R H A N D S Thanks to Games Workshop and TGM

D A R K ^ f u t u r e t a l k

1988 TALK A The desert

D Loose change E Driving right

on someone s

F Street punk G Eating H Kilometres

. . . USA, 1995: The Sanctioned Operative is a new breed of law enforcer. A blend of bounty-hunter, hired gun and old-style fighter pilot.

In the vast tracts of lawlessness outside the Policed Zones (PeeZees) of the great cities, motorised gangs rule supreme. They terrorise the scat tered communities along the Interstates, and war constantly among themselves for territ-ory and prestige. The roads have become a batt le zone, where the slow and the weak soon die . . .

This is the world of Dark Future, the grim RPG from Games Workshop - and now you can enter the future by winning one of 20 game kits and a Games Workshop Landraider model too!

TGM TX 013:12-88 127/156

All you have to do is translate the Dark Future slang shown into its 1988 equivalent, by matching the numbers and letters.

For instance, if you think 'gagging' means 'kilometres', just write 8 H on your list of answers.

Send your answers on a postcard or the back of a sealed envelope to DARK FUTURE COMP, TGM, PO Box 10, Ludlow, Shropshire SY8 1DB, to arrive by December 15.

The first 12 correct answers picked out of the time tunnel on that date win a ready-to-play Dark Future kit plus a model. The next eight win the Dark Future kit (but sorry, no model).

The decision of TGM's judges is futuristically final, and the usual rules as printed on the contents page apply - even in a lawless society.

• l V ^ T A

v

P Of THOISY

)

HI

H r s n • 1 »

-

M i l M r ^

-•xUcJ

SPECTRUM CASSEnE and DISC COMMODORE CASSETTE and DISC AMSTRAD CASSETTE and DISC ATARI ST DISC AMIGA DISC IBM PC 9 COMPATIBLES DISC

i m

| T r e n £ m e t g e

Paris-Dakar 1981: 1st Tourist Trophy 1983:1st Paris-Dakar 1984:1st

Paris-Dakar 1986: 1st Turbo Cup Porsche: 1st

r

OFF THE GRID TO A FL YING START.L 944 TURBO CUP, THE BRILLIANT, PREMIER RACING GAME^ ENDORSED BYRENEMETGE, WINNER OF THE PARIS-DAKAR RALLY, TOURIST TROPHY AND TURBO CUP PORSCHE RACES, AND DRIVER OF THE LORICIELS SPONSORED 944 TURBO = w \ PUT YOURSELF IN THE DRIVING SEAL

m f r "With this excellent game. I've experienced the same exhilaration

as if I were actually driving my real Loriciels Porsche.

Experience for yourself the thrills . of driving on this prestigious track, f j n ^ T

and, like me, take the winners ]j j j j A place on the podium". \ L J / L

LORICIELS Ltd Eastern Avenue, Lichfield, Staffordshire WS 136 RX, ENGLAND Tel.: (0543) 414188 - Telex: 336130 Fax: (0543)414842

COMPETITION

ge BOMBUZALED

130/156 TGM TX 013:12-88

QUESTION: What happens when six top programmer get together? ANSWER (no, that's not the comp): Bombuzal.

Bombuzal, due for review in TGM014, is the bamboozling new puzzle game from Image Works, complete with designer set, 3-D/2-D option -and contributions from six leading game-creators.

David Bishop is the designer and Tony Crowther did most of the programming, but stars like Jeff Minter, Andrew Brayb-rook, Ubik and Jon Ritman have all contributed levels.

And it's one of those decep-tively simple challenges that should keep you coming back for more till you smash the machine in frustration. (The broken machine could be Amiga. ST, Amstrad CPC. C64 or Spectrum.)

But if you do that, you'll need something else to play - and that's where this comp comes in. Image Works are offering the winner a bumper bundle of board games plus a deluxe Image Works goodie bag.

The first five runners-up get Rubik's Clocks puzzles -infuriating follow-ups to the best-selling Rubik's Cube -plus goodie bags, and the next five get the bags too.

And all you have to do is name one game (apart from Bombuzat) by each of the famous programmers working on the new Image Works release.

Send your answers on a postcard or the back of a sea-led envelope, with your name and address, to: BOM-BUZALED COMP, TGM, PO Box 10, Ludlow, Shropshire SY81DB to arrive by December 15.

The decision of TGM's judges is final in all respects, 'cos they're so smart, and rules as printed on the con-tents page apply.

Just name one game by one each programmer:

• David Bishop • Tony Crowther • Jeff Minter

• Andrew Braybrook • Ubik • Jon Ritman

"After a five year affair I a m shortly to be married to an Atari 5 2 0 ST wi th colour

moni tor" So says a mystery correspondent as the ugly ST/ Amiga war rears its head again. But all is not as it seems at Readerpage Central. Who can say

what is real and what is MSX?

THE WAR YAWNS ON Oear Games Machine Companies that directly convert ST games to the Amiga really bug me. Why don't they spend a bit more time on them and try at least to get the scrolling smooth? And if that's too much (isn't it always?) why not just enhance the sound?

As for your mag. it's well put together At least most of your articles are interesting (whadaya mean most? Ed). However there is a point. We all know that the Amiga is superior to the ST so why do you persistently slag it off in terms of software? Don't give me' because the ST has better software' because the Amiga is equal if not better. You are undoubtedly ST biased even though you recognise the Amiga as the superior machine. A lot of people feel the same way - and you might influence some dimbo the buy one.

As for sexism in the industry, what a waste of time. It's just a bunch of womens libbers making a fuss over nothing. They find they cannot censor the Sunday Sport and move onto more gullible things like the computer industry. Take for instance the old Palace ad, all it is is Maria Whittaker wearing a bikini. I mean it's

hardly offensive is it? Okay so Psycho Pigs UXB may be going too far for the ultra sensitive computer industry. What about the Firebird advert where the man ain't wearing nuffin 'cept a pair of shorts? Ooer' Disgusting. I say.

A thing I have praise for is Mel Croucher as all of his articles have been great, especially the ones on computer fraud. Rus Flaherty, Liverpool On the question of bias in the so-called 1&-bit 'war'one would assume that you are similarly guilty of this trait given that you call the would-be ST buyer a 'dimbo'. Quite frankly we all thought the 'my Amiga is better than your ST so mer' argument had been finally laid to rest, but evidently we were wrong. At TGM we review GAMES, irrespective of format. 8 bit games are frequently rated higher than 16 bit-the fact is that we look at each game and assess it on its individual merits irrespective of what format it is or what the sales blurb claims It Is.

By the way, Mel Croucher wont like you calling him a thing.

has eight sound channels in four stereo pairs, multi-tasking, hardware scrolling, hardware controlled sprites and an 880k drive. So why are software houses

producing games on the Amiga with jerky scrolling and worse sound effects than the ST1 When are they going to get their act together and start programming the

16 BIT BLUES Dear Games Machine Congratulations on producing such a great mag I have a rather big complaint to make, not against you but against nearly all software houses.

What do they think they are doing? Why are software houses so incapable of producing software to match the capabilities of these two powerful

computers? If it wasn't for people like Argonaut, Cinemaware and Melbourne House producing games such as Starglider 2, Rocket Ranger and Xenon then I don't think Commodore and Atari would have actually sold any machines to your average games player.

What's happening with the Amiga? It has eight times the ST's colour palette it

CUTEY-POO MEET5 FRANKEN5T£IN'5 M0M5TER

TGM TX 013:12-88 131/156

ST and Amiga properly, before they loose the support of potential buyers? Owen Strong, Kent. In the early days of 16 bit the majority of software houses were simply porting their previous releases across to the new format without making any substancial alteration to the games. Of course, this still goes on but titles such

as the ones you mention demonstrate that some publishers are learning to put their money where their mouths are in terms of development. This pattern will change as 16 bit becomes more established, but as ST game sales substancially outnumber the Amiga this explains the current disparity.

SQUASHED PIXELS

Dear Games Machine Since I bought my Amiga I've had the pleasure of enjoying some great graphics, but I've noticed the differences between American NTSC and European PAL formats.

Amiga games mostly use low resolution, that means 320x200 pixels -which is full-screen NTSC. Low resolution PAL however is 320x256 pixels, so Amiga games don't fill our European screens completely. This means that if games were written on an NTSC-system, we are

playing' squashed' versions of them over here.

The cars in Test Drive for instance have oval wheels, but I'm sure that on an NTSC screen the same wheels are perfectly circular. I compared screen shots from Test Drive in TGM with screen-shots in an American magazine and the difference in screen-height was obvious

Given that PAL users are only getting 79% of the screen, maybe NTSC games should be 21% cheaper' Walter Verbrugge, Belgium

An ancient curse, an imminent eclipse, giant pyramids, secret panels, a hidden shrine, poison darts, pressure pads, treasure chests, trip wires and mysterious mummies, all in glorious F R E E S C A P E Solid 3 D . Set under the burning Sun. T O T A L E C L I P S E is the B I G G E S T and G R E A T E S T FREESCAPE experience yet!

LETTERS

I am saving up for another ST. which will take my collection to 11 in total.

I think the graphics on the ST are a million times better than the Amiga, and the sound chip is also a million times better. There is far more software for the ST. and it is all of a much higher quality than that of its 16 bit cousin.

The Atari ST has completely changed my life. Ever since I bought my first Atari ST I have felt more fulfilled and at peace with myself. I would say that my new found spiritual awareness and perception of the universe as a nouminal sea of brilliantly transcendental light has been due to my interest in the ST. and I would recommend that anyone who feels the first signs of hopelessness of despair rushes out and buys a 1040 immediately.

Atari ST's are wizzo. PS. After a five year affair I am shortly

to be married to a 520 with colour monitor,

PPS. I don't know what all the fuss is about concerning sexism in computer ads. I wouldn't mind a picture of ME being used in this blatantly exploitative way, but I think it's extremely unlikely because I'm so hideously ugly that when I was born the midwife slapped my mum. A.S.Tee, Worcs.

YO! AMIGA Oear Games Machine Everyone knows that the Amiga is ten million times better than the ST because of its blitter chips.

I would willingly sell my dads house and all of my possessions, including my favourite football, in order to buy a bigger and better Amiga.

When can we expect the mega-

Amiga? Simple maths tells us that this must be 1000000000 better than then ordinary Amiga which is itself ten million times better than the ST. I've heard rumours that the graphics on this new wonder machine are so good that they're actually better than reality. Just imagine that - the mega-Amiga will be able to simulate footy so accurately that it will actually spew mud out of the side of the monitor and grow legs at the appropriate moments so that it can knee you in the goolies. The possibilities are endless With the Mega-Amiga you'll be able to actually kill lifesize Russians, and get away with it! Yo Amiga)

I think ST owners should be lined up against a big wall and shot. The Amiga is marvellous, and I won't hear a word said against it.

PS. What's with these perverts who take offence at the use of scantily clad women in computer ads. They must be bonkers. I bet they're all writing from Greenham Common It's perfectly natural for boys of my age to take a healthy interest in the female form, and anyone who doesn't must be warped. Yours sincerely. A.Miga, Bradford. (Aged 54). Come on you 'orrible lot! Let's have some sensible letters that your mothers would be proud of. This months £40 worth of software has been retained because we know you can do better. As an amazingly generous incentive, the top letter next month is going to get an amazing £80 worth of software! Get those letters, hints, tips and winges in now! March em off to REAOERPAGE, TGM, PO Box 10, Ludlow. Shropshire SY8 1DB.

used to advertise Psycho Pigs UXB7 Would you scream scandal then? R.Robert, S.Humberside. The fact that the Psycho Pigs ad has generated such interest proves, as ever, that there is no such thing as bad publicity.

YO! ATARI ST Dear Games Machine I think that the ST is a million times better than the Amiga. I have got ten ST's. five 520's and five 1040's together with divers mono and colour monitors, hard disks, external drives and sundry other ST orientated peripherals. At the moment

ANOTHER BOAR

Dear Games Machine Just what is wrong with the gorgeous Miss Dash and the hilarious Cutey poo? If you want to get rid of something, cut out the totally naff Cyberpunk series It is so bonng.

My next complaint is about the adverts of scantily clad women - not about the advertisers themselves but about the perverts that complain about them. Just what is wrong with the human body? I consider it to be a beautiful thing, don't you? What if a natural beauty spot was

r

Frankie went to Hollywood. Now Newsfield are too.

MOVIE - The Video Magazine. It's out.

MOVIE is the new monthly for the film and video world, published by the same people as TGM. Issue Two is out this month - 100 feature-packed pages on who's who and whafs what on the screen PLUS a 16-page Francis Ford Coppola supplement, latest in a 12-part series! MOVIE - The Video Magazine. £1.90 from all good newsagents. Subscriptions available - see MOVIE for details.

oducer

A Big Apple weeki All I he n«» niovim'nr rrnUfend u fc •

£1.90 l € & Two Move

B A C K B Y T E S

CONTENTS • 137 HARDWARE • 143 REPAIR SERVICES • 145 MERCY DASH • 146 DESKTOP PUBLISHING • 148 COMPETITION RESULTS • 149 CLASSIFIEDS • 153 TRIVIA QUIZ • 154 ENDPIECE

TGM TX 013:12-88 1 3 5 / 1 5 6

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TARIST RRP OUR AMIGA RRP OUR SPECTRUM CASS DISK CBM 64 CASS DISK AMSTRAD 5 Star Compilation Action Service Barbananii Beyond ice Palace Blazing Barrels C a p i a t Blood Carner Command Chrono Quest Corruption CybernoKj DT Olympic Challenge Double Dragon Driller Dungeon Master Elite (out now) Empire Strikes Back Exoton F l6Comba l Pilot Fed. Free Trad, end nov n » w Football D rector 2 Football Manager 2 4 x 4 Guerilla War Hostages Hot Bafl Hell Bent IK* Kennedy Approach Lancelot Leaderboard 8 rd ie Legend of Sword UveALetOie Luxor Mafdet Motort*ke Madness Motor Massace Nebulus Netherworld OH Shore Wamor Ods Operation Wolf (Xrtrun Ovenander Pac Mania Ptatoon P o d of Radiance Pro Copy Inew version) Quantum Paint S.O.I. Shadowgate Sdev. noer Sky Chase Soldier of Light Space Hamer Space Racer Speedbaii STAC Star Goose StarRay Starabder2 STOS Super Hang On Thundercats Time and Magik Ultima IV Ultimate Goil Vermmator Veteran Victory Road Virus Vroom Where Time Stood Still Wh.rl.gg Zynaps

24.95 19.95 14.99 19.99 19.95 24.95 24.95 29.95 24 95 19.99 19.95 19 99 24 95 24.95 24 95 1995 19.99 24.95 29.99 24.95 19.99 19.99 19.99 19.95 24.95 24.95 19.95 19.99 24.95 19.95 1999 2 4 9 5 19.99 14.95 14.95 14.99 1999 1999 19.99 19.95 19.95 19.95 19.95 19.99 19 95 19.95 24.99 34 95 24 95 19.99 24.99

9.99 19.95 19.99 1999 19.99 24 99 39 95 19.95 19.95 24.95 29 95 19.99 19.99 19.95 24.95 19.99 24.95 1495

19.95 19.96 19.95 19.95 19.95 1999

1490 11 90 9.50

11.90 11.90 1 4 9 0 14.90 1790 14 90 15.35 11 90 11.90 14.90 14.90 14.90 11.90 15.35 1490 22.95 14.90 11.9C 11.90 15.35 11.90 14.90 14.90 11.90 11.90 14.90 11 90 15.35 14 90 11.90 9.50 9.50 9 5 0

15.35 15.35 15.35 11 90 11.90 11.90 15.35 11.90 11.90 11 90 19.15 26.90 14.90 13.50 14.90 6 4 0

11.90 11.90 11 90 11.90 1499 25.90 11 90 11.90 14.90 1990 11.90 11.90 11.90 15.50 15.35 14.90 9.50

11.90 11.90 11.90 11.90 11.90 15.35

Allen Syndrome Alternate Reality City 8lazing Barrels Bubble Ghost Buggy Boy Capone Captain Blood Carrier Command ChronoQuest Corruption Cybemoid DT Olympic Challenge Double Dragon Dnller Dungeon Master E.Edwards Super Ski Elite Empire Strikes Back Espionage 4 x 4 Fish Football Manager 2 jar f iek l SuenllaWar Heiter Skelter Heroes of the Lance Hot Bali ikan Wamors international Soccer Lancelot Leaderboard Birdie Leatherneck Legend of Sword uve & Let Die Menace Motorbike Madness Motor Massacre Nebulus Netherworld Obi iterator Off Snore Warrior Oops' Operation Wort Outrun Pac Mania Photon Parfit Platoon Pow! Return of Jedi Rocket Ranger Roy of Plovers Scrabble Delux Sentinel Shoot 'em up Cons. Kit Srdearms Space Harrier Space Racer StarRay Stargl«der2 Summer Olympiad Tetra Quest TheKnstai Three Stooges Thundercats Time and Magik Ultimate Golf Ultima IV Uninvited Universal Military Sim U.M.S. Victory Road Virus Vroom Whirligig Zynaps 1943

2 4 9 9 19.95 19 95 24.95 24 99 29.95 24.95 24.95 29.95 24.95 19.99 24.95 19.99 24 95 29.95 1999 24 95 1995 19.95 24.99 24.95 19.99 24.99 24.95 14.95 2 4 9 9 24.95 24.99 19.95 19.95 24.99 19.95 24.95 24.99 19.95 14.99 19.99 19.99 19.99 24.95 24.95 19.95 24.95 24 99 19.95 69 99 24.95 29.95 1999 29 95 19.99 1995 1995 24.99 2 4 9 9 24.99 19 99 2 4 9 5 24.95 19.95 19.95 29.99 29.99 24.99 19 95 19.95 24.95 29 99 24.95 24 95 24.95 19.95 19.95 19.95 1999 24.99

90 90 90 90 90 90 90 90 90 90 35 90 90 90 90 90 90 90 90

5 90

90

5

5

5

5

5

19 Arcade Collection Barbanan(Psyg.) Barbarian II Beyond Ice Palace Cybemoid 2 DT Olympic Challenge Darkside Dynamic Duo Empire Stnkes Back Espionage 4 x 4 F.Bruno Big Box Fernandez Musi Die Fists & Throttles Football Manager 2 Foxx Fights Back Gl Hero GUneker'sHotshot G Lmekers Super Skills Game Set & Match Game Set A Match 2 Games Winter Edition Gold Silver Bronze GonHa Wars Heroes of the Lance History m Making Impossible Mission II Jmxter Lancelot LastNm,a2 Leaderboara Par 3 Uve4 Let D»e Marauder Matchday II Mega Games 1 Mickey Mouse Motor Massacre Oops'

OperationWolf Overtander Pac Mania Pepsi Chall Mad Mix Pink Panther Pro BMX Sim Pro Soccer Sim RType Ramboll l Rastan Robocop S.D.I. Salamander Samurai Wamor Savage Skate Cr le Crazy Soldier of Fortune Summer Olympiad Summertime Special Super Sports Supreme Challenge T-Wrecks Taito Coin-Op Hits Ten Great Games III Tenapods Tho In Crowd Time and Magik Total Eclipse Tracksuit Manage* Trivial Pursuit 2 Typhoon victory Road Vindicator Virus

We are the Champions Where T*ne Stood SMI

6.40 6 9 0 6.40 6.40 5.30 6.75 6.40 6 40 5.30 6.40 5.90 6 4 5 8.50 5.30 8.50 6.40 5.90 5 3 0 6.70 6 75 8.90 8 9 0 8.25

12.95 5.30 8.25

20.95 7.45

9 5 0 9 3 0

12.25 5.90 6 75 5.30

10.45 6.75 8 2 5 5.30 5.30 5.30 5.90 6.75 6.75 4.20 6 4 0 7.20 5.30 5.30 5.30 7 2 0 5.30 5.30 5.90 6.75 5.30 5.30 8.75 6.75 8.90 6.75 8.90 8.75 6.40 8.90 9.50 6.40 6 4 0 9.50 5.30 5.30 5.30 5.30

19 11.50 A/cade Collection

Barbarian II Battle Island Beyond Ice Palace Captain Blood Corruption

9.50 8.50

10.65 9.50 9.50

9.50 9.50

12.25 1090

8.50 9.50 9.50 8.50

10.65 1065 11 50 11 50 10.65 16.75 9.50

12.25

10.65 1090 12.80

15.35 9.50

1065 9 5 0

12.75 10.65 12.25 9.50 9.50 8.50 9.50

10.25 10.65

9 5 0 9.50 9.50

9.50 8.50

10.65

15.85 10.65 10.90 10.65 11.50

11.50 9.50 9.50

12.80 9.50 9.50 9.50 8.50

5 3 0 8.50

Cybernoid2 DT Olympic Challenge Darkside Dynamic Duo Echelon Empire Strikes Back 4 x 4 F.Bruno Big Box Fernandez Must Die Fists & Throttles Football Manager 2 Foxx Fights Back GIHero G Llneker Super Skills G.Lineker Hotshot Game Set & Match Game Set & Match 2 Games Winter Edition Gold Silver Bronze Gorilla Wars Heroes of the Lance History in Making LastNin|a2 Lancelot Leaderboard Par 4 Live & Let Die Marauder Matchday II MegaGamosI Mickey Mouse Motor Massacre Netherworld Oops' OperationWolf Overlander Pepsi Chall Mad Mix Pool of Radiance Prosident is Missing Ramboll l Red Storm Rising Rocket Ranger Salamander Savage Skate Crazy Soldier of Fortune Star Bay Streel Sport Soccer Summer Olympiad Summertime Special Super Sports Supremo Challenge Tarto Coin-op Hits Ten Great Games III Terrapods The In Crowd Three Stooges Times of Lore Total Eclipse Tracksuit Manager Trtv Pur 2 Typhoon LHtima V(4disks) Ultimate Golf Victory Road Vindicator We are the Champs Z o r k l

X-torminator

6.40 6 9 0 6.40 6 4 0 6 4 0 6.40

8 25 6 4 0 6.40 6 40

1065 6 4 0 8.25 8.50 5 9 0 8.50 6 40 5 9 0 6 4 0 8 2 5 8 25 8 9 0 8 90 8.25

12.95 5 9 0 8.25

20.95 9.30 9.50

12.25 6.40 8 2 5 5.90

10.95 8.25 8.25 8 2 5 6 4 0 5.90 6.40 6 75

15 35

5 9 0 9.50

5.90 6.40 8.25 6 40

8.25 6 4 0 8.75 8.25 8 9 0 8.90 8 75 6 4 0 8 90

6.90 6 4 0 6 4 0 9 50 5.90

8.25 5 9 0 5.90 6.90 6 4 0 6 40

9.50 Arcade Collection 11.50 Barbarian li 8.50 Barbarian (Psygn) 9.50 Beyond ice Palace 7.90 Capta*i Blood 9.50 Cybemoid 2

10 90 DT Olympic Challenge 12 25 Darkside

9 50 Dynamic Duo 8.50 Empire Stnkes Back 8.50 Espionage

12.25 4 x 4 8.50 F.Bruno Big Box

12.25 F15 Strike Eagle 9 50 Fernandez Must Die 8 50 Fists 4 Throttles 9.50 Flintstones 9.50 Football Manager 2

8 50 GIHero 9 50 GL Hotshot

12 .25 G Lineker Super Skills 12.25 Game Sei 4 Match 11.50 Game Set & Match 2 11.50 Games Winter Edition 12.25 Gold Sitver Bronze 16.75 Guerilla Ware 9.50 Guild of TNeves

12.25 Gunship 24.75 Heroes of the Lance 10.50 History in Making 9.50 Ikan Warriors

14.75 Impossible Mission II 9.50 Jmxter

12.25 Lancelot 9.50 Last Nmja 2

12.75 Leaderboard Par 3 12.25 Live & Let Die 12.25 Marauder 12.25 Matchday II 9.50 Mega Games 1 9.5n Mickey Mouse 7.90 Mmi Office II

10 25 Motor Massacre 19 15 Operation Wolf

8.50 Overtander 9.50 Popsi Chall M a d M «

12 80 Pro Soccer Sim 9 50 Ramboll l 9 50 Salamander 8 50 Samurai Wamor

12.25 Savage

8 50 Skate O a z y 9.50 Summertime Special

12 .25 Supreme Challenge 9.50 TartoCoin-opHits

15 85 Target Renegade 12 .25 Ten Great Games III 10.90 The In Crowd 11.50 Total Eclipse

Tnv Pur 2 9.50 Typhoon

11.50 Victory Road 9 50 Vindicator 8.90 We Are the Champions 8.50

6 9 0 6 4 0 6 4 0 6 40 6 40 8 2 5 6 4 0 6 40 5 90 6 4 0 5.90 8 2 5 8 5 0 6 4 0 5 9 0 8 5 0 5.90 6 40 5 90 8 2 5 8 2 5 8.90 8.90 8 2 5

12 95 5 9 0

9.50 8 2 5

20 95 6.40 8.25

9.50 9 3 0

12.25 6 4 0 8 2 5 5 9 0

1095 8 2 5 9 5 0 8 2 5 5.90 6.40 6.75 6.40 5.90 5.90 5 9 0 5.90 8.25 8.75 8 9 0 8.90 5 9 0 8 75 8 90 6 4 0 9 5 0 5.90 5 9 0 5 9 0 6 9 0

11 50 9 5 0

9 5 0 9.50

12.25 9 5 0 9 5 0 9 5 0 9 5 0 9 5 0

12.25 10.90 9 5 0 8 5 0 9 50 8.50 9 5 0 9 5 0

12 25 12 25 11.50 11.50 12 25 1965 9 5 0

1280 12 80 12 25 24 75

9 5 0 1225 1280 1280 1050 1535 9 5 0

12 25 9 5 0

12.75 2 2 5

14.40 12 75 9 5 0 9.50

10 25

9 5 0 9 5 0 9.50 9.50

1225 1585 1090 11.50 9 5 0

11.50 9 5 0

1280 9 5 0 9 5 0 9 5 0

11 50

12.80 9.50

15.50 12.25 9.50 9 5 0

11.50

9.50

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BACK BYTES

GUIDE TO COMPUTER SYSTEMS Most people know what they want in a

computer, but it's not always easy to find out the exact details of who offers what - particularly when new hardware is surrounded by even more hype and technojargon than the latest games.

You may want to spend the rest of your life in joyous harmony with an Acorn Archimedes, but do you know what its screen resolution really is. or how many notes it can play?

You may want to take part in the perennial ST vs Amiga argument, but where do you find the facts?

Mere - and armed with this information you can bravely waltz into your local dealer and say'I know what I want so give it tome' It's also guaranteed to break the ice at parties.

For each machine we've listed:

# PRICE (usually the recommended retail price), including V A T - u n l i k e some reports. Computers are being sold with 'bundles' (software, joystick etc) more and more often, and prices change frequently. Sometimes particular high-street shopsoft'er their own bundles, so shop around and watch T G M for advance reports.

• MEMORY-don't be fooled by demos or publicity which show an apparently cheap machinc running fantastically sophisticated software. Many computers - the ST. for instance - come in different versions with different memories, and because of chip prices, memory is currently very expensive. This is particularly important in packages using digitised graphics or sampled music.

A few expensive models have hard disks -literally that, hard disks built into the computer. They're useful for storing frequently-used applications software, because you can load from them much quicker than from a disk or tape drive

('external drive'). But for gamers, they're really a waste of money.

• PROCESSOR. The important aspects of a processor are a) word length and b) speed. A high word length and high speed mean complex graphics can move very quickly (and number-crunching in applications like databases is speeded up too).

Word length is usually X. 16 or 32 bits - a 16-bit machinc can process twice as much information at one go as an 8-bit machine. Speed is measured in megahertz (MHz) , which mea'ns 'mil l ion words processed per second".

So a machine like the Sinclair Professional PC. which has a 16-bit processor running at 8Mbz, munchesK million words, each 16bits long, every second.

Most personal computers have one processor to do everything; some, like the Amiga, also have 'dedicated' processors to handle graphics and sound, which speeds them up.

• RESOLUTION. or the number of pixels on the screen. High resolutions mean more detailed, realistic graphics.

Resolution is measured with two numbers: number of pixel rows across the screen x number of pixel rows down the screen. An average decent display is 320x2(XJ.

However, high resolutions can generally use fewer colours together on the same screen, because they take more memory. Under this heading we've noted how many colours arc available onscreen at any one time.

• COLOUR PALETTE-the total number of colours available on the computer (though not at the same time!).

• SOUND. The important factors here are channels (the number of different pitches

that can be played at a time) and pitch range (measured in octaves - an octave is the distance from. say. one C to the next on the piano).

More channels give a richer, less tinny sound.

# VIDEO. Most games computers can be connected to the T V or to a monitor, via a lead which plugs into a port.

Today, most monitor output is the high-quality RGB standard. But some older machines (such as BBC and MSX micros) use composite video output, which doesn't allow such high resolution.

• SOU WARE FORMA 7 Software comes on tape, disk or (for consoles) cartridge. Generally this isn't a factor in purchasing- if the machine is important enough, people will produce software for it. However, there arc a few considerations . .

Tapes are notoriously slow to load (and less reliable than disks). Amstrad 3-inch disks are used only on its CPC and PCW models, which means graphics, words etc stored on them cannot be used in another machine without communications software and hardware.

And if you buy a PC-compatible, try to go for one with a 3.5-inch disk drive-5.25-inch disks are fast becoming unpopular, and the software supply in that format may dry up.

Also, if you're doing more than playing games, make sure the machine can format iarge-mcmory disks (all blank disks must be formatted before use). It's pointless writing a 450K masterpiece if all you've got is an Atari 520 STFM - yes. the memory can handle it. but this model can only format disks up to 360K.

Blank disks usually cost around £3.

# PORTS. Joysticks, printers, modems, mice. M I D I music equipment, extra disk drives etc all plug into special ports. Make-sure the model you choose has all the ports you need - and where salesmen arc concerned, never take 'probably' for an answer.

• SOFTWARE. It's obvious but . . . that incredibly fast, cheap new wonder is useless unless there arc some games to run on it!

32-BIT

ACORN ARCHIMEDES PRICE Cheaper models range from £801 60 for the Archimedes 305 - which includes the keyboard, mouse and one external disk drive - to £ 1.280 for the Archimedes 310M which also has a colour monitor and PC emulator (so it can run PC software). MEMOR Y 305 models 512K. 310 models I Mb. PROCESSOR 32-bit Acorn ARM. 4MHz. RISC (Reduced Instruction Set Computing) technology increases processor speed RESOLUTION 320x256 (up to 256 colours on screenj. 640x256 (up to 16 colours on screen) and 640x512 (up to 16 colours on screen but needs a mulusync monitor). Great potential for graphics. COLOUR PALETTE 4.096 colours and shades SOUND 16 channels (8 left and 8 right). 6-octave range. One built-in speaker but stereo output is available Excellent sound chip rivals many low-cost synthesizers. VIDEO Composite video and RGB outputs. No TV output

SOFTWARE FORMA T 3.5-inch disks Formats to 800K. PORTS 9-pin mouse socket. 3.5mm stereo jack RS423 serial Centronics-compatible parallel I/O interface IEC 320 video outlet 64-way DIN 41612 expansion port But for MIDI a £79.35 expansion card is necessary. SOFTWARE Despite gloomy talk, there are over

200 releases for the Archimedes - but only 13 games at last count I These include Terramex and the famous Zarch. both at £19.95 (some £14 95 titles available too). Terramex requires a 310 model, but most run on the 305 There are arcade and adventure construction kits, some impressive graphics software and essentially one music package (EMR Arpeggio Music System. £29.95).

16-BIT

ATARI ST

PRICE 520 STFM £299.99, 1040 STF £599.99 Both have one built-in external disk drive. Often available with a lot of free' software. Also Mega ST2

(£1.034 99 with mono monitor) and Mega ST4 (£ 1.3 79.99 with mono monitor). MEMORY 520 model 5I2K. 1040 model 1Mb. Mega ST2 2Mb. Mega ST4 4Mb. PROCESSOR 16-bit Motorola 68000,8 MHz RESOLUTION 640x400 in monochrome display. 640x200 in 4-colour display and 320x200 with 16

TGM TX 013:12-88137/156

colours onscreen COLOUR PALETTE 512 colours and shades SOUND 3-channel 8-octave through built-in speaker VIDEO RGB TV port on 520 model, and expected for future 1040 models. SOFTWARE FORMAT 3.5-inch disks 520 model formats to 360K. 1040 model to 720K. PORTS 5-pin MIDI in and out. RGB. Serial modem Two mouse/joystick ports. Cartridge. Second disk drive. Hard disk. TV poft (only on 520 model at present). SOFTWARE Support for the ST has been rapidly growing during 1988 Most new 8-bit releases are now converted to the ST. Though the sound chip is poor compared with the C64 and the Amiga, the ST now dominates music software because of the built-in MIDI ports.

COMMODORE AMIGA PRICE The Amiga A500 including one built-in external disk drive, 'free software' and a TV modulator is £399.99. Without software and modulator, they can be found cheaper if you shop around. The Amiga A1000 is only available second-hand. The Amiga A2000 starts at £ 1.236. Packages including the A2000. a monitor and a hard disk are also available MEMOR Y A500 model 512K, A1000 model 256K. A2000 model I Mb. PROCESSOR 16-bit Motorola 68000, 7.14 MHz. The processor runs slightly slower than the ST's but specialist graphics, video and sound chips effectively make the Amiga faster than the ST for games. RESOLUTION Several modes fron. 320x200 (32 colours onscreen) to 640x400 (16 colours onscreen). Some art packages offer an additional Hold And Modify (HAM) mode which allows all 4.096 colours on screen COLOUR PALETTE 4.096 colours and shades SOUND 4-channel. 9-octave range Stereo output through monitor, TV or hi-fi system Built-in synthesizer speaks' typed-in text. VIDEO No built in TV port but a modulator is available. RGB output to monitor SOFTWARE FORMAT 3.5-inch disks Formats to 880K PORTS Audio left and right, two joystick/mouse, serial RS232. Centronics parallel. RGB. additional disk drive, monochrome video, expansion bus. No built-in MIDI port - a serious problem for musicians. SOFTWARE More is coming out but on the games front the Amiga is still behind the ST and 8-bit computers. Over 1,000 business and applications programs are available

PC-COMPATIBLES NOTE The original PC was produced by IBM in 1982. But though IBM are still the largest single PC producer, selling about 28% of all PCs. dozens of others produce compatibles' which run the same software and are often seen as better value PRICE Prices start from £343.85 (Sinclair Professional PC) and rise... to well over £4,000. MEMOR Y From 512K upwards PROCESSOR 16-bit Intel 8086, 8088 or similar. Speed on cheap machines ranges from 4.77 MHz (eg Commodore PC 1) to 8MHz (eg Amstrad PC 1640). RESOLUTION Originally designed as a business machine, the PC had very basic graphics. But there are now three PC graphics standards • CGA (Colour Graphics Adapter), at 320x400 (4 colours) or 640x200 (mono); • EGA (Enhanced Graphics Adapter) at 640x350 (16 colours), • and VGA (Video Graphics Adapter) at 640x480 (16 colours). But this is rare and expensive, and doesn't work with many monitors.

Some PC-compatibles have built-in CGA. EGA or VGA - check which - and add-on graphics boards (or display adapters ) are now available from about £100. COLOUR PALETTE EGA 64 colours and shades. CGA 16. SOUND One channel, but the speed of the processor allows pseudo-three-channel sound to be produced Not designed as a music machine VIDEO No TV port Output usually via RGB

SOFTWA RE FORMA T Older models mainly have one or two external drives for 5.25-inch disks, but 3.5-inch disks and drives are taking over. All drives format disks to 340K PORTS Vary from model to model. Most have expansion. RS232 and Centronics parallel ports. SOFTWARE Huge range of utilities - word processors etc (because over 24 million PC users worldwide). Also more games than you might expect.

largely because of the many PC game-players in America However, poor display and sound are problems and PC-compatibles are not recommended if you 're only into games, graphics or music If buying a PC for utilities, check which version of MS-DOS or PC-DOS operating system is supplied - a primitive version older than MS-DOS 3.2 or PC-DOS 2.X may cause problems.

8-BIT

AMSTRAD CPC SINCLAIR ZX SPECTRUM PRICE The CPC464 (built-in tape deck) is £ 199 with green-screen monitor or £299 with colour monitor. CPC664 models are no longer produced. The CPC6I28 (one built-in external disk drive) Is £299 with green-screen monitor or £399 with colour monitor MEMOR Y CPC464/CPC664 64K. CPC6128 128K PROCESSOR 8-bit Zilog Z80, 4 MHz. RESOLUTION 160x200 (up to 16 colours onscreen), 320x200 (4 colours) or 640x200 (mono). COLOUR PALETTE 27 colours and shades SOUND 3-channel 8-octave through built-in speaker, but stereo output is available Sound quality is reminiscent of early arcade machines No MIDI ports. VIDEO Monitor supplied with all models RGB sync output. SOFTWARE FORMAT Tape or 3-inch disk. Disk drives format to 180K on each side. PORTS CPC464 has Centronics parallel, 6-pin DIN RGB with sync luminance. 3.5mm stereo socket joystick, PCB extension port for disk drive and RS232C Interfaces. CPC664/6128 have Centronics parallel. 6-pin DIN RGB with sync luminance. 3 .5mm stereo socket, joystick, cassette port PCB extension port and second disk drive port SOFTWARE Most Spectrum and C64 games are converted to the CPC but they tend to run slightly slower Also a good selection of word processing, graphics and music packages.

COMMODORE C64/C128 PRICE C64 is £14999 including dedicated Commodore cassette deck and ten games. C128D including disk drive £399.99 MEMOR Y C64 64K. C128/C128D 128IC PROCESSOR C64 8-bit 6510 2MHz, C128/C 128D 8-bit 6502 plus 8-bit Zilog Z80.4MHz RESOLUTION C64 320x200 (8 colours onscreen, but attribute system limits the number of colours that can be placed adjacent to each other). C128/C 128D in 128K mode has a resolution of 640x200. COLOUR PALETTE 16 colours and shades SOUND 3-channel 8-octave sound chip which outputs through the monitor/TV. The 6581 SID chip (Sound Interface Device) is one of the most sophisticated sound chips on a 8-bit computer. VIDEO TV ports on all models C64 has a composite video port C128/C 128D both have RGB ports for an 80-column display SOFTWARE FORMAT Tape or 5 25-inch disk (CI28D only) Two external 5.25-inch drives are available at extra cost from Commodore - the C1541 (formats to 140K) and the C1571 (formats to 340K) Blank disks very cheap but easily damaged POR TS RGB (C128/C 128D), composite video (C64). two joystick ports, cassette. TV. expansion port serial (nonstandard), user port SOFTWARE The Commodore 64 is an old computer with years' worth of games and utilities, many imported from America Many users, so new software likely to flow for some years yet. Z80 chip on C128/C 128D allows it to run software wntten for CP/M operating systems (as found on Amstrad Joyce' PCW8256, PCW9512. and CPC6I28. and

Spectrum +3).

NOTE The Spectrum, now manufactured by Amstrad, has appeared in many models I6K. 48K. 48K f . I28K + 2 and +3 Only the last two are now available PRICE + 2 with built-in tape deck costs £ 139; + 3 with one built-in external disk drive £199 Other models available very cheap second-hand MEMORY Mostly obvious from namesl + 2 and +3 have I28K PROCESSOR 8-bit Zilog Z80. 4MHz RESOLUTION 256x192 (eight colours onscreen, but only two colours can be used in any given 8x8 bkxk. This often causes colour dash' in games that use a lot of colour.) COLOUR PALETTE 8 colours that can be increasedto 16 SOUND + 128K.+2 and+3 have 3-channel output via monitor or TV. 16K/48K/+ 48K have 1-channel output via built-in speaker VIDEO All have TV port + 128K. +2 and + 3 also have RGB ports SOFTWARE FORMAT Mostly tape Early models load from ordinary cassette player (extra cost). + 2 has built-in tape deck + 3 takes 3-inch disks though many people prefer to use tape because of disk-loading problems, one built-in reversible single-sided external disk drive can format disks to 180K each side PORTS l6K/48K/= 48K expansion port two 3.5mm jack sockets to connect the Spectrum to a tape recorder and a TV port.

- 128K has expansion port, TV port, Vero phone connector for MIDI/RS232. two 3 5mmjack sockets, RGB port Vero phone connector for add-on keypad

= 2 has expansion port, TV port. RGB port and Vero phone connectors as = I28K; also two nonstandard joystick ports and a 3 5mm socket for outputting sound.

= 3 is as = 128K and also has Centronics parallel printer port and port for second disk drive Early + 3s have two 3.5mm audio irVout jack sockets, later models have one which performs the same function. Also MIDI port on the later models. SOFTWARE The Spectrum is the biggest-selling home computer in the UK and (at an informed guess) at least 2,000 games are available Most of the great classics are Spectrum titles. Many utilities are also available, but the machine is inadequate for graphics work Slow/unreliable loading and small memory cause severe problems with any data processing (eg accounting, word processing).

CONSOLES

NINTENDO ENTERTAINMENT SYSTEM PRICE The standard version includes console, game controller (used instead of keyboard/Joystick) and one game at £129 95 The Deluxe version includes game controller, light gun. ROB (Robouc Operated Buddy) robot and two games at £ 189 95 MEMORY Not known, but software cartridges are mostly 256K. PROCESSOR 8-bit

138/156 TGM TX 013:12-88

JUST

INC. VAT & POSTAGE

REF: C-572-N REF: QD-80-P REF: C-372-N

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For More In fo rma t ion Call: T.W.D. Limited, Dublin, Ireland. Tel: 522811. Twillstar Ltd., Middlesex, England. Tel: 01-5716551. Amtron AB, Houten, Holland. Tel: 03403-79690. Bruce Campbell OY, Helsinki, Finland. Tel: 80-780433.

h FERROTEC Dealer Enquiries to Manufacturer:

Ferrotec Ltd., Unit T9, Stillorgan Industrial Park, Stillorgan, Co. Dublin, Ireland. Tel: 353-1-952529. Fax:353-1-953625 Telex: 91810.

BACK BYTES

RESOLUTION 256x240 (up to 52 colours onscreen). COLOUR PALETTE 52 colours and shades SOUND 3-channel sound including speech synthesis played through a TV. VIDEO TV only. The Nintendo cannot be used with a monitor. SOFTWARE FORMAT Special unerasable Nintendo cartndge Despite some efforts by independent firms, no disk or tape software is available for the Nintendo. The Japanese-owned manufacturer once developed a disk drive but abandoned it because of piracy problems PORTS Game controller. TV. cartridge. SOFTWA RE Games only. £20-£25 each. So far little software has been released in the UK, though hundreds are available in Japan and the US (see Back Bytes. TGMO12). Nintendo now promise two new games per month in the UK.

PC ENGINE

SEGA MASTER SYSTEM PRICE Games console including light gun. game controller and one game retails at £79.95. RESOLUTION 256x192 (up to 64 colours onscreen). COLOUR PALETTE 64 colours and shades SOUND 3-channel sound played through TV. VIDEO TV only. The Sega cannot be used with a monitor.

SOFTWARE FORMAT Special unerasable Sega cartridge - no tapes or disks. PORTS Cartridge slot two game controller ports (for two-player games) and TV port SOFTWARE Games only, mainly conversions of Sega coin-op games

This section is updated every month and we make every effort to ensure the information is accurate. Lei us know if we've missed anything!

PRICE £175 for console, power pack, joypad and monitor interface (RGB or SCART). Available only from Micro Media. 32 Claygate Road. Wimblebury. Staffordshire WS12 SRN MEMORY NEC. the Japanese manufacturers, are secretive. Believed to very large. PROCESSOR Secret again Believed to be a specially-designed 8-bit chip, though some reports say 16-txt RESOLUTION 320x256 (up to 32 background colours and 32 sprite colours onscreen). COLOUR PALETTE 512 colours and shades SOUND 6-channel through TV or monitor VIDEO TV or monitor (via supplied interface). SOFTWARE FORMAT Special unerasable PC Engine cartridge - no tapes or disks. PORTS Cartridge slot, one joystick port large expansion port (possibly to connect PC Engines for two-player games). SOFTWARE Games only About a dozen are available In the UK

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a*J> 110 LB

Please send cheque/PO/Access Visa No. and expiry date to:

TRYBRIDGE LTD 72 NORTH STREET. ROMFORD. ESSEX RMI IDA

Please remember to state make and model of computer when ordering. PfrP inc. UK. Europe add £1 per item Elsewhere please add £2.00 per i tem for airmail. TEL . ORDERS: 0708 765271

140/156 TGM TX 013:12-88

TRYBRIDGE SOFTWARE DISTRIBUTION TTTLE ATARI ST AMIGA IBM PC TITLE ATARI ST AMIGA IBM PC TTTLE ATARI ST AMIGA IBM PC

AARGH 14.95 14.95 FLT DISC JAPAN 13.96 13.95 19.95 RAMB0 3 11.95 14.96 1 1 9 5 ACTION SERVICE 11.95 11.95 11.95 FLYING SHARK 14.96 - - REACH FOR STARS - 17.95 17.96 ACTION ST 13.95 - - FOOTBALL DIRECTOR 11.95 - - RETURN OF JEDI 11.96 11.95 -

ADV ART STUDIO 14.95 14.95 - FOOTBALL MANAGER 2 11.95 11.95 11 .96 RETURN TO ATLANTIS _ 16.96 -

AFTERBURNER 13.96 16.95 - FOUNDATIONS WASTE 14.95 14.95 - RETURN TO GENESIS 11.96 11.95 -

ALIEN SYNDROME 11.96 11.95 - FRANK BRUNO BOXING 12.95 - - ROAD BLASTERS 13.96 13.95 -

ALT REALITY 11.95 11-95 14.95 GALDREGONS DOMAIN 13.95 - - R080C0P 11.95 14.95 11.95 APOLLO 18 - - 17.95 GAME OVER 13.95 13 .96 13 9 6 ROCKET RANGER 19.96 19.95 -

ARKANO© REV OF D0H* 11.95 - - GARRELD 11.95 11 .95 - ROLLING THUNOER 13.96 16.95 -

ARTURA 13.95 - - GARRISON l o r 2 14.95 14.96 - R TYPE 16.96 16.95 -

BACKLASH 11.95 11.95 - GIGANOID - 9.95 - SARGONM CHESS 16.96 16.95 -

BALLYHOO 7.95 - - GOLDEN PATH 7.95 11 .95 - SAVAGE 14.96 14.96 14.96 BAR8ARIAN 1 OR 2 PAL 9 .95 11.96 - GREEN BERET 11.95 14.95 - SCRABBLE DELUXE 13.95 13.95 16.95 BAROS TALE 1 OR 2 1 6 . % 16.95 16.95 GUERH.LA WAR 11.95 14.96 - SENTINEL 11.95 11 .96 -

BAT 17.95 17.95 17.95 GUILD OF THIEVES 14.95 14 .95 14.95 SENHNEL WORLDS 1 - - 17.95 BATMAN CAPEDCRUS 11.95 14.95 11 .95 GUNSHIP 14.95 14.95 19.95 SERVE 4 VOLLEY - 17.95 BATTLE CHESS - 17.95 - HACKER 1 OR 2 7.95 - 7.95 S.F HARRIER 14.95 14.95 -

BERMUOA PROJECT 14.95 14.95 HAWK 17.95 17 .95 17.95 SHADOWGATE 11.95 14.96 -

BETTER DEAD 11.95 11.95 - HAWKEYE 14.95 - - SIENT SERVICE 14.95 14.95 14.96 BEYONO ICE PALACE 11.95 14.95 - HELTER SKELTER 9.95 9 .95 - SKATE BALI 17.95 17 .95 17.95 BIONIC COMMANDO 13.95 16.96 - HEROES Of LANCE 16.95 16.95 16.95 SKYCHASE 11.95 14.95 14.96 BLACK TWER 13.95 - - HOLLYWOOD HIJINX 7.95 7 .95 - SOLDIER OF LIGHT 11.95 - -

BLAZING BARRELS 11.95 11.96 HOTSHOT 11.96 11 .95 11 .95 SOLITAIRE ROY ALE - 14.95 -

BMX SIMULATOR 9.96 9 .95 - HUNT RED OCTOBER 14.95 14 .95 - SORCERY 11.95 - -

BOMBJACK 11.95 14.95 - INGRES BACK 11.96 11 .95 11 .95 SPACE HARRIER 11.96 14.96 -

BONE CRUNCHER - 9.95 - IKARI WARRIORS 9.96 14.95 13.96 S. T AC 26.95 - -

BORROWED TIME 7 .95 - 7.95 IMPOSSIBLE MISSION 2 13.96 - 16.95 STARfLEET - 16.95 16.96 BUGGY BOY 11.96 14 .95 - INTERCEPTOR - 16.95 - STARFUGHT - - 16.95 BUBBLE BOBBLE 11.96 11.95 - IRON LORD 17.95 17 .95 17.95 STARGIJOER 1 OR 2 14.95 14 .95 14.96 BUBBLE GHOST 11.95 11.95 - JACKAL - - 11.95 STAR (XJAKE 11.95 - -

CAUFORNIA GAMES - 17.95 - JET - 26.95 26 .96 STAR RAY 14.95 14.95 -CAPONE - 14.95 - JEWELS OF DARKNESS 11.95 11-95 11.95 STAR TREK 11.96 - -

CAPTAIN BLOOD 14.95 14.95 - JINXTER 14.96 14.95 14.96 STEALTH FIGHTER 13.95 16.95 -

CARRIER COMMAND 14.95 14.95 14.95 KENNEDY APPROACH 14.95 14.95 14.96 STIR CRAZY 11.96 - -

CHESSMASTER 2000 16.96 16.95 16.95 KNKJHTORC 11.95 11.95 11.95 STREETFIGHTER 13.96 16.95 -

CHRONOQUEST 19.95 19.95 19.95 KRISTAL 19.95 - - S.T.OS. 19.96 - -

CHUCK YEAGER AFT - - 16.95 LANCELOT 11.95 11.95 11.95 STR*>P0KER2 9.96 9 .96 -

COLOSSUS CHESS - 16.95 - LANO OF LEGENOS - 16.95 - DATA DISCS:-COMBAT SCHOOL 11.96 14.95 - LASER SQUAD 16.95 16.95 - BEV&DAWN 7.45 7 .45 7.45 CORRUPTION 14.96 14.95 14.95 LBOARD BIRDIE 13.95 16.95 16.95 LEE & ROY 7.45 7 .45 7.45 CRYSTAL CASTLES 10.45 - - LEATHER GOODESS 19.95 19.95 - RACHEL & KIM 7.45 7 .45 7.45 CYBERNOtD 1 OR 2 - 16.95 - LEGEND THE SWORD 14.95 14.95 14.95 SUZANNE & BIANCA 7.45 7 .45 7.45 DALEY THOMPSON 88 11.96 14.95 14 .95 LIVE & LET DIE 11.95 11 .95 - SUMMER OLYMPIAD 11.95 11 .95 11.96 DARK CASTLE 14.95 14.95 - LMNG DAYLIGHTS 11.95 - - SUPERBASE PERSONAL - 59.95 -

DEFENDER Of CROWN 18.95 18.95 18.95 LOMBARO RAC RALLY 14.95 14.95 - SUPERCYCLE 7.96 - -

DEGAS ELITE 17.96 - - MANHATTON DEALER 11.95 14.96 11.96 SUPER HANGON 13.96 - -

DEJAVU 11 11.96 - MARS COPS 11.95 11 .95 - TASS TIMES 7.95 - -

OELUXE MUSIC CON - 49.95 - MAUPtTl ISLAND 11.95 - - TECHNO COP 13.96 13.95 13.96 DELUXE VIDEO 49.95 - MENACE - 12.96 - TESTDRJVE 16.95 16.95 16.96 OELUXE PRINT 2 49.96 - MERCENARY COMP 14.95 14.96 - THE TRAIN - - 17.95 DELUXE PRODUCTION 99.95 - MINDSHADOW 7.95 - - THREE STOOGES 14.95 19.95 -

DELUXE PAINT 2 4 9 9 5 69 .95 MINI OFFICE PERS - - 22.95 THUNDER8LADE 13.95 1 6 9 5 -

DOUBLE DRAGON 13.96 16.96 MINI PUTT - - 17.95 THUNDERCATS 11.95 14 9 5 -

DRAGON NINJA 11.95 14.96 - MONSTERS OF NIGHT 17.95 17 .95 17.95 TIME & MAGIK 11.96 11.96 11.95 DUNGEON MASTER 14.95 14.96 - M OONMS 7.95 - 7.96 TIME STOOO STILL 11.96 - 11.95 EARL WEAVER B BALL - 16.95 16.95 M0RTV1LLE MANOR 15.96 15.95 15.95 T.KO. - 17.96 ELEMENTAL 11.95 - - MOTOR BIKE MAO 9.96 9 .95 9 .95 TRACERS - 16.96 -

ELIMINATOR 13.96 13 .96 - MOTOR MASSACRE 13.96 13.95 - TRIAD 19.95 19.96 -

ELITE 14.96 - 14.95 MUSIC CON SET 17.95 - 17.95 TRINITY 7.96 7 .95 _ EMPIRE 16.95 16 .96 16.95 1943 13.96 16.95 - TRIPATRON 24.96 - -

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FERNANDEZ MUST WE 14 9 5 14.95 - PLATOON 11.95 14.95 . WECLEMANS 11.96 14.96 1 1 9 6 FISH 14.96 14.95 14.95 POOL OF RADIANCE 16.95 16.95 16.95 WEIRD DREAMS 14.95 14.96 14.96 FERRARI FORMUALA 1 17.96 17.95 17 .95 POWERDROME 16.95 16.95 16.95 WHIRLIGIG 11.95 11.96 —

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FLT DISC EUROPE 13.95 1 3 9 5 19.95 RACK EM - - 17.95 ZYNAPS 13.96 13.96 -

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PREMIER MAIL O R D E R 8 BUCKWINS SQUARE. BURNT MILLS, BASILDON, ESSES. SSI3 IBJ

Please r e m e m b e r to state make and model of computer when ordering. PfrP inc. UK. Europe add £1 per i tem Elsewhere please add £2.00 per item for airmail.

TEL. ORDERS: ??????????? —

BACK BYTES

GUIDE TO INDEPENDENT REPAIR SERVICES No matter how much you care for a

computer, eventually something goes wrong. And you can bet your life i t ' l l happen after the guarantee has expired, so you can forget about sending it back to the manufacturers. In most cases, they won't want to know.

So T G M has compiled a list of ten top computer-repair firms together with details of the machines they service, cost, and warranty.

# Before packing your computer off to a repair firm, check to see if your local computer dealer can recommend a local repair outfit. It's easier to deal with a local firm, because you can always go round and knock at their door.

• Failing that, it's time to look at one of the firms in the T G M guide. Phone the company you choose and try and get a rough guide of the cost of the repair, how long it wil l take -and whether they'll give a warranty to do it again for free if the repair doesn't work.

• Make sure that the quoted price includes parts, labour, V A T , and return postage. (If you arc using the computer for a VAT-registered business, you probably know already that you can claim the V A T back from the V A T Office after you've paid it.)

# When sending your computer by post, pack it carefully - preferably in the original box - or you could end up paying a lot more than you reckoned.

• Always include a letter with your address, telephone number and the effects of the fault.

# Send the whole package by recorded delivery-just 24pon topof the stamp cost -and pay the extra cash for an advicc-of-delivery slip (25p if you ask for it when you post the package, 65p if you leave it ti l l later).

That way you know it's got there, you can hassle the repair firm if they claim it's lost in the post, and you can sleep at nights too.

COMPANY THE COMPUTER FACTORY ADDRESS Analyt ic Engineering Ltd, Unit 18A, Grainger Road Industrial Estate, Southend SS2 5DD S ( 0 7 0 7 ) 6 1 8 4 5 5 COMPUTERS REPAIRED A l l m a j o r models except A ta r i . PERIPHERALS REPAIRED D i s k d r i v e s and printers. PRICES £7-£40. WARRANTY Three months. ADDITIONAL INFORMATION F r e e c o s t estimates.

COMPANY G S F S E R V I C E S ADDRESS 113 M o u n t b a t t e n Road, Bralntree, Essex CM7 6TP ft(0376)4*637 COMPUTERS REPAIRED AM Spectrums. I'I RII'HERAL.S REPAIRI L> P h o n e . I 'RU / s Spectrum 48K £10.50, Spectrum 128KC13. WARRANTY Four months.

COMPANY HS COMPUTER SERVICES ADDRESS Uni t 2 , The Orchard, War ton, Preston, Lancashire PR4 1BE ft(0772|632686 COMPUTERS REPAIRED A l l S p e c t r u m s . PERIPHERALS REPAIRED P h o n e . PRICES From £14.95. WARRANTY Three months.

COMPANY LADBROOK COMPUTING INTERNATIONAL ADDRESS 33 Ormsklrk Road, Preston, Lancashire ft(0772)21474 and 27236 COMPUTERS REPAIRED M a i n l y A t a r i . PERIPHERALS REPAIRED P r i n t e r s a n d disk drives. PRICES According t o machine - for example A t a r i ST £34.50, XU130 XE £23 (these prices Include VAT) . WARRANTY Phone for In format ion.

COMPANY PM ENGINEERING ADDRESS Uni t 8 , N e w Road, St Ives, Cambridgeshire PE17 4BG ft(0480)61394 COMPUTERS REPAIRED A l l h o m e computers. PERIPHERALS REPAIRED P r i n t e r s , monitors and disk drives. PRIC / S Phone. There s a set repair price for each computer , regardless of the faul t and Including all parts and labour. WARRANTY Three months.

COMPANY RA ELECTRONICS ADDRESS 133 London Road South, Lowestof t , Suffolk, NR33 0AX ft(0502)566289 COMPUTERS REPAIRED A l l S p e c t r u m s . PERIPHERALS REPAIRED P h o n e . PRICES S p e c t r u m 4 8 K £ 1 4 , Spectrum 128K£20 . A DDITIONAL IN FOR MA TION R A Electronics also sell components.

COMPANY V I D E O VAULT LTD ADDRl 35140 High Street West, Glossop, Derbyshire SKI3 8HJ ft(04574)66555 COMPUTERS REPAIRED M o s t . PERIPHLRA L.S REPAIRED P h o n e . PRICES From £19.95, according t o

machine. WARRANTY Three months. ADDITIONAL INFORMATION W h i l e y o u - w a i t service In Manchester.

COMPANY VSE TECHNICAL SERVICES ADDRESS Mercury Asset Management Youth Enterprise Centre, 8 Nursery Road, London SW9 8BP ft (01) 738-7707 COMPUTERS REPAIRED All S p e c t r u m , Amstrad, A t a r i and Commodore models. VI RIPHE Rj 1 / S Opus Discovery drive (partner I an Vaudrey Is official repairperson for the Sinclair Discovery Club). PRICES Rough guide: £12.90 for Spectrum 48K or Spectrum f-, £14.90 for Spectrum 128K, £15.90 for Spectrum + 2 . £21.90 for Opus Discovery. Prices Include parts, labour , V A T and re turn postage. ADDITIONAL IN FORM A TION V S E Technical Services Is run by young people w i t h the help of a south London Youth Enterprise Centre.

COMPANY WIGHT COMPUTING H O M E MICROS ADDRESSM2 H igh Street, Ryde, Isle of Wight P 0 3 3 2SU ft(0983)68978 COMPUTERS REPAIRED M o s t . PERIPHERALS REPAIRED P r i n t e r s a n d monitors, but check first tha t the service Is avai lable for older models. PRICES According t o the problem. WARRANTY 9 0 d a y s . ADDITIONAL IN FORM A TION W i g h t Comput ing w i l l also check, clean etc computers which are not obviously faul ty .

COMPANY WTZ ELECTRONICS ADDRESS 5-9 Por t land Road. Luton, Bedfordshire LU4 8AT ft(0582)458375 COMPUTERS REPAIRED S p e c t r u m , Commodore , BBC, VIC20, Amstrad CPC 464. PERIPHERAL REPAIR P h o n e . PR ICES £ 14 - £32, depending on machine. WARRANTY Three months. ADDITIONAL IN FORM A TION W T S Electronics promise t o complete the repair w i t h i n one w e e k f rom the day they receive the machine.

Attention repair firms: If you would like a men-tion in the Back Bytes Repair page, please send the relevant details to Back Bytes, T G M . PO Box 10, Ludlow, Shropshire SY8 IDB, includ-ing a phone number and the manager's name (for our files).

TGM IX 013:12-88143/156

THE

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tire buttons • Built AUTO F I R i function 9 ErgonomcaCy designed control handle with

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base wi th s t rong stabi l is ing suc t ion cups <0 Eight d i rect ional

con t ro l <Q On table or In hand opera t ion & Compat ib le w i th ZX Spec t rum 16k. 48k. 128k.

0 5 Commodore 64, Vic 20.

' Amst rad . Atar i , etc.

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Commodore 64.V»c 20. Amstrad. A lan , etc

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TGM TX 013:12-88145/156

GUIDE TO

DTP SOFTWARE DTP (desktop publishing)

I software allows you to mix text and graphics in different sizes and designs on a page and then print it - it's as simple as that. But at last count, there were about 50sub-£300desktop publishing packages available, most for PC-compatibles.

And few areas of "productiv-i ty ' software - which also includes graphics, music etc -are so beset with hype and jar-gon , so here we've selected just eight interesting examples which show the huge variety of DTP. We've not mentioned the many high-powered and pricy Apple Macintosh programs, or those that only work with an expensive laser printer.

ST owners wil l immediately see that they've got two cheap and powerful choices: Publish-ing Partner and Timeworks Desktop Publisher. Amiga users may be tempted by Pro-fessional Page, but beware the hardware requirements!

PC users are spoiled for choice. We strongly recom-mend that they - l ike anyone investing in DTP - shop around, look out for future detailed T G M guides before-making a decision, and also acquire one of the more com-prehensive (but less detailed) directories mentioned below.

I f you own an 8-bit machine and you want to change specifi-cally for DTP. the cheapest solution we can find is to buv a second-hand Amstrad PCW8256 (about £250) and MirTorsoft's Fleet Street Editor Plus (£49.95). However, the double-drive Amstrad PCW9512 is much easier to work with.

It all depends on what you want to do. I f you're interested in DTP for a fanzine, school/ college magazine or small busi-ness, consider carefully whether you really need it. Sometimes, word-processed output from a quality printer plus a small investment in glue

PRODUCT Acorn Desktop Pub-lisher (due for release April 1989) SYSTEM REQUIREMENTS Acorn Archimedes. Runs only under new Archimedes RISC OS mul-titasking operating system OUTPUTS TO Dot-matrix or laser printer Designed to use extra resolu-tion of 24-pin dot-matrix printers. IMPORTS ASCII files Pictures from Paint and Draw programs bundled with RISC OS IN USE WYSIWYG WIMP environ-ment. TYPE FACILITIES Symbols at any size. Automatic bulleting

and scissors wil l be a better choice - or a visit to the local quick-printing shop might be enough.

Hidden costs are rife. DTP requires a good printer, and some software requires a word processor too. True, you can type directly into most DTP packages, but it isn't always very &asy to work that way - as always, try before you buy.

For each package, we've listed:

• SYSTEM REQUIRE-MENTS. What you need to run it.

• OUTPUTS TO. What print-ers work with it. Note: Post-Script is a 'page-description language' which tells laser printers what to print.

• IMPORTS What kind of text and graphics files can be used. Most packages accept ASCII , the format of most word processors. If they accept formatted ASCI I , all the better - that way you can put some typesetting commands into the text when you first write it. Most, however, only accept unformatted - 'stripped' -ASCII .

• IN USE What it's like to work with. Nearly all cheap DTP products arc W Y S I W Y G - 'what you see is what you get', meaning that the screen shows accurately what the printed page wil l look like. (It's rarely accurate down to the actual appearance of each letter, though, because screen resolu-tion is often lower than printer resolution.)

Most run in the WIMP envi-ronment - windows, icons, mouse and pull-down menus. In WIMP, you move an onsc-reen cursor around menus to make choices. Despite the name a mouse, is not required for the WIMP environment! Some run in a CL I (command

GRAPHIC/PICTURE FACILITIES Import from other Archimedes software. Crop pictures. FORMA TFACIUTIESStyle sheets Automatic numbering. Different left-hand/right-hand layouts. PRICE About £ 120-£ 150. TGM GUIDE Cheap and cheerful Despite state-of-the-art Archimedes image, this is based on the low-end Timeworks package (also listed here). We haven't seen Pixel Perfect for the Archimedes but it sounds marginally better An advantage of this one: RISC OS multitasking allows you to pop into a painting program without leaving the desktop publisher.

line interface) environment, where you input text to give a command - as in CP/M, MS-DOS and adventure games.

• TYPE FACILITIES. The size of characters is measured in points (this is 8 point, abbreviated to 8pt). Some DTP programs offer a wide range from 4pt to over 200pt. but these extremes are usually use-less. More important is the facility to use as many different sizes as possible between about 6pt and 96pt. for variety and fine tuning.

Again, some programs wil l allow you to change the point size in minute fractions of a point, which is useless - the rest of this paragraph, after that dash, is in 8.1 pt. Can you really tell the difference?

Leading is effectively the space between lines, which you may want to alter.

Fonts are the different type-faces in which text is set. As you can see, using too many fonts together looks awful. T G M only uses about ten regularly, so a huge selection isn't neces-sary.

Beware software manufac-turers who wil l try to tell you they offer thousands of differ-ent fonts - they usually count every possible size of each font as a different one! Claims of over 20 fonts should be taken with a lorry load of salt.

• GRAPHIC! PICTURE FACILITIES. Most DTP soft-ware allows you to draw simple geometrical designs, and also crop (ie cut), rotate, stretch or compress pictures imported from a graphics package or digitiscr.

• FORMAT FACILITIES. With most DTP software you can set up a standard page design so that every page of a very long text file is automati-cally designed the same way. Some allow different standard

PRODUCER Acorn Computers. For dealer list contact Dept DL. Acorn Computers. Fulbourn Road. Cherry Hinton. Cambridge CBI 4JN S (0223) 245200

PRODUCT AutoSketch SYSTEM REQUIREMENTS PC-compatible or Acorn Archimedes.

PC details Amstrad PC 1512 or PC 1640. or machine fully compatible with IBM PC. XT. AT. or PS/2 (EGA mode), or RM Nimbus PC 186 512K RAM, two external drives or hard disk. Hercules. CGA or EGA display 256K graphics memory required for EGA

designs for left-hand and right-hand pages - useful for book-lets. Standard designs can include headings, automatic page numbering etc.

• PRICE including V A T .

• TGM GUIDE. Our opinion. A l l in all. our opinion is that most DTP packages are remarkably similar and contain hyped facilities no-one would possibly want, so we repeat: shop around!

Further information

• Desktop Publishing Year-book Database Publica-tions, Europa House, Adlington Park, Adlington, Macclesfield SKI05NP S (0625) 878888 £9.95. A good overview of the scene.

• DTP supplement published in PC User magazine March 15-311988. PC User Magazine Ser-vice, Priory Court, 30-32 Far-ringdon Lane, London ECIR 3AU 9 (01) 60X-2l>78 £2.50 including p&p. Comprehensive PC-compatible DTP software list.

• DTP Desktop Publishing monthly magazine. £1.95 per issue. U K subscription £19.95 for 12 issues. Dennis Publish-ing. 14 Rathbone Place, Lon-don WIP IDE. For subscrip-tions « ( 0 1 ) 580-8908 2.30pm-5.30pm. The leading DTP spec-ialist magazine.

• Design For Desktop Publish-ing by John Miles. Published by Gordon Fraser Books. Availa-ble from bookshop or Com-puter Manuals, 30 Lincoln Road, Olton. Birmingham B27 6PA » (021) 706-6000. £12.50 spiral-bound, £ 16.50 hardback. Excellent introduction to the craft of designing documents on DTP.

• Future T G M guides.

Archimedes details: Requires new RISC OS operating system. OUTPUTS TO Common dot-matrix printers. PostScript laser printers. Hew-lett-Packard or Houston Instrument pen plotter. Print any pan of drawing (Also generates DXF - Drawing Inter-change Format - files for AutoCAD software, version 2 5 or above.) IMPORTS None IN USE Control by keyboard.joystick. Koala Pad, Microsoft-compauble mouse or ADI (Autodesk Device Inter-face) pointer. Pull-down menus Facilities include ZOOM. PAN. MEAS-URE. UNDO to erase mistake. REDO to do it again I

TGM TX 013:12-88 146/156

BACK BYTES TYPE FACILITIES Not a typeset-ting program, but text can be used. GRAPHIC/PICTURE FACILITIES 2-D Automatically draws lines, arcs, circles, polygons, curves, in colour if desired. Draw layers separately and look at them together Construct designs from previously-drawn elements. Stretch or rotate ele-ments. PRICE £90 85 £91.54 from produc-er. including postage and packing. TGM GUIDE AutoSketch is a low-low-end CAD program, but it does allow text. So if your DTP need is mostly for technical drawings, diagrams or even game maps, consider this very low-priced product from a highly respected CAD firm. Two versions supplied in package, one standard, one for use with 8087/80287 maths cop-rocessor. PRODUCER Autodesk. South Bank Technopark. 90London Road. London SE! 6LNto (011928-7868

PRODUCT Byline SYSTEM REQUIREMENTS PC-compatible. IBM PC. XT. AT or fully compatible. 384K RAM OUTPUTS TO Most 9-pin and 24-pm dot-matrix pnnters. Any PostScript laser. Can only keep configuration for one dot-matrix and one laser unless hard disk. IMPORTS Text up to 100 pages ASCII files, files from MultiMste. WordPerfect. WordStar and XYWnte word processors, files from 1-2-3 spreadsheet; files from dBase III Plus. files from Symphony applications. AJso has its own word processor.

Graphics imported from PC Paintbrush. Windows Paint. MacPaint. Publishers' PicturePak, Fontasy. PIC. Publisher's Paintbrush. Screens from TSR CAMERA utility IN USE Ouasi-WYSIWYG view, but cannot edit layout once text is flowed in Can show two pages at a time. TYPE FACILITIES Six fonts 8pt to lOOpt GRAPHIC/PICTURE FACILITIES No in-program graphics. Good range of imported for-mats (see above). FORMA T FAC ILITIES Different left-hand/right-hand layouts. PRICE £ 195 TGM GUIDE Simple and by all accounts not very flexible, but possibly adequate for reports etc. Valuable abil-ity to import dBase III Plus files as text documents - very difficult task other-wise, as we've found I PRODUCER Ashton Tate (UK). / Bath Road. Maidenhead. Berkshire SL6 4UH to (0628) 33123.

PRODUCT Finesse version 1.1 SYSTEM REQUIREMENTS PC-compatlble. IBM PC-XT. AT. 100% compatibles. GEM 3 interface supplied OUTPUTS TO 9-pin or 24-pin laser printers PostScript or Hewlett-Packard laser pnnters. IMPORTS Text: ASCII. WordStar. WordPerfect

Graphics: GEM Paint/Draw. PC Paintbrush IN USE WIMP environment. WYSIWYG. TYPE FACILITIES Three typefaces included, 6pt to 72pt Includes Bitstream Fontware. allowing extra fonts to be bought (about £ 120 each). PRICE £ 113 85 Also available with AMS Mouse and mouse-driver soft-ware for £ 171 35 - DTP Solution I package. Also £350-plus DTP Solution I and II packages combining software, mouse and AMS Microscan hand-held

scanner. TGM GUIDE Despite manufactur-ers ' hype, neither Finesse nor the AMS Microscan are the cheapest products of their kind. However, a decent pack -age. which recently replaced Fleet Street Editor version 2.0 in Dixons - a sign of quality.

Buying the bundle you save £21.85 on the mouse. (But buying DTP Solu-tion III wi th software, mouse and scan-ner for £447 35 you save only £32.20 off the prices of the separate compo-nents - not so exciting at that level.) PRODUCER Advanced Memory Sys-tems, 166/170 Wilderspool Causeway. Warrington WA4 6QA to (0925) 413501.

PRODUCT Fleet Street Editor/ New Fleet Street Editor/Fleet Street Publisher (variations on a theme) SYSTEM REQUIREMENTS Atari ST, PC-compatible, Amstrad PCW, Amstrad CPC6128, BBC.

ST details: one disk drive. PC-compatible details IBM PC. XT.

AT. PS/2 model 30/50/60. or 100% compatible; 512K RAM; MS-DOS ver-sion 2.1 or above; two disk drives or hard drive; CGA, EGA or Hercules adapter.

PCW details: PCW8256 or PCW85I2.

CPC6128 details: one disk dnve BBC details: BBC B. Master or Master

Compact. OUTPUTS TO ST 9-pin or 24-pin dot-matrix printer. PostScnpt. Atari SLM804 or Hewlett-Packard LaserJet + laser printer, laser drivers £20 each.

PC-compatible. 8-pin or 24-pin dot-matrix. PostScript or Hewlett-Packard LaserJet + or DeskJet laser

PCW: PCW printer or any Cen-tronics-compatible.

CPC6128 Amstrad DMP2000 or 8-pin Epson-compatible dot-matnx

BBC: 9-pin dot-matrix IMPORTS Type directly into prog-ram. Or import any ASCII file (arrives stripped). PC-compatible accepts text from WordStar. WordPerfect 3.0. 4.1 and 4 2: MultiMate. Microsoft Word 30 . Wang PC. IBM Displaywrite. PFS PCW accepts Locoschpt files IN USE WYSIWYG. WIMP environ-ment under GEM

1 t l f X • M l

TYPE FACILITIES Wide variation between formats. ST provides 6 fonts 4pt to 72pt (or 216pt on 1040 machine); PC-compatible provides 13 dot-matrix fonts and 3 PostScript; PCW provides 5 fonts in four sizes 12pt-36pt; CPC provides 10 fonts in three sizes. Generally trade-off between number of styles and number of sizes. PC includes Bitstream Fontware GRAPHIC/PICTURE FACILITIES Freehand drawing or pixel editor. Disk of ready-to-use graphics supplied with package FORMA T FACILITIES Wide vari-ation CPC can only go to 3 columns. PCW can go to 9

PRICE ST (called Fleet Street Pubiisner version I. I) £ 125 PC-compatible (A/ew Fleet Street Editor version 3.0) £183 99. 3.5-inch and 5.25-inch for-mats together. PCW [Fleet Street Editor Plus) £4995. CPC (just plain Fleet Street Editor) £3995. BBC ver-sions (all Fleet Street Editor) B and Master £39.95, Master Compact £44.95. Some prices include 90 days' free hotline support TGM GUIDE Not the original, not the best, but certainly a biggie with over 25.000 copies sold (PC and BBC formats leading). Fleet Street Whatsit is very cheap, and surprisingly power-ful - not least on the ST. Full word pro-cessing abilities make it perfect for first-time DTPer. Sometimes slow and cum-bersome to use, though. Good library of graphics available at extra charge. PRODUCER Mirrorsoft Athene House. 66-73Shoe Lane. London EC4P 4ABto (01) 377-4645.

PRODUCT Professional Page version 1.1 SYSTEM REQUIREMENTS Com-modore Amiga with I Mb RAM (manufacturers recommend 3Mb) and two external dnves OUTPUTS TO Most 9-pin, 24-pin and Inkjet printers, PostScript laser printers or typesetters. Colour output available. IMPOR TS Enter directly (basic word-processing functions) or import stnp-ped or formatted ASCII. AJso imports text from WordPerfect (Amiga and MS-DOS versions). Scribble/. TextCraftand TextCraft Plus. Imports any graphics in IFF ILBM (Interchange File Format Interleaved Bitmap) format, ie from most Amiga packages. Structured graphics from Aegis Draw Plus IN USE WYSIWYG WIMP or CLI envi-ronment. Five levels of magnification. Colours displayed onscreen as 8 shades of grey TYPE FACILITIES Supplied with 19 PostScript fonts (bitmapped fonts not usable). Bold, italic, outline, underline variations. Up to 127 fonts in a docu-ment. only 14 onscreen at a time. Up to I27pt. Leading and baseline vari-able by 0.001 pt. Tracking variable by 0.12pt How text around irregular shapes Automatic hyphenation/ exception dictionary/limit number of characters before and after hyphen. GRAPHIC/PICTURE FACILITIES Geometric drawing Colour facility: text and structured graphics in up to 12 7 colours definable using standard printer s cyan-magenta-yellow-black percentages (up to 16 displayed onscreen at once). Bitmapped graphics in up to 4.096 col-ours. FORMA T FACILITIES Default and template pages. Pages up to 17x 17 inches PRICE £250.70 TGM GUIDE A highly impressive specification conceals many traps for the budget user Memory requirement is huge, and dot-matrix/inkjet output is not adequate for finished work How-ever. if you already have a powerful Amiga it may be worth investing in a second-hand PostScript printer (new prices start at around £2,000) because the software itself is a bargain. Useful feature, typesetting commands can be added at word processing stage because Professional Page imports for-matted text files. PRODUCER GokJDisk, Canada UK supplier: TriComputer Software. 161-169 Uxbridge Road. Ealing. London W13 9AU to (01) 840-6136.

PRODUCT Publishing Partner

SYSTEM REQUIREMENTS Atari ST with 512K RAM OUTPUTS TOM dot -matrix pnnters Program includes drivers for various 9-pin. 18-pin and 24-pm Including Atari SMM804 and Epson LQ 80-column and 132-column mode. PostScript laser printers or Hewlett-Packard Laserjet Print in colour IMPORTS Type in or import stripped or formatted ASCII Import graphics in Degas. Neochrome. N-Vision or digitised formats. IN USE WYSIWYG WIMP environ-ment under GEM. Displays pages from 15% to 1500% of actual size TYPE FACILITIES Three fonts pro-vided, more to be available at £ 15-£20 each 14 variations of each font can be mixed and matched 12pt default; can be reduced/enlarged to give range I pt to 216pt No automatic hyphenation GRAPHIC/PICTURE FACILITIES Geometric drawing Enlarge/reduce, stretch/compress imported images Fill patterns. PRICE £ 159 85 TGM GUIDE Advertising s absurd claim of'over 4,000 type styles' conce-als very limited range. In fact an unsophisticated package But it runs on the basic ST and provides good pnnter support, so recommended budget buy for ST-owners. PRODUCER SoftLogik Available from Silica Shop. 1-4 The Mews. Hatherley Road. Stdcup. Kent DA 14 4DXto (01) 309-11II

PRODUCT Tlmeworks Desktop PubllsherTlmeworks DTP Lite SYSTEM REQUIREMENTS Atari ST or PC-compatlble.

PC details 512K RAM. two external drives or hard disk. Mono in CGA mode, colour in EGA/Hercules (these modes require 640K RAM). OUTPUTS TO 9-pm and 24-pin Epson-compatible dot-matrix printers Laser printers Atari SLM804. Epson GO-3500, Hewlett-Packard Laserjet Plus. Laserjet 2 and compatibles, or any PostScript printer IMPORTS Type in or import Imports stripped ASCII text files (rehyphenated on import) or from WordWriter(STand PC versions). 1st Word. Ist Word Plus. WordStar

Line art from GEM Draw. GEM Graph. Easy Draw. Lotus 1-2-3.

Bitmapped pictures from GEM Paint. GEM Scan. Degas. Neochrome. PC Paintbrush. Pubiisner s Paintbrush IN USE WYSIWYG WIMP environ-ment under GEM 3 (provided) TYPE FA ( ILITIES Supplied with two fonts; others can be bought and added. Limited selection of point sizes ranging from 7pt to 36pt (or above with PostScript output) GRAPHIC/PICTURE FACILITIES Geometrical and freehand drawing Fill patterns Edit pixels of imported pictures. FORMA T FACILITIES Different left-hand/right-hand layouts. PRICE Atari ST £99, PC-compatible £129 TGM GUIDE Limited typographical facilities but powerful at the price anc particularly recommended to ST users - there are even cheaper alternatives for PC DTP software (see belowl). PRODUCER Timeworks/GST Soft-ware Products. Available from Electric Distribution, 8 Green Street, Willin-gham, Cambridge CB4 SJA to (0954) 61258 ALSO Tlmeworks DTP Lite, a stripped-down version for PC-compat-ibles. is available for £49 95 No Post-Script output. Write to producer for information.

147/156 TGM TX 013:12-88

COMPUTERS

Amiga A500 £395.00

CBM 64C Starter Pack with cassette recorder, joystick + free software £149.95 CBM 64C Computer only £125.00 CBM 1541C Disk Drive £169 95 CBM Amiga Business Pack £799.00 CBM Amiga + Colour Monitor £649.00 Atan 520 STFM Summer Pack £395.00

10 x 3.5 SS/DD Disks Branded £14.95 10 x 3.5 DS/DD Disks Branded £19 95 10 x 3.5 DS/DD Disks Unbranded £16.00 10 x 5.25 DS/DD 48TPI Branded £ 13.95 10 x 5.25 DS/DD 96TPI Branded £19.95 10 x 5.25 DS/DD Unbranded £6.99 Mouse Mat £4.95

PRINTERS

SOFTWARE

COMPETITION RESULTS WHERE TIME STOOD STILL Oceanoffered a Swatch wall clock and Swatch watch to the outright winner while copies of the game Where Time Stood Still were avail-able for runners up. Andrew Hawksby.Merseyside L43 7UH wins the swatch clock. The five second prize winners each receive

a Swatch wa tch and copies of the game They are: Glen Kidger. Tyne & Wear. Chris Chambers. Bi rmingham B36 OEB; Ben Goldsworthy, Kent TN10 3AU, Wayne Fret-well. Uncs PEC 8LR. Dlanna Marten. Middlesex UB2 5TF. Ten runners-up receive copies of the game: Leigh Sims. Br istol BS14 OBE; Ronnald Far r ington. Wlrral L43 7YN;, M Smith. Barks SL4 4XF; Emyr Bodfel Jones. Gwynedd LL26 OOT; Andrew Chui. W.rral L4S OXA; B Shlmmings. East Sussex TN38 8 8 0 ; Mark Balls. Gr imbsby DN32 8AE; Richard Stem. Cheshire SK8 4QS; Andrew WaJlis. N. Hum -berside HU15 1NN; Chris Cole, Plymouth PL1 3LH.

Okimate 20 (Amiga Version) £149 00 Citizen 120-D £149.00 Panasonic KXP 1081 £189.00 Epson LX-800 £275.00 Star LC-10 (ring for colour option) £249.95 Star NB-24-10 Printer + Sheet Feed £654.00

The whole Citizen Range stocked please ring for details.

Don't be tempted until you've had a byte

at YORCOM.

ALIEN SYNDROME

Softek International offered an embossed radio hat. together with copies of the game Alien Syn-drome for runners up. The winner was Chris Cartoutt, Essex SS13 1RR. 25 runners up each get the game: H Spencer. Worcs B98 7EA; David Chainley. Cheshire WA4 2LG; Chris Wil l iams. Bour-nemouth BM9 3QN; Jason Schofieid. York-shire WF4 5AY; Mat thew Drake, Kent BR4

9AY; S Temple. Mersayside L83 SQL, Neerai Bowry. Not t ingham NGS SEN; David T Traynor, Glasgow G13 2TN; Simon Cox, Berkshire SL5 SPG; Paul Bail ington. Derby DE3 79N; Vincent Presl . Durham DH6 4JB; Andy Fumiss. West Sussex BN14 8AD; Lawrence Bowyer, Berkshire BG7 3NN; Denisa Co Hedge, Warks CV100EJ; R Ram -dhany, London SAO: P J Worth. West Sus-sex BN4 8WL; Barry Wooff i t t , York Y O l 4DA; Stuart Scat tergood. Clwyd CHS 4BO David Kei th McCormack , County Antnm, Northern Ireland BT36 7UA, Kevin Patton. Herts HP2 5TG; Paul Hobbs. Southampton SOI 5RP; Mark Pitt. Merthyr Tydfil CF48 4SZ; Glenn Mitchel l . Middlesex TW80PT; R M Coveney, Tel ford TF2 8LJ; Damian Tren-dall. Hampshire RG25 3JU

Dungeon Master (ST) Overtander (ST) Captain Blood (ST) Carrier Command (ST) Empire Strike* Back (ST)..... Football Manager II (ST) Football Manager II (Amiga) Interceptor (Amiga) Buggy Boy Black Lamp Xenon (Amiga) Bards Taie II (Amiga) This is just a small selection of Amiga Software , ' in stock {L

Software Prices * i Quoted are R.R.P Please deduct 10%

SUBJECT TO AVAR-ABILITY E.AO.E.

£24 99 £1999 £2495 £24.95 £1996 £19 99 £1999 £2495 £2496 £1996 £2496

TH£ YORK COMPUTE* CENTRr 9 Dwypte Qn tn York YOl 2SU Tdepfcont i0904) 641862

READER CLASSIFIEDS WANTED Church of Amiga urgently requires superb Amiga domos etc. to show heathen ST owners the true light M donations gratefully acknow-ledged Send lo: Reverend Patterson. Church of Armga. 12 Station Rood. Harbourne. Birm-ingham B17 9JT.

Atari 520 STFM owner would like pokes for the following games: Plutos. MouseTrap. ChopperX. Leviathan. Slapfight. Please write to me. I offer good prices Write lo: Darren

41 Long Close. The Slade. Oxford OX3 s r

Loadsa Money! (Well £5). That's what you'll get if you have an original version of Sunshmer. B&nd Alley from years ago. for Spectrum. Write to Mark White, 3 George St. Artxoath. Angus D011 3BU Please hurry'

FOR SALE AMIGA 500 2 months old under guarantee, joystick, discs including Pawn. Interceptor, Tanglewood, Bardstale and more. AM boxed ana mint condition £350.00. Tel: Roger (home) 04862 30300 (work) 0753 24483 May deliver. Bargain'

Atari 520STFM. excellent condition with all leads, mouse, box and over £450 worth of software including Carrier Command. Space Hamer, Super Hano-On. Worth over £750, will sell for £475. Tel: 0733 310449.

Money, an easy way to make £££s in your spare time. For a free info pack write to: How-ard Lock. 26 Cricketers Road, Artesiey. Bed-fordshire SG15 6SP

Amstrad 6128. colour monitor, mint condi-tion. joysticks, magazines, blank discs, soft-ware worth £650. AH orianals on disk including Ronegade. Rampage, Dnller, Gauntlet. GAC, Barbarian. Arkanoid. Worth £1.100 new Bar-gam at £425 ono Ring Stirling (0786) 73859

Atari ST games for sale, over 300 titles very latest software £3 each. P Scheurwater. PO Box 6g. 2980 AD Ridderkerk, Holland.

Spectrum +3 also Multiface 3, loads of disk software. Tasword Wordpro. also for sale one Cheetah 125+ joystick and data recorder with special leads The lot for £250 ono. Phone (0494) 71295

CBM64. 1541C (tec drive. C2N cassette. Music Maker, joysticks, over £1500 worth of software, good condition. a» manuals, worth £2000 sell for £300 Tel 041 812 5240

A500 plus 45 blank discs. |Oystick. mouse.books etc. Perfect condition £300. Also Atari STM and one Meg dnve plus 40 discs (blank), books. £250. Philips 8833colour monitor £200 All guaranteed Phone 341 4092

C64. datasette. joystick • £200 games, sell for £125. C64/128. datasette. joystick, books and manuals «C200 games, sell for £175 Tel: (0204| 696281 ask for Nick - write to Maetgwyn'. Manchester Road. Blackrod. Bol-

ton BL6 5LS

Atari 520STFM. SMI04 monitor, disk-box and £300 software Worth £800 sell for £350 ono. Also CBM64. cassette recorder and joys-tick with £280 software worth £430 sell for £170 ono Sew both £495. Tel (Simon) 01 428 4383 after 6pm

Amstrad CPC 6128 colour, tape recorder. Multiface 2. joysticks, £400 - software mcl. r>©s. adventures, utilities. AJso dustcovers.

magazines books. dtscs.'Thmgi', Spec-trum keyboard. All must go. upgrading, unbe-lievable offer £420 ono. Tel 0365 73549 alter 6pm

PD sof tware £1.23. disks, printer ribbons & Irstmg paper. The first to buy 5 or more PO disks receives commercial software worth £25. Send SAE to Humbers»de Public Domain. 2 CHd Mill Close. Market Weighton. York. Y04 3DU.

Spectrum - 3. Doxed in excellent condition with Multiface. joystick, over £ 100 of software Worth £300 sell for £220 ono Phone London 703 2538 after 6pm. ask for Trevor.

Spect rum • . special datacor-der<. Soundboost).dustcover. Ramturbo and Kempston interfaces. ZX pnnter plus paper. 70+ originals. Worth £900+. sell for £250 ono. Spectrum and datacorder boxed as new. Tel: YAT (0252) 870948 Buyer collects.

Excelerator -» d«k dnve. Freeze Frame MKHIB. C2N datasette. Pro 5000 joys-tick. magazines, loads of games worth over £1000. quick sale £350 ono Phone 853 4529 after 6.30pm or swap for Amiga 500 with mod-ulator.

Sega System plus Fantasy Zone. After Burner, Outrun, Super Wonder Boy. Rocky. Zillion. Nmja. Alex Kidd. Hang On, Wonder Boy. Global Defense, Soga ioysltck, Joypad worth £335 sell for £180. Ring Sieve Peter-borough 0733 268441 after 6pm

Sega System for sale, pack includes After Burner. Out Run, Quartet, Trans Bot. Hang On. Quick Shot IV plus Kor ~ Phone Earl on 01 691

Commodore 128K. MPS801. printer, disc dnve. datasette. joysticks, Supabase, Koala. Painter, books, tapes, discs £375 the l o t

021 552 1 Contact Dave 021 7560

Amstrad CPC464 with colour monitor plus £400 worth of games, 2 joysticks, 30 magazines, worth £800, still under guarantee, wifi sell for £300 ono. Tel: Leeds. Yorkshire 787247

48K Spectrum for sale with Saga 1 Emperor keyboard, sound booster. 2 joystick inter-faces. joystick, over 60 games, magazines, data recorder. Will sell for £100. Phone: (0955) 5542 after 4.30pm and ask for David

Spectrum 128K. Muttifaco One, printer with paoer, tape recorder, sound sampler. Currah Micro Speech, joysticks, external speakers (use with Walkman), magazines, tape cleaners and £500 of games! Sell for £200 ono. Phone: 01 767 3236

Amiga 500 with mouse, joystick, modulator and £250.00+ of games including Test Dnve. Xenon, Baseball, Right Sim II. Interceptor. Star Wars. Red October. Ferrari. Formula 1 plus more £350 ono. Still boxed. Phone: 0703 862356 after 6pm.

Atari STFM 520, 6 months old. mouse, mat, games including Defendor of the Crown. Bub-ble Bobble. Academy. Xenon etc.. blank Disks, all boxed £225 ono. Wnte to Tim Green. 33 Nelson Road. Newport. I.O.W. P030 IRE

Commodore 64. Excellerator-* disk dnve. £400 software inc. SEUCK. Salamander. Bar-barian 2. etc. 2 joysticks. C2N. Freezo Machine. 30 disks, Geos. disk holder, worth E850 Qu»ck sale £400 ono. Phone Ian on (04862) 4953.

Amiga games. Leatherneck. Black Lamp, Terrorpods. Barbanan (Psygnosis) £20 each. £80 the lot Phone (091)2533419 and ask for Mchael between 5pm and 6pm on Tuesdays or wnte to 10 Ann Street. Shiremoor. Newcas-tle upon Tyne NE27 0QR.

For Sale for Spectrum: Interface two , car-tr idge. joyst ick £20. ZX printer, two rol ls of paper £15. £1 SO of games £30. Lazer Genius £7, PAW £10. Master ing Mcode on Spec-t rum. other books £7. Phone David on Dere-ham (0362) 694953.

CBM 64:40+ games. 2 tape docks. Backup board, dust covers, only £120 ono. Also 1571 disk dnve with disks £100 ono or sefl both for £200 Tel (05438) 78205 after 6pm (ask for Mark).

Original 25 Atan ST games, mint condition £10.00 or less. Examples Magnetic Scrolls Range. Carrier Command and Dungeon Master Phone me Scott on 0895 677121 for full list. UK only please

CBM 64. C2N printer, joysticks, speech synth., over £800 of software £250 Will deliver. Chns on (091) 2581049

Amstrad CPC 464, colour monitor, disk dnve. Multiface II. joysticks, speech synthesi/or with speakers, dust covers. 200+ games plus Atari 800XL with data recorder.£325 no offer, won t split. Phone Taunton 0823-252615, Buyer col-lects

128K Spectrum with cassette recorder. Kempston Intortace. Quick Shot II Turbo J t«ck. plus recent software (worth over Bargam at £85 ono Ring Ian on 02915 af1er6pm

CBM 64. a/i leads, manual, boxed New data corder. two joysticks and selection of games. Breaks the £100 bamef just £99 ono AJso RPG material for sale. Whrte Dwarf mags etc Phone Trev after 6pm (01) 640 4090

128K • 2 Spectrum. Ram Turbo interface, three joysticks. Spocdrum. Interface 1. Micro-dnvo £350+ current top software, many extras all boxed as now £200. Will split. Write to Ian Harper. 20 Oakland Rd. Banbury. Oxon 0X16 90T

drivo current software, many

Spectrum sof tware (or sale including Barba-nan (Psynosis) £7. Art er native World Games £5, Marauder £5. 10 Great Games and Mag-nificent Seven £6 each Send SAE for full fast of cheap software to Paul Messongor, 11 Beech Lane. co*ckermouth. Cumbna CA13 9HQ

C64. tape deck. Backup board plus £300 worth of original software.

>elt for £1 A good

wanted. Sell for £110 ono. Tel (0530) 33553. Good reason for sale. If you want a good reli-able machine look no further

Amstrad CPC 464. joysticks, colour monitor wrth £400 worth of software Bargain at £200 the lot. Phone 0344 773967. Darren Bndgman. 53 Lyon Road. Crowthome. Berksfwe RG11 6RX.

TGM TX 013:12-88 149/156

Amiga 500. modulator, joystick, manuals plus £300 of software including S.I./I. Winter Games. F.F. I . 1)Pa»nt. Right S»n 2. Pow-erplay. Hollywood. Poker. Analyze, ObWerator, plus many more £350. Ring 0353 661080.

Amst rad CPC 6128. joystick, colout monitor, disk drive. 63 games, desktop publishing, business packages. PAW. tape lead. mags, books. Worth £1.000. will sell for £370 Phone 0344 773967 ask tor Darren

ST so f tware (or sale Street Fighter. Xenon. Outrun. Leatherneck £11 each Sidewinder, Pool £5 each UMS £ 14 AH originate. BUY ALL £60. P&P is FREE" Write to: 16 Bruce House. Headiam Road. London SW4 8LT.

Ams t rad CPC 6128. colour monitor, disc drive, joystick, cassetto unit, over £300 worth of software o n tape 4 disc. Worth total of £700. witl set! for £350. Phone (05827) 67681 after 6pm ask for Thomas.

HI There! Lonely Sega looking for good home. Includes Fantasy. Zone 2. Alex Kidd. Out Run, Teddy Boy, new Sega joystick. All boxed.

very good condit ion only £105. Phone 01 440 3194 after 6pm for more.

CBM64. disk dnve. tape deck, printer, modem, tapes, disks, books, magazines, Back-up cartridge, utilities, etc. £350. Phone Kevin 10674) 72169

CBM64 .1541 disk dnve. over £1000 worth of games. Music Maker, mags plus Sega with 6 games, still boxed VGC worth over £1.450. Selling tor £460.00. Phone Steve on 0493 857878

Atar i 520 STFM. includes mouse, dust cover, manuals £100* software. Carrier Command. Starwars. Backlash etc. P.O. SoHwaro. boxed, under guarantee. Excellent condit ion, worth £400 ' . soil tor £270. Ring Bristol (0272) 647318 (evening) ask for Steve.

O f f e r * C64 software £200. ZZAP's 4 latest, tape deck. Euromax Joyst ick, Simon's Basic

ics. Hey they're marvel

Amiga A1000 512K V1.2. 3 months old, Kickstart. Workbench, disks etc, joystick, manuals. £390.00. Genuine reason for sale. Phone John on 061 368 0630 weekdays betw-een 10am and 11.30am only, calls outside these t imes not accepted.

35 WORDS FOR ONLY £2.50! THE GAMES MACHINE Reador Classifieds are your low-cost opportunity to reach thousands of other readers with a small ad. whether you want to buy, sell, swap or advise. Just «1 in the form below and enclose wi th your £2.50 payment, cheque or postal order made payable to NEWSFIELD LTD. Photocopies of the form are acceptable.

CLASSIFIED HEADINGS THE GAMES MACHINE Reader Classified Section ts not open to trade or commercial advertisers, but Fanzines may use It. The headings are self-explanatory: WANTED. FOR SALE. SWAPLINE. USER GROUPS. PEN PALS. FANZINES and EVENTS DIARY (for c lub/ user group news, meetmgs Or planned events). However, be careful about TGM publishing dates with the last'

• The maximum is 35 words • The service is not opon to trade/commercial advertisers • Small ads will be printed in the first available issue • The editor rwserves the nght to refuse ads which do not comply wi th normal decent

practice, or which could be interpreted as encouraging software piracy.

TGM READER CLASSIFIEDS Send to THE GAMES MACHINE READER CLASSIFIEDS. PO Box 10. Lud low . Shropshi re SY8 1DB

Name ...

Address

Postcode

Tick Class i f ied heading:

• A / a n t e d • F o r Sale QSwap lme Q P e n Pais D U s e r Groups • F a n z i n e s

• E v e n t s Deary [ M i s c e l l a n e o u s

Me thod of payment • C h e q u e • P o s t a l Order

Write your advertisem*nt here, one word per box. and,include name, address and phone number if you want them printed

Bargain ! 48K Spectrum, abou l 50games and Opus Discovery. 1 Disk Drive, about £150 of games, joystick, cassette deck. Boxed, all the leads. Excollont condit ion £100. Phone Michaol on (021) 778 2972

C o m m o d o r e 64, 1541 disc drive. MPS803 printer. C2N datasettc. over 90 games includ-ing Project Stealth Fighter. Defender of the Crown. Mini Office II utility, many magazines, manuals, joystick. Sell for £350 Tel Wakefield (0924) 862594

CBS Co lecov is ion and 23 gamos induc ing Roller and Super Act ion controllers, w o n h over £850 but will so" for £399 Phone 0625 585480 and ask for Sai Ming.

CBM64 data recorder. 3 joysticks, books, manuals, over 30 ZZAPs in binders. £400 Of software inc. 19. Platoon, Mag 7. Elite. Gryzor. Pac Land. Skate or Die and Rastan. All boxod worth £1.000. win sell for £295 Tel: 01 427 6479.

C o m m o d o r e 128 (guarantee joystick, games, £200, 1541 disks £75 MPS801 pnnter a

iteed), tape deck, disk dnve and

I pnnter and paper £75. Mouse and Cheese £15. Freeze Frame £12. Expert ESM £20, 18 disks £15. Phone (0253) 853313 after 6pm,

C B M 64,1541 disk drive, datasette. £350 soft-ware. joystick. Freeze Frame 3B. blank disks, all manuals and leads £360 ono Tel: (0656) 733083 between 5pm and 9pm and ask for Richard.

Sincla i r Spec t r um - 2 128K wrth two Micro-drives. interface 1. Mult i face 128. Kempston joystick and adaptor, Sinclair joystick (all boxed) plus £400 software, books and mags. Total wonh over £800. Sell for £200 ono, Phone 01 866 7621.

Spec t rum 48K with Oulckshol 2 joyst ick, programmable interface, and 100+ originals worth £1000 wi'.iseH for £150. Phone Cirence-ster (0285) 5692 after 6pm

Mako b ig money. A simple non t ime consum-ing way to make lots o i easy money m your spare time. For free info send SAE to Howard Lock. 26 Cncketers Rd. Artesey. Bedfordshire SG156SP

CBM64. tape deck. joystick and £450 wor th of software inc. Pacland. Impossible M^sson II. Predator and many other excit ing titles, wil l sell for £300 ono. Phone (0294) 218496 betw-een 5 and 6pm ask for Graham

LOOK Commodore 64. datasette. Cruiser loystick. Reset switch. Act ion Replay MK II, tape/tape backup board. 160 games including stacks of new releases. Comes wi th magazines and cassotte case. Fantastic offer at only £275. Phone (0226) 204371

Ata r i 520STFM. 3 months old. perfect condi-tion, well over £500 wor th o l Qames joystick, mouse and mat. Sell for (0408) 21614. also CBM64 for

Phone lain £150

Atar i ST games. Buggy Boy. Virus, Backlash. Gauntlet 2. Xenon. Eagles Nest. £10 each. Leviathan. Barbarian (Palace). Ikan Warriors £8 each. GBA Basketball £6. Road Runnor £4 Tel.0283216798after 4 30pm weekdays, any-t ime weekends

Sega g a m e * for sale. 25 games old and new including Afterburner. Outrun. Rocky. Super Wonder Boy. Alex Kidd II. Fantasy Zone II at tow prices, tor details phone Mark on 021 355 1150

Sega Sys tem as new, O i t r u n £CT sell tor only £55. This is not a misprint, Ring John 01 391 4187

c. magazu Sinclair User. Your Sinclair. C4VG. £700 of excellent software inc. C y b e m o d . B*o«c Commando. Platoon. Thundercats. Tai-Pan. I K + . all original, boxed and in excellent condi-t ion for only £150 Tel (0606) 2605

C64C 1541 disk drive. 2 tape decks (incl Load It), over £800 very new origmal software, joystick, worth well over £1200, sell for only £300" ' ! Phone Jon o n 01 979 8097 Hampton. London

SWAPLINE A m i g a user wishes to swap software with other users around the world, latest titles only, we have large selection, send hst etc to Martin Walters. 1086 Beach Rood. Torbay. Auckland, New Zealand

IBM PC and Compat ib les . I wan t to swap Moob ius (Origin Systems. M ic rop rose . w o r t h £25) for Crazy Cars (P latoon or Bionic C o m m a n d o s ) or another ac t i on g a m e a round the s a m e pr ice . Wr i to : Espen Peder-sen, 3624 Lyngdal , Norway .

PEN PALS Atar i ST520 user would nke Pen Pals from a over the wor ld to swap hints, t ips etc. Reply guarantood Write to Steven Wood. 413 Kings Road Wrose. Bradford 2 1NL. Wesl York-shire. England

Amiga o w n e r wants to contact other Amiga freaks around the world. All lotters answered, wnte to me Phil. Pendeen. 1 Wesley Terrace, Shutta Road. East Looe. Cornwall PL 13 1HT Tel: (05036) 2514 after 7pm

• DISK • SUPPLIES •

75 kOn Qty 10

US/DO 1 3 5 t p f 3 . 5 -

(86p Inc)

• J 4 8 f t p 4 8 . 2 5 '

O O p . : AWn Qty 25 (38p Inc)

Full Lifetime Guarantee/ We also supply Branded Discs and Amiga Systems at prices too low to print!

Please Call 0 3 2 9 2 8 2 0 8 3 (24hr) 0 7 0 5 5 1 1 4 3 9 (Office) 0 7 0 5 5 1 1 6 4 6 (Fax)

150/156 TGM TX 013:12-88

Athene Consultants • (Media centre) Dept TGM

m^m 16 Stoke Road, Gosport, Hants.

BACK BYTES

Atari ST contac ts wantod au around the world, guaranteed reply. If interested write to: Tom Martin, S Ashford Rd. Dronfield Woodhouse. Nr Sheffield S18 SRO Tel: (0246) 411805 after 6.00pm

IBM PC and Compat ib les. I want pen pals all over the wor ld , to exchange games. I 've got lots of games. I l ike most action games. Write to: Espen Pedersen, 3624 Lyngdal. Norway.

Amiga contac ts wanted worldwide - write to Pa/za. 46 Smarts Green, Cheshunt. Herts. EN7 6QA - No Lamers»lf

Atari ST user wishes to swap hints, t*>s etc. with other users worldwide Tel: 0533 432127 or write to Dean Scarsbrook. 25 Sunbury Green, T L E . Leicester LE5 2QL NOW

My best regards a» C64 users as over the world. I have the newest stuff on drsks. send list/disk to Alpha One. 100 Lancaster Gate. Flat No. 9. London W2. England.

Amiga Pen Pals wanted all over the world, all letters answered. Write to: Roy Lew, Unit 3/31 Argyie Ave. Chelsea 3196 Victoria Australia

California Amiga looking (or world wild Pen Pals to swap hints, etc. Interests in graphics, games, video, new ideas and cool programs, any ages write to Mike Wood. PO Box 998. Overmore. California 94551 0498, U.S.A.

Amiga con tac ts wanted anywhere in the world to swap software and ideas, for more information phone: 01 597 4488 or write to Vincent Nolan. 4 Radley Avenue. Word. Essex. England.

Atar i ST user wants contact from all over tho world, guaranteed reply, also 1/2 meg drive for sale Contact John, 119 Old Lane. Uttto Hulton. Worsley. Manchester M28 6RZ. Tel: 061 790 6069.

Wanted Amiga users to swap games, tips etc. Write to: S.G.G at 7 Cherry Tree Lane. Hayleygreon. Halesowen. West Midlands B63 1DU. Do it now this second quick1 Please sond listing or disk.

USER GROUPS MSX Gazette (monthly) £2 for approx 24 pages. Reviews, tutorials etc.. ail for the MSX. 47 Reedswood Road. Hastings. E Sussex TN38 8DW. Issue 1 &2 £ 1, issues 3 onwards £2 including slide binder. Great value mag.

YO! Anyone interested in starting an Amiga User Group m Newcastle upon Tyne area if so write to Mark. 1A Berkley Tee. Newborn. New-castle upon Tyne NE15 8HS or nng 091 2677431 ask for Mark after 4pm.

MSX Gazette f 1 first ,ssue and £2 after that Laser printed magazine. 24 pages approx. per month Tutorials for basic, mus^c and graptves also pnnted. Jcxn now: - 4 7 Reedswood Road. Hastings, E Sussex TN38 8DW Tel: (0424) 714116.

Amiga owner wants to contact other Amiga freaks from all around tho world. I promise to answer aN letters Write to me: Ian. 57 North-side Terrace. Bradford B07 2QU. England or Tel: (0274) 579150.

The Spectrum Programmers User Group, cassette magazine, loads of programs in machine code and Basic with advice, buy HI Send El to Kieran Wood. Spectrum Program-mer. 30 Church St. Elsecar. Bamsiey. S. Yorks. S74 8HZ

Wanted wr i t ten contact with user groups for Atari ST and 8-Bit Write to Chicago Land Atari Users Group. Librarian John Finch. 2338 N.Lockwood, Chicago, Illinois. 60639 U.S.A. CLAUG is 300» members strong

FANZINES MSX Operat ing Games sell our own software for the MSX. Items such as utilities and arcade-style games are available Any good programs you have designed & programmed we buy. 47 Reedswood Road. Hastings, E. Sussex. TN38 8DW.

Nlnetendo User - New Nintendo fanzine w.th British, American and Japanese news and reviews. Send chequo/PO for 60p to Sean Mc Partlm, 9 Leaside Avenue. London N10 3BT issue 1 out now. get it. OK.

PBM Scroll Seven is out!! 48 pages packed with reviews, news, tips, oflors. competrticm, letters, readers chart Send just £1.00 to John Woods. 91 Wandle Road. Morden, Surrey SM4 6AD. Refund if you're not delighted

New Big Bang Amiga Magazine (disk), many' features. Send PCs/Cheques for £2.50 pay-able to 'Big Bang Amiga Magazine'+SAE for 1st issue and more details B>g Bang Amiga Magazino. 3 Surrenden Road. Bnghton. E. Sussex BN1 6PA Hurry!

Amiga and ST Owners! This is the fanzine for you' Computer LYNX costs 50p plus 20p PAP from 187 Perryslield Road. Cheshunl, Herts. E N8 0TL. Thanks for your support on our stand at the PC Show

Contr ibut ions required' If you would like to write for Computer LYNX fanzine, please con-tact Jonathan Morns. 187 Perrysfield Road. Cheshunl, Herts. EN8 0TL I want enthusiastic people only, thankyou' Amiga. ST. 64 and Spectrum.

MISCELLANEOUS 19 year o ld looking for role playing group In Dover interested m Warhammer. Stormbringer and Paranoia but will play any fantasy or So-R. Call Norman on Dover 203881

Five Free Games (PBM) Join this PBM and pay for one but play six games, Olympics, Speedway. Cricket, Pot Black. Soccer and Grand Pnx. Send SAE to Dracs Games. 21 Chjpperfieid Drive. Kingswood. Bristol BS15

£££££ you receive £5 for oach packet you send out. If you send 1.000 packets you could stnke it nch' For free mfo send largo SAE to Stowart Waters. 6 Worthington Way. Colches-ter. Essex C 0 3 4JZ

A new race of players needed for Generation Floyd «n KJC'S. Sci-Fi. Strategic. Space Game Capitol. Write to: G. Jarvis, 21 Waterbank Road. Catford. London SE6 3DJ Is there any-body out there?

ALL OUR PRICES INCLUDE CARRIAGE & VAT HSV COMPUTER SERVICE L I M I T E D (GM)

23, Hampstead House, Town Centre, Basingstoke, RG21 1LG Please help us to help you - minimum value of orders £8.00

DISKS UNBRANDED LIFETIME GUARANTEE Quantity 10 20 30 40 50 100

3 W DS/DD 135TPI 9.95 18.95 27.95 36.95 45.95 89.99 All 3 W disks come complete with labels

5V*"DS/DD 48TPI 5.95 8.95 11.95 14.95 17.95 33.95 DS/DD 96TPI 6.95 9.95 13.95 16.95 19.95 37.95

All 5V4" disks supplied with write-protect tabs, labels and envelopes and come with our no-quibble money-back or replacement guarantee

DISKETTE STORAGE BOXES 50 x 574" Hinged Ud Lockable C6.95

100 x 5 W Hinged Lid Lockable £8.95 120 x 5V4" Hinged Ud Lockable £10.95

40 x 3W Hinged Ud Lockable E6.95 100 x 3VtT Hinged Lid Lockable £8.95

10x3" Hinged Ud - Holds 10 (cased) £5.95 20 x 3" Hinged Ud - Holds 20 (cased) £9.95

BOXES WITH DISKS

50 x 5 W Disks • 100 Cap Box DS/DD 23.95 DSQD £25.95 100 x 5 W Disks + 120 Cap Box DS/DD 39.95 DS/QD £43.95

20 x 3V5?" Disks + 40 Cap Box DS/DD £23.95 50 x 3Vfc" Disks + 100 Cap Box DS/DD £49.95

5 x 3 " CF2 Disks + AMS20 Box £19.95

CONTINUOUS STATIONERY oty (Micro Pert All Edges) 500 1,000 2,000 9.5" x 11-60 GSM - £9.50 £14.95 True A4 70 GSM £7.50 £12.95 £22.95 True A4 90 GSM £8.75 £14.95 £27.95 Labels 3.5" x 1.5" (1 across) - £5.25 £9.50 Labels 3.5" x 1.5" (2 across) - £5.75 £10.50 Labels 4.0" x 1.5" (1 across) - £5.75 £10.50 Labels 4.0" x 1.5" (2 across) - £6.75 £11.95 Labels 2.75'x 1.5" (3 across) - £4.75 £8.50

DUST COVERS Amstrad CPC 464 2 Pee (Mono or Colour) £7.50 Amstrad CPC 6128 2 Pee (Mono or Colour) £7.50 Amstrad PC 1512/1640 2 Pee £8.95 Amstrad PCW 8256/8512 3 Pee £8.95 Amstrad PCW 9512 3 Pee £9.95 Amstrad DMP 2000/3000/3160 £4.50 Amstrad DMP 4000 £4.50 Amstrad LQ 3500 £4.50

Credi t Card Hot l ine (0256) 463507 Fax l ine (0256) 841018

TAPE 1 1. T\ME TRAX 2. THE BULGE 3. SHEER PAN\C 4. GLASS 5. RUPERT AND THE ICE CASTLE 6. SOULS OF DARKON 7. DEFCOM 8. OR FRANKY AND THE MONSTER 9. ROAD TOAD

TAPE 4 1. XENO 2. SNOOKER 3. ARENA 4. BLOOD 'N' GUTS 5. ROBOTO 6. QUETZALCOATL 7. SPACE COMMAND 8. LIFELINE 9. JAWZ

TAPE 6 1. RED SCORPION 2. 3D SEIDDAB ATTACK 3. CAPTAIN KELLY 4. ARCTURUS 5. PYRAMANIA 6. TWO GUN TURTLE 7. MISSILES DEFENCE 8. 1994 9. BILLY BONG

JAPE 2 1. EVIL CROWN 2. WIBSTARS 3. NICK FALDO S OPEN 4. METEORSTORM 5. D E A T H VJAKE 6. ROBBER 7. YOMP 8. MICROMOUSE 9. INVADERS

f

JAPE 8 1. NETHER EARTH 2. r 3. DOGSBODY 4. FLYER FOX 5. OVERLORDS 6. THE LUDOIDS 7. TUTANKHAMUN 8. MOON BUGGY 9. S.O.S

£9.95

JAPE 3 1. DARK EMPIRE 2. FANTASIA DIAMOND 3. HOCUS FOCUS 4. CORE 5. PETER SHILTON'S

HANDBALL MARADONA 6. SPECTRON 7. CORRIDORS OF GENON 8. HYPERBLASTER 9. 3D TANX

TAPE 5 1. MISSION OMEGA 2. SHOWJUMPING 3. TANTALUS 4. THE ISLAND 5. STARFIRE 6. ATLAS ASSIGNMENT 7. NIFTY LIFTY 8. STAR WARRIOR 9. KNOT In 3D

+ £1.50 p & p

J ^OlvVl -^^ I 8. THE C

- / < c c e s s W 0 6 8 - c , s o

° <V I//O. ° O A S D - ~ I

TAPE 9 1. NIGHTFLITE 2 2. LEGIONS OF DEATH 3. STRONTIUM DOG 4. STAR TRADER 5. M U S H R O O M MAN\A 6. 3D TUNNEL 7. BOMBER BOB

CHESS PLAYER ESCAPE

J

S°OQ0Oo e a c h

TAPE 7 1. SECTOR 90 2. HEATHROVJ 3. SODOV THE SORCERER 4. XADOM 5. REALM OF THE UNDEAD 6. MUMMY MUMMY 7. PANZER ATTACK 8. ZOOT 9. GRID PATROL

TAPE 10 1. FIRESTORM 2. REDCOATS 3. DRAUGHTS 4. CARPET CAPERS 5. PLANET FALL 6. GRID RUNNER 7. DRAGON BANE 8. TUBE CUBE 9. AGENT ORANGE

fUAOF #

"57

t o * o O A / s

BACK BYTES

UNCLE MEL'S TRIVIA QUIZ 1) We Are The Champions is an Ocean title. Name the rock band who had a hit with it in 1977. and any one of The Champions in the 1960 telefantasy series.

2) What size and shape is the BSB satellite, and when do transmissions begin?

3) Unscramble the software houses from these silly names. SAM SODCRETE'. 'ALI GOTH1.

'ROSIE C.ROMP'.

4) How many programs are on Microsoft's Programmer's Library disc? a) 12 for $39. b) 1200 for S395. c) 120 for $3950.

5) Give or take a century, when where the following words spoken. 'One machine can do the work of 50 ordinary men. No machine can do the work of one extraordinary man'?

6) How do you slip a free advert into TGM?

7) What colour are the new 120mm CD Video discs?

8) Who provided the music for Infogrammes' Captain Blood and who is he married to?

9) In The Hitchhiker's Guide To The

Galaxy what was the real function of the Earth, and who was in charge?

10) What's the width of standard audio cassette tape?

11) What RPG did Tim Child devise for Anglia TV, and who first used the same special effects techniques?

12) When and where was the first computer museum opened?

13) How can we be sure that Capcom's hero Black Tiger has spiked balls?

14) What was Amstrad's turnover for the financial year 1987/8? a) C1992 and a razor blade, b) C69 million and a cordless depilator. c) C625 million and he's still got that scruffy beard?

15) Did The Race Against Time admin organisation Sport Aid Ltd. hit the predicted million mark?

16) In what years were the following films set? The Ultimate Warrior, Bladerunner, One Million Years BC.

17) Spot the odd one out: John Lennon. Jon Rose. Pope John-Paul 2. Elton John. Sooty.

18) Who are Beverely. Dawn. Suzanne. Bianca. Rachel and Sooty?

19) Pandora is the computer in Firebird's game. In the Greek myth, what was the only thing left in Pandora's box?

20) Why are freelance programmers like growing mushrooms?

ANSWERS

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mo u*ftM> w a g m u m * -uouag undo I I

SOUND & VISION COMPUTERS

TELEPHONE: 0 9 2 5 2 2 0 2 5 7 178 W a r g r a v e Road, N e w t o n - L e - W i l l o w s , Merseys ide

Barbarian II £7 .95 Last Ninj II £7 .95 All £9 .95 games £6.99 All £1 .99 games, buy 2 get one free

Coming soon from SOUND & VISION computers AYESHA the computer game available for Archimedes, ST and Amiga at a retail price of £19.95.

The game is a cross between Code-Name-Droid for the BBC and The Great Gine Sisters. AYESHA on the

Archimedes contains constant presence of speech and is in 256 Colour Mode The release date of the Archimedes

version is on the 19th September 1988. S T and Am iga are released on the 30th of September 1988.

Please send cheques/postal orders to the above address: 24 hr Helpline Service: 0 9 2 5 2 3912

NO MODEMS

2-3

-VP A.

V

THE FUTURE IN YOUR HANDS

The shape of things to come

Time never stands still - except in Ocean games - and at TGM we're racing to bring you the latest news and reviews of software, hardware and all forms of electronic entertain-ment. Looking back over 13 issues, the TGM policy of

bringing you the best game reviews together with the most exc-lusive stories has, in my opinion, never been bettered.

TGM was the first to tell you about the PC Engine, the Sinclair Professional PC, the Konix console. TGM was the first to bring you the hottest news about laser guns, video camcorders, satel-lite TV, bulletin boards, computer crime, piracy, exploitation, even computers and the supernatural! But if you think you've seen it all, just watch this space, because . . .

You ain't seen nuthin' yet You've probably noticed some changes in the last months as we get to know what you want. Things like more playing tips, an expanded news section that doesn't just reprint what everyone else has published, more down-to-earth information on what's really what in hardware with the Back Bytes section, and of course exclusive coverage of all the new games coming from Europe and the USA.

(And did you know it could be next stop India? That nation is shaping up to become one of the world's largest software pro-ducers. and it's only a matter of time before they get heavily into games. We're looking into it already.)

So, next month, TGM unveils some exciting new sections to give you the complete guide to computer entertainment, all under one cover.

There's a taste of things to come in the What's New box, and you can see the new-look logo on this page too. Reserve your copy of TGM014 for December 15 .and let us know what you think. J o n Rose Ed i to r

What 's new • Charts - not just a boring Top 50. but facts and figures on everything that matters to today's gamer.

• Awards for the very best games - and the ones we wish they hadn't made us play.

• Thoroughly tested tips on every major release.

• No nonsense and no hype in Back Bytes - just a comple te hardware and sof tware gu ide to help you save money.

• More exclusive reports on the big games and names of 1989.

• Plus all the essential regu-lars.

ADVERTISERS' INDEX 17-Bit Software 129 Activision 34,35 Again Again 108 Anco 79 Atari 48.49 Athene 17 Best Byte 136 The Big Apple 42 Cheetah 144 Cintronics 122 Codemasters 36.74 D&H Games 126 Datel 54.55 Digital Integration 30 Domark 61.62,63 Dynamics 134 Electronic Arts 2,3,6,7 Enkay 122 Ergo Systems 139 Euromax 126 Evesham 126 Gremlin 20.21,22,23.90.91 Hewsons 27 HSV Computer Services 151 Incentive 132,133

Infogrammes 86 Kobrahsoft 134 Konix 12 Linel 50 Loriciels 128,129 Megaland 152 Microdigitalsoft SA 80.81 Microprose 73,85.94 Ocean 8.82.155 New Era 122 PC Entertainment 122 Postronix 110,111 Silica Shop 67 Software Cellar 134 Sound & Vision 153 South East Kent Software 134 Telecomsoft 56.68 Tribridge 140,141,142 Tynesoft 115 US Gold

18.19.98.99.104.105,156 Video Vault 113 Worldwide 113 Yorcom 148

154/156 TGM TX 013:12-88

of t h e aamc

You never know what's lurking beneath the surface, laying tn wait, ready to attack ... Any second now the underwater onslaught will begin taking you completely unawares. You'll need split secoriti~i{mtng as yQu drop yot depth charges - your \ . . only weapons - as you VV" Bght back destroying the enemy submarines armed with heat seeking torpedoes. 7 floating mines and cruise missiles.

9.99 «»<«. £14.99 B.99 £ 1 2 . 9 9 * * . 9.99 £14.99

Amiga £24.99 & IBM PC £19.99 ^

BLEACHED SEA >ES ITS FORCES!

U.S. Gold Units'

(PDF) TheGamesMachine13 - DOKUMEN.TIPS (2024)
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