Rune of Dissipation ( )
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / runeWhen inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shielding rune of the psychic (absorb 288; dur 3; cd 18) Type: scroll / rune
Powered by arcane forces
0.10 Encumbrance.
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 288 damage for 3 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Press to compare to your current inscriptions
copper amulet of mastery (0.13 Chronomancy / Temporal Hounds) Type: jewelry / amulet ; tier 1
Crafted by a master
0.10 Encumbrance.
Talent mastery: +0.13 Chronomancy / Temporal Hounds Amulets make your neck look great!
copper amulet of strength (+3) Type: jewelry / amulet ; tier 1
Infused by nature
0.10 Encumbrance.
Changes stats: +3 StrAmulets make your neck look great!
stabilizing gold amulet of magic (+4) Type: jewelry / amulet ; tier 3
Powered by arcane forces
Infused by nature
0.10 Encumbrance.
Changes stats: +4 Mag
Changes resistances: +13% temporal
Pinning immunity: +20%
Knockback immunity: +26%Amulets make your neck look great!
steel amulet of perfection (0.16 Chronomancy / Spacetime Folding,0.16 Chronomancy / Spacetime Weaving) Type: jewelry / amulet ; tier 2
Crafted by a master
0.10 Encumbrance.
Talent masteries: +0.16 Chronomancy / Spacetime Folding +0.16 Chronomancy / Spacetime Weaving Amulets make your neck look great!
Elemental Fury
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 3When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.This ring shines with many colors.
steel ring of arcana (+0.10/turn) Type: jewelry / ring ; tier 2
Powered by arcane forces
0.10 Encumbrance.
Silence immunity: +22%
Mana each turn: +0.10Rings make your fingers look great!
Blizzardshaper the ash longbow Powered by Type: weapon / longbow ; tier 2 Base power: 0.0 - 0.0
Requires:
- Dexterity 16
- Talent Shoot
4.00 Encumbrance.
It must be held with both hands.
Uses stat: 50% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
Damage (radius 2) on crit: +20 temporal
When wielded/worn:
Changes resistances: +9% fire
Changes resistances penetration: +11% physical / +9% temporal
Changes damage: +15% temporal / +15% physical / +30% cold
Talent cooldown: Arrow Stitching (-1 turn)
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%Longbows are used to shoot arrows at your foes.
elemental steel longsword of massacre (21-29 power, 3 apr) Powered by Type: weapon / longsword ; tier 2 Base power: 21.0 - 29.4
Requires:
- Magic 16
Crafted by a master
3.00 Encumbrance.
Uses stat: 150% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 87 cold damage (1/turn)
When wielded/worn:
Changes resistances penetration: +7% cold
Changes damage: +5% coldSharp, long, and deadly.
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Powered by
Requires:
- Magic 24
5.00 Encumbrance.[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.It is part of a set of items.
A true understanding of the arcane is needed to release its full power.
Base power: 20.0 - 24.0
Uses stat: 200% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20 (+6 eff.)
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
hardened leather belt of recklessness Type: armor / belt ; tier 3
Crafted by a master
1.00 Encumbrance.
Physical crit. chance: +4.0%
Physical power: +4 (+1 eff.)
Critical mult.: +8.00%A belt that goes around your waist.
linen robe 'Polath' (0 def, 0 armour) Type: armor / cloth ; tier 1
Infused by psionic forces
2.00 Encumbrance.
Changes stats: +1 Str / +1 Wil
Changes resistances: +7% all
Mental save: +19 (+10 eff.)
Mindpower: +2 (+1 eff.)
Mental crit. chance: +3%
See invisible: +12A cloth vestment. It offers no intrinsic protection but can be enchanted.
Flashquell (0 def, 1 armour) Type: armor / feet ; tier 1
Powered by arcane forces
2.00 Encumbrance.
Armour: +1
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 2 temporal
Changes resistances: +3% lightning / +9% light
Changes resistances penetration: +25% light
Changes damage: +6% temporal
Spellpower: +4 (+1 eff.)A pair of boots made of leather.
alchemist's dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) Powered by Type: armor / hands ; tier 2
Requires:
- Heavy armour training
Crafted by a master
1.50 Encumbrance.
Physical power: +9 (+2 eff.)
Armour: +2
Fatigue: +3%
Damage (Melee): 5 acid / 5 fire / 5 cold / 5 lightning
Changes stats: +3 Str / +3 Mag / +2 Wil
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Metal gloves protecting the hands up to the middle of the lower arm.
Helm of the Dwarven Emperors (0 def, 6 armour) Crafted by
Requires:
- Heavy armour training
3.00 Encumbrance.[Unique]
Type: armor / head ; tier 2When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +3 Wil / +4 Mag
Changes resistances: +10% darkness
Changes damage: +10% light
Blindness immunity: +30%
Confusion immunity: +30%
Light radius: +6A Dwarven helm embedded with a single diamond that can banish all underground shadows.
Samylathasus (2 def, 0 armour)
Infused by nature
2.00 Encumbrance.[Random Unique]
Type: armor / head ; tier 3When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +24% lightning / +19% cold / +5% arcane / +18% fire
Changes resistances penetration: +5% arcane / +20% acid
Changes damage: +16% lightning / +13% cold / +3% acid / +12% fireA pointy cloth hat, very wizardly...
dwarven-steel helm 'Flashbrawn' (0 def, 4 armour) Crafted by Type: armor / head ; tier 3
Requires:
- Heavy armour training
3.00 Encumbrance.
Armour: +4
Fatigue: +4%
Changes stats: +4 Str
Changes resistances: +6% acid / +6% cold / +6% light
Changes damage: +18% cold
Light radius: +3A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
insulating iron helm of the depths (0 def, 3 armour) Infused by Type: armor / head ; tier 1
Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
Armour: +3
Fatigue: +5%
Changes resistances: +7% fire / +6% cold
Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
stabilizing dwarven-steel helm of trickery (0 def, 4 armour) Crafted by Type: armor / head ; tier 3
Requires:
- Heavy armour training
3.00 Encumbrance.
Armour penetration: +4
Armour: +4
Fatigue: +4%
Changes stats: +3 Cun / +2 Dex
Physical save: +11 (+5 eff.)A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
barbed quiver of ash arrows of accuracy (21/22, 30-42 power, 7 apr) Crafted by Type: ammo / arrow ; tier 2 Base power: 30.0 - 42.0
Requires:
- Dexterity 16
3.00 Encumbrance.
Uses stats: 70% Dex, 100% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +9
Armour Penetration: +7
Crit. chance: +12.5%
Capacity: 22
On weapon crit:
* Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50%Arrows are used with bows to pierce your foes to death.
deadly quiver of ash arrows of vileness (17/17, 32-46 power, 7 apr) Powered by Type: ammo / arrow ; tier 2 Base power: 32.5 - 45.5
Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
Uses stats: 70% Dex, 100% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +1.5%
Capacity: 17
On weapon hit:
* 14% chance to reduce strength, dexterity, and constitution by 25
Damage (Ranged): +14 blightArrows are used with bows to pierce your foes to death.
4 agate Type: gem / black ; tier 1
0.00 Encumbrance.
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
113 alchemist agate Type: alchemist-gem / black ; tier 1
0.00 Encumbrance.
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
12 onyx Type: gem / black ; tier 3
0.00 Encumbrance.
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
9 aquamarine Type: gem / blue ; tier 2
0.00 Encumbrance.
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
6 lapis lazuli Type: gem / blue ; tier 3
0.00 Encumbrance.
Defense: +6 (+2 eff.)
Physical save: +6 (+3 eff.)
Spell save: +6 (+3 eff.)
Mental save: +6 (+3 eff.)
When used to imbue an object:
Defense: +6 (+2 eff.)
Physical save: +6 (+3 eff.)
Spell save: +6 (+3 eff.)
Mental save: +6 (+3 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
11 opal Type: gem / blue ; tier 2
0.00 Encumbrance.
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
9 topaz Type: gem / blue ; tier 2
0.00 Encumbrance.
Defense: +4 (+2 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+2 eff.)
When used to imbue an object:
Defense: +4 (+2 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
woodsman's iron pickaxe (dig speed 38 turns) Type: tool / digger ; tier 1
Infused by nature
3.00 Encumbrance.
Changes stats: +1 Str
Changes resistances: +10% nature
Changes damage: +6% nature
When carried:
Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.
9 emerald Type: gem / green ; tier 3
0.00 Encumbrance.
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
7 spinel Type: gem / green ; tier 1
0.00 Encumbrance.
Defense: +2 (+1 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+1 eff.)
When used to imbue an object:
Defense: +2 (+1 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
brass lantern Type: lite / lite ; tier 1
2.00 Encumbrance.
Light radius: +3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
brass lantern of health Type: lite / lite ; tier 1
Infused by nature
2.00 Encumbrance.
Maximum life: +40.00
Light radius: +3A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
Crystal Focus Activation costs 1 power out of 1/1.
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 2When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Scrying Orb
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:This orb will automatically identify items you find.
6 garnet Type: gem / red ; tier 3
0.00 Encumbrance.
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
When used to imbue an object:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Rod of Recall (1/1) Activation costs 202 power out of 400/400.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Transmogrification Chest Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
It Which Writhes Activation costs 10 power out of 10/10.
Powered by unknown forces
0.00 Encumbrance.[Legendary]
Type: weird / tentacle ; tier 3When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con
Fully Charged!
Activating this item is instant.
It can be used to reduce the duration of all detrimental effects
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
10 amethyst Type: gem / violet ; tier 2
0.00 Encumbrance.
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
Burning Star Activation costs 30 power out of 30/30.
Powered by arcane forces
1.00 Encumbrance.[Unique]
Type: gem / white ; tier 3When carried:
Light radius: +1
Latent Damage Type: Light
It can be used to map surroundings within range 20
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
13 quartz Type: gem / white ; tier 3
0.00 Encumbrance.
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
6 ametrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
6 citrine Type: gem / yellow ; tier 1
0.00 Encumbrance.
Light radius: +4
Infravision radius: +4
When used to imbue an object:
Light radius: +4
Infravision radius: +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
7 zircon Type: gem / yellow ; tier 1
0.00 Encumbrance.
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.