Blood of Undeath
Powered by arcane forces
0.40 Encumbrance.[Unique]
Type: potion / potionIt can be used to quaff the Blood of Undeath to prepare your body for undeath.This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great.
Rune of Dissipation ( )
Powered by arcane forces
0.10 Encumbrance.[Unique]
Type: scroll / runeWhen inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Sealed Scroll of Last Hope
0.10 Encumbrance.[Unique]
Type: scroll / scrollIt can be used to open the seal and read the message.Magical scrolls can have wildly different effects!
Powered by Dagger of the Past (25-32 power, 20 apr)
Requires:
- Magic 24
- Dexterity 24
1.00 Encumbrance.[Unique]
Type: weapon / dagger ; tier 3It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 100% Mag, 50% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+2 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+3 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
Infused by Type: weapon / mace ; tier 4 Base power: 33.0 - 46.2This item will automatically be transmogrified when you leave the level.
enhanced stralite mace of amnesia (33-46 power, 5 apr)
Requires:
- Magic 35
Infused by psionic forces
3.00 Encumbrance.
Uses stat: 150% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity)
When wielded/worn:
Changes stats: +11 Str / +7 Dex / +8 Mag / +7 Wil / +8 Cun / +9 ConBlunt and deadly.
Type: armor / belt ; tier 1rough leather belt of unlife
Powered by arcane forces
1.00 Encumbrance.
Changes resistances: +6% blight
The wearer is treated as an undead.
The wearer no longer has to breathe.A belt that goes around your waist.
Infused by Type: ammo / arrow ; tier 4 Base power: 58.0 - 81.2barbed quiver of elven-wood arrows of erosion (23/23, 58-81 power, 14 apr)
Requires:
- Dexterity 35
Crafted by a master
3.00 Encumbrance.
Uses stats: 70% Dex, 100% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +16.5%
Capacity: 23
On weapon crit:
* Wound the target dealing 287 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +18 natureArrows are used with bows to pierce your foes to death.
Infused by Type: ammo / arrow ; tier 3storming quiver of yew arrows of accuracy (23/23, 34-47 power, 10 apr)
Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Base power: 33.5 - 46.9
Uses stats: 70% Dex, 100% Mag
Damage type:
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +17
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 23
Damage (Ranged): +20 lightning
Damage (radius 2) on crit: +11 lightningArrows are used with bows to pierce your foes to death.storming quiver of yew arrows of accuracy (23/23, 34-47 power, 10 apr)
Type: gem / black ; tier 111 agate
0.00 Encumbrance.
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
Type: alchemist-gem / black ; tier 1200 alchemist agate
0.00 Encumbrance.
Bomb damage +5%Gems can be sold for money or used in arcane rituals.
Type: gem / black ; tier 37 onyx
0.00 Encumbrance.
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 29 aquamarine
0.00 Encumbrance.
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 35 lapis lazuli
0.00 Encumbrance.
Defense: +6 (+1 eff.)
Physical save: +6 (+3 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+2 eff.)
When used to imbue an object:
Defense: +6 (+1 eff.)
Physical save: +6 (+3 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 26 opal
0.00 Encumbrance.
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 4sapphire
0.00 Encumbrance.
Defense: +8 (+2 eff.)
Physical save: +8 (+4 eff.)
Spell save: +8 (+3 eff.)
Mental save: +8 (+2 eff.)
When used to imbue an object:
Defense: +8 (+2 eff.)
Physical save: +8 (+4 eff.)
Spell save: +8 (+3 eff.)
Mental save: +8 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Type: gem / blue ; tier 210 topaz
0.00 Encumbrance.
Defense: +4 (+1 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+1 eff.)
Mental save: +4 (+1 eff.)
When used to imbue an object:
Defense: +4 (+1 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+1 eff.)
Mental save: +4 (+1 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
Tooth of the Mouth (dig speed 12 turns)
Powered by unknown forces
3.00 Encumbrance.[Unique]
Type: tool / digger ; tier 1When wielded/worn:
Armour penetration: +15
Damage when hit (Melee): 10 draining blight
Changes damage: +5% blight
When carried:
Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.
Rungof's Fang
Infused by nature
1.00 Encumbrance.[Unique]
Type: misc / fangWhen carried:
Armour penetration: +7
Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood.
Forbidden Tome: "The Illusory Castle"
Powered by unknown forces
2.00 Encumbrance.[Unique]
Type: tome / forbiddenIt can be used to read the book.The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
Type: gem / green ; tier 312 emerald
0.00 Encumbrance.
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Type: gem / green ; tier 17 spinel
0.00 Encumbrance.
Defense: +2 (+0 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+0 eff.)
When used to imbue an object:
Defense: +2 (+0 eff.)
Physical save: +2 (+1 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+0 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Type: gem / green ; tier 42 turquoise
0.00 Encumbrance.
Accuracy: +10 (+3 eff.)
Changes resistances penetration: +10% all
When used to imbue an object:
Accuracy: +10 (+3 eff.)
Changes resistances penetration: +10% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Winterrain
Infused by nature
Infused by psionic forces
1.00 Encumbrance.[Random Unique]
Type: lite / lite ; tier 3When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +6 (+2 eff.)
Changes stats: +3 Con / +5 Wil
Changes resistances: +8% blight / +3% cold / +9% acid
Changes resistances penetration: +20% acid / +10% cold
Changes damage: +6% cold
Critical mult.: +10.00%
Mental save: +8 (+2 eff.)
Life regen: +5.00
Light radius: +4
See stealth: +8
See invisible: +7A normal brass lantern, enhanced by alchemy to make it brighter.
Shard of Crystalized Time
Powered by arcane forces
2.00 Encumbrance.[Unique]
Type: tool / misc ; tier 1When wielded/worn:
Defense: +5 (+1 eff.)
Changes stats: +4 Wil / +2 Con
Changes damage: +7% temporal
Reduces paradox anomalies(equivalent to willpower): +10An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul.
Activation costs 1 power out of 1/1.Crystal Focus
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 2When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Prothotipe's Prismatic Eye
Powered by arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 3When wielded/worn:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats: +5 Mag / +5 Con
Changes damage: +10% lightning / +10% fire / +10% cold
Talent mastery: +0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
Activation costs 10 power out of 30/30.Orb of Many Ways
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbIt can be used to activate a portal
If used near a portal it could probably activate it.
Scrying Orb
Powered by unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orbWhen carried:This orb will automatically identify items you find.
Type: gem / red ; tier 37 garnet
0.00 Encumbrance.
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
When used to imbue an object:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Type: gem / red ; tier 44 ruby
0.00 Encumbrance.
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used to imbue an object:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.
Activation costs 202 power out of 400/400.Rod of Recall (1/1)
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rodIt can be used to recall the user to the worldmap after 40 turns
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
Activation costs 0 power out of 1000/1000. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.Transmogrification Chest
Powered by unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tulWhen carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
Activation costs 10 power out of 10/10.It Which Writhes
Powered by unknown forces
0.00 Encumbrance.[Legendary]
Type: weird / tentacle ; tier 3When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con
Fully Charged!
Activating this item is instant.
It can be used to reduce the duration of all detrimental effects
When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.
Type: gem / violet ; tier 24 amethyst
0.00 Encumbrance.
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
Type: gem / white ; tier 38 quartz
0.00 Encumbrance.
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.
Type: gem / yellow ; tier 13 ametrine
0.00 Encumbrance.
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
Type: gem / yellow ; tier 110 citrine
0.00 Encumbrance.
Light radius: +4
Infravision radius: +4
When used to imbue an object:
Light radius: +4
Infravision radius: +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
Type: gem / yellow ; tier 110 zircon
0.00 Encumbrance.
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.